Rescue Team:Trap: Difference between revisions
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{{For|a full list of traps and floor tiles|Rescue Team:List of Traps}} | |||
'''Traps''' {{JA|スイッチ|Suicchi|Switch}} are hazardous floor tiles found in {{RescueTeam|dungeon}}s in {{RescueTeamTitle}}. They cause various effects when tripped. Aside from traps, additional special floor tiles exist in dungeons such as carpet, which is used to denote the land is part of a {{RescueTeam|Kecleon Shop}} or the {{RescueTeam|Rescue Spot}} which the player has to reach to revive a fallen player. Most traps aren't available until the post-credits section of the story. | |||
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== | ==Uncovering Traps== | ||
{| | Aside from walking over traps, the second easiest way to uncover them is by attacking the tile directly in front of the {{RescueTeam|Hero}}. Eating an {{RescueTeam|Eyedrop Seed}} will "restore" the {{RescueTeam|leader}}'s vision, causing them to be able to see traps. With the {{RescueTeam|IQ}} Skill {{RescueTeam|Trap Seer}}, the leader will uncover traps when stepping on them without activating them. If an Eyedrop Seed is eaten beforehand, it will still not be set off on the first step. Using a {{RescueTeam|See-Trap Orb}} will reveal all traps in the room. | ||
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==Trivia== | ==Trivia== | ||
* | |||
--> | --> | ||
==In Other Languages== | |||
==In | |||
{{In Other Languages | {{In Other Languages | ||
| en = Traps | | en = Traps | ||
| ja = | | ja = {{Tt|スイッチ|Suicchi}}, ''Switch'' | ||
| fr = | | fr = | ||
| es = | | fr_ca = | ||
| de = | | es = | ||
| it = | | es_la = | ||
| zh = | | de = | ||
| | | it = | ||
| pt = | |||
| pt_br = | |||
| nl = | |||
| ru = | |||
| ko = | |||
| zh = | |||
| td = | |||
}} | }} | ||
==See | ==See Also== | ||
{{Rescue Team | {{Rescue Team Traps Navbox}} | ||
{{Rescue Team Gameplay Elements Navbox}} | |||
== References == | ==References== | ||
<references/> | <references/> | ||
[[Category:Rescue Team Gameplay Elements]] | [[Category:Rescue Team Gameplay Elements]] | ||
[[Category:Rescue | [[Category:Rescue Team Traps]] | ||
Latest revision as of 17:15, 12 July 2025
Traps (Japanese: スイッチ, Switch) are hazardous floor tiles found in dungeons in Pokémon Mystery Dungeon: Red and Blue Rescue Team. They cause various effects when tripped. Aside from traps, additional special floor tiles exist in dungeons such as carpet, which is used to denote the land is part of a Kecleon Shop or the Rescue Spot which the player has to reach to revive a fallen player. Most traps aren't available until the post-credits section of the story.
Uncovering Traps
Aside from walking over traps, the second easiest way to uncover them is by attacking the tile directly in front of the Hero. Eating an Eyedrop Seed will "restore" the leader's vision, causing them to be able to see traps. With the IQ Skill Trap Seer, the leader will uncover traps when stepping on them without activating them. If an Eyedrop Seed is eaten beforehand, it will still not be set off on the first step. Using a See-Trap Orb will reveal all traps in the room.
In Other Languages
Language | Name | |
---|---|---|
English | Traps | |
Japanese | スイッチ, Switch |
See Also
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Abilities (List) • Adventures • Body Size • Buried Items • Controls • Development Oversights (Dungeon RNG Manipulation) • Doors • Evolution • Ginseng • HM Requirements • IQ • Jobs • Kangaskhan Rest Stops • Kangaskhan Storage • Kecleon Shops • Monster Houses • Move • Personality Test (Nature) • Pokémon (List) • Recruiting (Recruit Requirements) • Rescue Rank • Saving (Quicksaving) • Status Conditions (List) • Tactics • Top Menu • Transcripts • Traps • Types • Under Leveled Pokémon • Unseen Force • Unknown Dungeon • Version Differences • Weather • Wonder Mail |