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[[Category:Gameplay Elements]]
<tabber>
Regular=
{{Shiren 1 DS RPFI Infobox
  | enname          = Rescue Passwords for Items 4
  | image          =
  | password        = D0G8! T3C7 H8QDG<br>7!3!D XYRH 5YH!D<br>X316B 0J4G Z30V!<br>8LV!Y F60P 49200
  | author          = BenSanAZ (password), cesult (tutorial)
  | dungeon        = {{Shiren1DS|Final Puzzle}}
  | max depth      = Floor 11
  | storehouse jars = None known
  | shops          = Floor 5
  | monster houses  = Floors 8, 11
  | vaults          = None known
}}
|-|
Alternative=
{{Shiren 1 DS RPFI Infobox
  | enname          = Rescue Passwords for Items 4
  | image          =
  | password        = XKXY0 F9XR G8JQ6<br>Q!CJT CD9V X9ZR7<br>1P5FM 5D4B 6W!S!<br>B8BF! ZWKG 93230
  | author          = BenSanAZ (password), cesult (tutorial)
  | dungeon        = {{Shiren1DS|Final Puzzle}}
  | max depth      = Floor 17
  | storehouse jars = None known
  | shops          = Floors 5, 15
  | monster houses  = Floors 8, 12, 17
  | vaults          = None known
}}
</tabber>


== Information ==
This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{Shiren1DSTitle}}. It is useful for obtaining a {{Shiren1DS|Windshield}} and a {{Shiren1DS|Herb of Revival}}. It was origially a real rescue of BenSanAZ, by cesult, who also wrote the walkthrough.
[[Shiren 1/Locations/Final Puzzle|Final Puzzle]] Floors 11, 17


=== Reward ===
==Walkthrough==
===Rewards===
* Windshield (Floor 6)
* Herb of Revival (Floor 8)


=== Author ===
Rooms listed either by their row then column, or north/south/east/west/middle. monsterhouse/store items listed in reading order.
Walkthrough made by cesult during real rescues of BenSanAZ


== Passwords: ==
===Floor 1===
{| class="wikitable"
NW: Herb of Sight, Walrus Jar[4], 355G
|<blockquote>D0G8! T3C7 H8QDG


7!3!D XYRH 5YH!D
SM: Stairs, 498G
 
SE: 371G
 
===Floor 2===
NM: Restorative Herb
 
NW: Stairs
 
MW: Wooden Arrow[7], Big Belly Seed
 
SM: Venting Jar[5]
 
SE: Riceball
 
===Floor 3===
N4: Air Bless Scroll, Medicinal Herb, Antidrain Armband
 
N3: Stairs
 
S2: Sleepless Armband
 
S5: Knockback Staff[5]
 
N6: Curse trap on SW entrance
 
===Floor 4===
Stairs in starting room.
 
SW: (mine trap 1E2S of start, riceball trap 1N4E of stairs) Scroll of Sleep, 387G
 
NW: (S)Knockback Staff[7], (N)Staff of Recovery[4], 447G
 
===Floor 5===
S2: (mine trap SW of start) Staff of Postpone[4]
 
S3: Herb of Victory
 
S5: (big landmine trap 2S of W entrance) Medicinal Herb
 
N1: alarm trap E entrance
 
M2: shop:
 
N4: Iron Shield
 
N5: stairs, Sealing Staff[5]
 
====Shop====
 
===Floor 6===
'''Clear the starting room, then go east and north to Windshield before Bandits get to it'''
 
32: (start: Crossbowboyx2, Ironhead, SkullMage, Flying Fowl), Monster Scroll
 
41: Polearm
 
33: stairs
 
23: 436G
 
12: '''Windshield'''
 
22: Antidote Herb
 
===Floor 7===
22: (start) Jar of Holding[3]
 
12: (big landmine trap 3N1E of S entrance), 428G
 
31: Crescent Arm
 
34: stairs
 
14: Dragonkiller
 
15: Poison Herb
 
===Floor 8===
SW: (start) Staff of Recovery[4]
 
NW: Monster House (immobilization trap S entrance)
 
NM: stairs, '''Herb of Revival'''
 
NE: Antidote Herb
 
SM: sleep gas trap E entrance, curse trap 2 steps W, Melding Jar[4]
 
SE: Scroll of Identity
 
===Floor 9===
22: start, Big Riceball, Kigny Seed
 
12: (big landmine trap SW of N entrance) Scroll of Haste
 
11: Scroll of Explosion
 
12: cursed powerup scroll
 
23: stairs
 
===Floor 10===
S2: (start, log trap W entrance, landmine N entrance)
 
N1: Passage Armband
 
N3: 307G
 
N4: (W)Chiropractic Jar[4], (E)Unbreakable Jar[3]
 
N5: N'duba(? Staff)
 
S5: stairs
 
===Floor 11 (Password 1)===
25: start
 
21: (sleep gas trap S entrance, poison dart trap 1N), Wooden Arrow x9, Scroll of Silence
 
12: Pickaxe
 
22: (dream gas trap entrance) Knockback Staff[7], Medicinal Herb


X316B 0J4G Z30V!
35: Monster House


8LV!Y F60P 49200</blockquote>
===Floor 11===
|-
25: start
|<blockquote>XKXY0 F9XR G8JQ6


Q!CJT CD9V X9ZR7
14: 477G, 486G


1P5FM 5D4B 6W!S!
21: 360G


B8BF! ZWKG 93230</blockquote>
23: stairs
|}
<blockquote></blockquote><blockquote></blockquote>Walkthrough: (rooms listed either by their row then column, or north/south/east/west/middle. monsterhouse/store items listed in reading order)


=== Floor 1: ===
35: Gold Shield+?
<blockquote>NW: Herb of Sight, Walrus Jar[4], 355G


SM: Stairs, 498G
26: Evasive Shield+?
 
===Floor 12===
ME: Doppelganger Staff[3]
 
SE: 354G
 
SW: Hide Shield+?
 
NM: (riceball trap SE of W entrance, big landmine 2N1W of E entrance, slow trap W) Antidote Herb
 
NW: Monster House (curse trap E entrance, can shoot Kigny from E entrance)
 
===Floor 13===
SE: 307G


SE: 371G</blockquote>
SW: rotten trap NW of E entrance, Knockback Staff


=== Floor 2: ===
MW: cursed wooden arrow x10
<blockquote>NM: Restorative Herb


NW: Stairs
NW: stairs, N'duba(Postpone Staff)


MW: Wooden Arrow[7], Big Belly Seed
===Floor 14===
M: stairs, Scroll of Sleep, Swap Staff, pitfall trap along middle of S wall


SM: Venting Jar[5]
NW: Mastersword+?


SE: Riceball</blockquote>
SW: pitfall trap S of N entrance, big landmine trap N of Herb of Sight


=== Floor 3: ===
SE: riceball trap W of N entrance, Scroll of Haste
<blockquote>N4: Air Bless Scroll, Medicinal Herb, Antidrain Armband


N3: Stairs
===Floor 15===
SW: riceball trap 2 E of (S)Postpone Staff, Unbreakable Jar[3], (E)Swap Staff


S2: Sleepless Armband
MW: cursed riceball


S5: Knockback Staff[5]
NW: Staff of Happiness[4]


N6: Curse trap on SW entrance</blockquote>
MM: shop


=== Floor 4: ===
ME: stairs
<blockquote>SW: (mine trap 1E2S of start, riceball trap 1N4E of stairs) Scroll of Sleep, 387G</blockquote><blockquote>NW: (S)Knockback Staff[7], (N)Staff of Recovery[4], 447G</blockquote>


=== Floor 5: ===
====Shop====
<blockquote>S2: (mine trap SW of start) Staff of Postpone[4]</blockquote><blockquote>S3: Herb of Victory</blockquote><blockquote>S5: (big landmine trap 2S of W entrance) Medicinal Herb</blockquote><blockquote>N1: alarm trap E entrance</blockquote><blockquote>M2: shop:</blockquote><blockquote>N4: Iron Shield</blockquote><blockquote>N5: stairs, Sealing Staff[5]</blockquote>


=== Floor 6: Clear the starting room, then go east and north to Windshield before Bandits get to it ===
===Floor 16===
<blockquote>32: (start: Crossbowboyx2, Ironhead, SkullMage, Flying Fowl), Monster Scroll</blockquote><blockquote>41: Polearm</blockquote><blockquote>33: stairs</blockquote><blockquote>23: 436G</blockquote><blockquote>12: '''Windshield'''</blockquote><blockquote>22: Antidote Herb</blockquote>
33: (start) 468G, 495G


=== Floor 7: ===
32: Katana+?
<blockquote>22: (start) Jar of Holding[3]</blockquote><blockquote>12: (big landmine trap 3N1E of S entrance), 428G</blockquote><blockquote>31: Crescent Arm</blockquote><blockquote>34: stairs</blockquote><blockquote>14: Dragonkiller</blockquote><blockquote>15: Poison Herb</blockquote>


=== Floor 8: ===
41: stairs
<blockquote>SW: (start) Staff of Recovery[4]</blockquote><blockquote>NW: Monster House (immobilization trap S entrance)</blockquote><blockquote>NM: stairs, '''Herb of Revival'''</blockquote><blockquote>NE: Antidote Herb</blockquote><blockquote>SM: sleep gas trap E entrance, curse trap 2 steps W, Melding Jar[4]</blockquote><blockquote>SE: Scroll of Identity</blockquote>


=== Floor 9: ===
12: 405G
<blockquote>22: start, Big Riceball, Kigny Seed</blockquote><blockquote>12: (big landmine trap SW of N entrance) Scroll of Haste</blockquote><blockquote>11: Scroll of Explosion</blockquote><blockquote>12: cursed powerup scroll</blockquote><blockquote>23: stairs</blockquote>


=== Floor 10: ===
23: Air Bless Scroll
<blockquote>S2: (start, log trap W entrance, landmine N entrance)</blockquote><blockquote>N1: Passage Armband</blockquote><blockquote>N3: 307G</blockquote><blockquote>N4: (W)Chiropractic Jar[4], (E)Unbreakable Jar[3]</blockquote><blockquote>N5: N'duba(? Staff)</blockquote><blockquote>S5: stairs</blockquote>


=== Floor 11: (Password 1) ===
===Floor 17===
<blockquote>25: start</blockquote><blockquote>21: (sleep gas trap S entrance, poison dart trap 1N), Wooden Arrow x9, Scroll of Silence</blockquote><blockquote>12: Pickaxe</blockquote><blockquote>22: (dream gas trap entrance) Knockback Staff[7], Medicinal Herb</blockquote><blockquote>35: Monster House</blockquote>
33: (start) Accelerating Staff


=== Floor 11: ===
43: 479 G
<blockquote>25: start</blockquote><blockquote>14: 477G, 486G</blockquote><blockquote>21: 360G</blockquote><blockquote>23: stairs</blockquote><blockquote>35: Gold Shield+?</blockquote><blockquote>26: Evasive Shield+?</blockquote>


=== Floor 12: ===
22: Medicinal Herb  
<blockquote>ME: Doppelganger Staff[3]</blockquote><blockquote>SE: 354G</blockquote><blockquote>SW: Hide Shield+?</blockquote><blockquote>NM: (riceball trap SE of W entrance, big landmine 2N1W of E entrance, slow trap W) Antidote Herb</blockquote><blockquote>NW: Monster House (curse trap E entrance, can shoot Kigny from E entrance)</blockquote>


=== Floor 13: ===
13: (W)Scroll of Blessing, (E)Scroll of Identity
<blockquote>SE: 307G</blockquote><blockquote>SW: rotten trap NW of E entrance, Knockback Staff</blockquote><blockquote>MW: cursed wooden arrow x10</blockquote><blockquote>NW: stairs, N'duba(Postpone Staff)</blockquote>


=== Floor 14: ===
34: Monster House
<blockquote>M: stairs, Scroll of Sleep, Swap Staff, pitfall trap along middle of S wall</blockquote><blockquote>NW: Mastersword+?</blockquote><blockquote>SW: pitfall trap S of N entrance, big landmine trap N of Herb of Sight</blockquote><blockquote>SE: riceball trap W of N entrance, Scroll of Haste</blockquote>


=== Floor 15: ===
==See Also==
<blockquote>SW: riceball trap 2 E of (S)Postpone Staff, Unbreakable Jar[3], (E)Swap Staff</blockquote><blockquote>MW: cursed riceball</blockquote><blockquote>NW: Staff of Happiness[4]</blockquote><blockquote>MM: shop</blockquote><blockquote>ME: stairs</blockquote>
{{Shiren 1 DS Rescue Passwords for Items Navbox}}


=== Floor 16: ===
==References==
<blockquote>33: (start) 468G, 495G</blockquote><blockquote>32: Katana+?</blockquote><blockquote>41: stairs</blockquote><blockquote>12: 405G </blockquote><blockquote>23: Air Bless Scroll</blockquote>
<references />


=== Floor 17: ===
[[Category:Shiren 1 DS Gameplay Elements]]
<blockquote>33: (start) Accelerating Staff</blockquote><blockquote>43: 479 G</blockquote><blockquote>22: Medicinal Herb</blockquote><blockquote>13: (W)Scroll of Blessing, (E)Scroll of Identity</blockquote><blockquote>34: Monster House</blockquote>
[[Category:Shiren 1 DS Guides]]

Latest revision as of 19:24, 6 May 2025

Shiren 1 DS RPFI 4
Image for Shiren 1 DS RPFI 4
Information
Author BenSanAZ (password), cesult (tutorial)
Dungeon Final Puzzle
Max depth Floor 11
Storehouse Jars None known
Shops Floor 5
Monster Houses Floors 8, 11
Vaults None known

Shiren 1 DS RPFI 4
Image for Shiren 1 DS RPFI 4
Information
Author BenSanAZ (password), cesult (tutorial)
Dungeon Final Puzzle
Max depth Floor 17
Storehouse Jars None known
Shops Floors 5, 15
Monster Houses Floors 8, 12, 17
Vaults None known

This page describes one of the Rescue Passwords for Items that players can use in Nintendo DS Mystery Dungeon: Shiren the Wanderer. It is useful for obtaining a Windshield and a Herb of Revival. It was origially a real rescue of BenSanAZ, by cesult, who also wrote the walkthrough.

Walkthrough

Rewards

  • Windshield (Floor 6)
  • Herb of Revival (Floor 8)

Rooms listed either by their row then column, or north/south/east/west/middle. monsterhouse/store items listed in reading order.

Floor 1

NW: Herb of Sight, Walrus Jar[4], 355G

SM: Stairs, 498G

SE: 371G

Floor 2

NM: Restorative Herb

NW: Stairs

MW: Wooden Arrow[7], Big Belly Seed

SM: Venting Jar[5]

SE: Riceball

Floor 3

N4: Air Bless Scroll, Medicinal Herb, Antidrain Armband

N3: Stairs

S2: Sleepless Armband

S5: Knockback Staff[5]

N6: Curse trap on SW entrance

Floor 4

Stairs in starting room.

SW: (mine trap 1E2S of start, riceball trap 1N4E of stairs) Scroll of Sleep, 387G

NW: (S)Knockback Staff[7], (N)Staff of Recovery[4], 447G

Floor 5

S2: (mine trap SW of start) Staff of Postpone[4]

S3: Herb of Victory

S5: (big landmine trap 2S of W entrance) Medicinal Herb

N1: alarm trap E entrance

M2: shop:

N4: Iron Shield

N5: stairs, Sealing Staff[5]

Shop

Floor 6

Clear the starting room, then go east and north to Windshield before Bandits get to it

32: (start: Crossbowboyx2, Ironhead, SkullMage, Flying Fowl), Monster Scroll

41: Polearm

33: stairs

23: 436G

12: Windshield

22: Antidote Herb

Floor 7

22: (start) Jar of Holding[3]

12: (big landmine trap 3N1E of S entrance), 428G

31: Crescent Arm

34: stairs

14: Dragonkiller

15: Poison Herb

Floor 8

SW: (start) Staff of Recovery[4]

NW: Monster House (immobilization trap S entrance)

NM: stairs, Herb of Revival

NE: Antidote Herb

SM: sleep gas trap E entrance, curse trap 2 steps W, Melding Jar[4]

SE: Scroll of Identity

Floor 9

22: start, Big Riceball, Kigny Seed

12: (big landmine trap SW of N entrance) Scroll of Haste

11: Scroll of Explosion

12: cursed powerup scroll

23: stairs

Floor 10

S2: (start, log trap W entrance, landmine N entrance)

N1: Passage Armband

N3: 307G

N4: (W)Chiropractic Jar[4], (E)Unbreakable Jar[3]

N5: N'duba(? Staff)

S5: stairs

Floor 11 (Password 1)

25: start

21: (sleep gas trap S entrance, poison dart trap 1N), Wooden Arrow x9, Scroll of Silence

12: Pickaxe

22: (dream gas trap entrance) Knockback Staff[7], Medicinal Herb

35: Monster House

Floor 11

25: start

14: 477G, 486G

21: 360G

23: stairs

35: Gold Shield+?

26: Evasive Shield+?

Floor 12

ME: Doppelganger Staff[3]

SE: 354G

SW: Hide Shield+?

NM: (riceball trap SE of W entrance, big landmine 2N1W of E entrance, slow trap W) Antidote Herb

NW: Monster House (curse trap E entrance, can shoot Kigny from E entrance)

Floor 13

SE: 307G

SW: rotten trap NW of E entrance, Knockback Staff

MW: cursed wooden arrow x10

NW: stairs, N'duba(Postpone Staff)

Floor 14

M: stairs, Scroll of Sleep, Swap Staff, pitfall trap along middle of S wall

NW: Mastersword+?

SW: pitfall trap S of N entrance, big landmine trap N of Herb of Sight

SE: riceball trap W of N entrance, Scroll of Haste

Floor 15

SW: riceball trap 2 E of (S)Postpone Staff, Unbreakable Jar[3], (E)Swap Staff

MW: cursed riceball

NW: Staff of Happiness[4]

MM: shop

ME: stairs

Shop

Floor 16

33: (start) 468G, 495G

32: Katana+?

41: stairs

12: 405G

23: Air Bless Scroll

Floor 17

33: (start) Accelerating Staff

43: 479 G

22: Medicinal Herb

13: (W)Scroll of Blessing, (E)Scroll of Identity

34: Monster House

See Also

References