Rescue Team:Trap: Difference between revisions

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'''Traps''' {{JA|罠}} are found on the floors and cause various effects when tripped. They cannot be seen unless stepping on them, or swinging with a {{Torneko1|weapon}} over them. Normally, {{Torneko1|Monsters}} will not be affected by traps.
{{For|a full list of traps and floor tiles|Rescue Team:List of Traps}}


== Traps ==
'''Traps''' {{JA|スイッチ|Suicchi|Switch}} are hazardous floor tiles found in {{RescueTeam|dungeon}}s in {{RescueTeamTitle}}. They cause various effects when tripped. Aside from traps, additional special floor tiles exist in dungeons such as carpet, which is used to denote the land is part of a {{RescueTeam|Kecleon Shop}} or the {{RescueTeam|Rescue Spot}} which the player has to reach to revive a fallen player. Most traps aren't available until the post-credits section of the story.
=== Story Mode ===
{| class="rescueteamb" style="text-align:center; margin:auto"
! rowspan="2" |Sprite
! colspan="2" |Trap
! rowspan="2" |In-game Description
|-
! width="150px" |English
! width="150px" |Japanese
|-
!
|Stairs
|
|Stairs leading to the next floor. If you are on the final floor, you will escape from the dungeon.
|-
!
|Wonder Tile
|
|
|-
!
|Warp Zone
|
|The warp zone leading to the next floor. If you are on the final floor, you will escape from the dungeon.
|}


=== Post Story ===
==Uncovering Traps==
{| class="rescueteamb" style="text-align:center; margin:auto"
Aside from walking over traps, the second easiest way to uncover them is by attacking the tile directly in front of the {{RescueTeam|Hero}}. Eating an {{RescueTeam|Eyedrop Seed}} will "restore" the {{RescueTeam|leader}}'s vision, causing them to be able to see traps. With the {{RescueTeam|IQ}} Skill {{RescueTeam|Trap Seer}}, the leader will uncover traps when stepping on them without activating them. If an Eyedrop Seed is eaten beforehand, it will still not be set off on the first step. Using a {{RescueTeam|See-Trap Orb}} will reveal all traps in the room.
! rowspan="2" |Sprite
! colspan="2" |Trap
!In-game Description
|-
! width="150px" |English
! width="150px" |Japanese
!
|-
!
|Chestnut Trap
|
|
|-
!
|Explosion Trap
|
|Stepping on this trap triggers a huge explosion. Its damage extends to other Pokémon, items, and walls. It has a bigger range than a Selfdestruct Trap.
|-
!
|Grimy Trap
|
|Stepping on this trap makes it spew much that gums up food.
|-
!
|Gust Trap
|
|
|-
!
|Mud Trap
|
|Stepping on this trap makes it blow mud that lowers the Pokémon's Attack, Defense, Special Attack or Special Defense by one level.
|-
!
|Pitfall Trap
|
|
|-
!
|Poison Trap
|
|
|-
!
|Pokémon Trap
|
|
|-
!
|PP-Zero Trap
|
|Stepping on this trap completely drains the PP of a random move.
|-
!
|Seal Trap
|
|Stepping on this disables one of the Pokémon's moves as long as it remains on the same floor.
|-
!
|Selfdestruct Trap
|
|
|-
!
|Slow Trap
|
|Stepping on this trap lowers the Pokémon's Movement Speed by one level.
|-
!
|Slumber Trap
|
|Stepping on this trap releases a sleeping gas that puts the Pokémon to sleep.
|-
!
|Spiked Tile
|
|
|-
!
|Spin Trap
|
|
|-
!
|Sticky Trap
|
|Stepping on this trap makes a random item become sticky and unusable.
|-
!
|Summon Trap
|
|
|-
!
|Warp Tile
|
|
|-
|}
 
=== Post Story ===


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</gallery>
</gallery>
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<!--
<!--
==Trivia==
==Trivia==
*


-->
-->
 
==In Other Languages==
==In other languages==
{{In Other Languages
{{In Other Languages
   | en = Traps
   | en   = Traps
   | ja =
   | ja   = {{Tt|スイッチ|Suicchi}}, ''Switch''
   | fr =  
   | fr   =
   | es =  
  | fr_ca =  
   | de =  
   | es   =
   | it =  
  | es_la =  
   | zh =  
   | de   =  
   | ko =
   | it   =
  | pt    =
  | pt_br =
  | nl    =
  | ru    =
  | ko    =  
   | zh   =  
   | td    =  
}}
}}


==See also==
==See Also==
{{Rescue Team Category Navbox}}
{{Rescue Team Traps Navbox}}
{{Rescue Team Gameplay Elements Navbox}}


== References ==
==References==
<references/>
<references/>


[[Category:Rescue Team Gameplay Elements]]
[[Category:Rescue Team Gameplay Elements]]
[[Category:Rescue team Traps]]
[[Category:Rescue Team Traps]]
[[Category:Traps]]
[[Category:Lists]]

Latest revision as of 17:15, 12 July 2025

For a full list of traps and floor tiles, see Rescue Team:List of Traps.

Traps (Japanese: スイッチ, Switch) are hazardous floor tiles found in dungeons in Game Boy Advance/Nintendo DS Pokémon Mystery Dungeon: Red and Blue Rescue Team. They cause various effects when tripped. Aside from traps, additional special floor tiles exist in dungeons such as carpet, which is used to denote the land is part of a Kecleon Shop or the Rescue Spot which the player has to reach to revive a fallen player. Most traps aren't available until the post-credits section of the story.

Uncovering Traps

Aside from walking over traps, the second easiest way to uncover them is by attacking the tile directly in front of the Hero. Eating an Eyedrop Seed will "restore" the leader's vision, causing them to be able to see traps. With the IQ Skill Trap Seer, the leader will uncover traps when stepping on them without activating them. If an Eyedrop Seed is eaten beforehand, it will still not be set off on the first step. Using a See-Trap Orb will reveal all traps in the room.


In Other Languages

Language Name
English Traps
Japanese スイッチ, Switch

See Also

References