Community:Shiren 1 DS RPFI 32: Difference between revisions

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Mystery Dungeon GP>Korra II A Royal
(Created page with "== Information == Final Puzzle 6 Fl === Reward: === Strengthening Jar [5], Dragonward XOR Blank Scroll Herb of Revival Victory Herb Som...")
 
m (Text replacement - "Category:Shiren 1 Gameplay Elements" to "Category:Shiren 1 DS Gameplay Elements")
 
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== Information ==
This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{Shiren1DSTitle}}.
[[Shiren 1/Locations/Final Puzzle|Final Puzzle]] 6 Fl


=== Reward: ===
==Information==
{{Shiren1DS|Final Puzzle}} 6 Fl
 
===Reward:===
Strengthening Jar [5], Dragonward XOR Blank Scroll
Strengthening Jar [5], Dragonward XOR Blank Scroll


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Some melds
Some melds


=== Storehouse Jar: No ===
===Storehouse Jar: No===


=== Author: auruzu ===
===Author: auruzu===


== Password(s): ==
==Password(s):==
{| class="wikitable"
{| class="wikitable"
|LTFNG TB8V H8DP5
|LTFNG TB8V H8DP5
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|}
|}


== Walk through: ==
==Walk through:==
In this run, unless you get a lucky drop, you'll have to chose what reward you want most. There isn't enough money to buy all three interesting items from the
In this run, unless you get a lucky drop, you'll have to chose what reward you want most. There isn't enough money to buy all three interesting items from the


shop on floor five. It's up to you if you want to buy the Blank Scroll or use it steal the Strengthening Jar. Should you decide to follow the path of the thief, write "GREAT HALL" onto the blank scroll, read it and use sloth/doppelganger to escape the level.
shop on floor five. It's up to you if you want to buy the Blank Scroll or use it steal the Strengthening Jar. Should you decide to follow the path of the thief, write "GREAT HALL" onto the blank scroll, read it and use sloth/doppelganger to escape the level.


=== 1 Fl: ===
===1 Fl:===
Jar of Hiding [4]
Jar of Hiding [4]


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Jar of Identify [5]
Jar of Identify [5]


=== 2 Fl: ===
===2 Fl:===
Bag of Gitans x3
Bag of Gitans x3


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Bitter Herb
Bitter Herb


=== 3 Fl: ===
===3 Fl:===
Arrows [8]
Arrows [8]


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Jar of Identify [5]
Jar of Identify [5]


=== 4 Fl: ===
===4 Fl:===
Bronze Shield +0
Bronze Shield +0


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Jar of Holding [3]
Jar of Holding [3]


=== 5 Fl: ===
===5 Fl:===
Iron Shield +0
Iron Shield +0


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Chiropractic Jar [4]
Chiropractic Jar [4]


=== 6 Fl: ===
===6 Fl:===
Arrows [7]
Arrows [7]


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Armband of Calm
Armband of Calm


==== Final Monster House. ====
====Final Monster House.====
Has no Bandits inside. Has a Spring Trap at the South entrance that can be used for easy clearing. Items in reading order:
Has no Bandits inside. Has a Spring Trap at the South entrance that can be used for easy clearing. Items in reading order:


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Staff of Recovery [?]
Staff of Recovery [?]
<!--
==Notes==
-->
==See Also==
{{Shiren 1 DS Rescue Passwords for Items Navbox}}
==References==
<references />
[[Category:Shiren 1 DS Gameplay Elements]]
[[Category:Shiren 1 DS Guides]]

Latest revision as of 19:23, 6 May 2025

This page describes one of the Rescue Passwords for Items that players can use in Nintendo DS Mystery Dungeon: Shiren the Wanderer.

Information

Final Puzzle 6 Fl

Reward:

Strengthening Jar [5], Dragonward XOR Blank Scroll

Herb of Revival

Victory Herb

Some melds

Storehouse Jar: No

Author: auruzu

Password(s):

LTFNG TB8V H8DP5

F2M00 RR6B 1JBWC

54WBF KDS5 MBGC0

R3YDC KWCX T7W00

Walk through:

In this run, unless you get a lucky drop, you'll have to chose what reward you want most. There isn't enough money to buy all three interesting items from the

shop on floor five. It's up to you if you want to buy the Blank Scroll or use it steal the Strengthening Jar. Should you decide to follow the path of the thief, write "GREAT HALL" onto the blank scroll, read it and use sloth/doppelganger to escape the level.

1 Fl:

Jar of Hiding [4]

Restoration Herb x2

Staff of Sloth [5]

Jar of Identify [5]

2 Fl:

Bag of Gitans x3

Spiked Shield +1

Bitter Herb

3 Fl:

Arrows [8]

Riceball

Air Slayer +1

Sealing Staff [4]

Jar of Identify [5]

4 Fl:

Bronze Shield +0

Staff of Recovery [4]

Bag of Gitans x2

Jar of Holding [3]

5 Fl:

Iron Shield +0

Big Belly Seed

Doppelganger Staff [4]

Herb of Life

Shop, items in reading order:

Dragon Ward +0

Antidote Herb

Strengthening Jar [5]

Big Riceball

Blank Scroll

Big Riceball

Iron Arrow [6]

Scroll of Identify

Chiropractic Jar [4]

6 Fl:

Arrows [7]

Wandering Scroll

Air Slayer -1 cursed

Armband of Calm

Final Monster House.

Has no Bandits inside. Has a Spring Trap at the South entrance that can be used for easy clearing. Items in reading order:

Katana +0

Blastwave Scroll

Herb of Revival

Unbreakable Jar [3]

Bag of Gitans x2

Scroll of Identify

Scroll of Sleep x2

Cudgel +0

Victory Herb cursed

Staff of Recovery [?]


See Also

References