Shiren 1 DS RPFI 13 | |
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![]() | |
Information | |
Author | PinkKitty on GameFAQs (password), rhaining (tutorial) |
Dungeon | Final Puzzle |
Max depth | Floor 18 |
Storehouse Jars | None known |
Shops | 1, 12, 14, 15, 16 |
Monster Houses | Floor 18 |
Vaults | None known |
Mystery Dungeon GP>Korra II A Royal No edit summary |
N. Harmonik (talk | contribs) m (Text replacement - "Category:Shiren 1 Gameplay Elements" to "Category:Shiren 1 DS Gameplay Elements") |
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== | <tabber> | ||
Regular= | |||
{{Shiren 1 DS RPFI Infobox | |||
| enname = Rescue Passwords for Items 13 | |||
| image = | |||
| password = NQXZQ LX0H D8GW2<br>BY1F0 6Q2Z 8T74Y<br>D2Z2C !M49 WCQCW<br>C6CQ6 TGJH LDT00 | |||
| author = PinkKitty on GameFAQs (password), rhaining (tutorial) | |||
| dungeon = {{Shiren1DS|Final Puzzle}} | |||
| max depth = Floor 18 | |||
| storehouse jars = None known | |||
| shops = 1, 12, 14, 15, 16 | |||
| monster houses = Floor 18 | |||
| vaults = None known | |||
}} | |||
|-| | |||
Alternative= | |||
{{Shiren 1 DS RPFI Infobox | |||
| enname = Rescue Passwords for Items | |||
| image = | |||
| password = 7SVYQ 72WP F88L9<br>ZKTR! 9XT7 PHKVJ<br>PMKQL G2G9 C7723<br>VTM31 BC7M 5SJ00 | |||
| author = PinkKitty on GameFAQs (password), rhaining (tutorial) | |||
| dungeon = {{Shiren1DS|Final Puzzle}} | |||
| max depth = Floor 18 | |||
| storehouse jars = None known | |||
| shops = 1, 12, 14, 15, 16 | |||
| monster houses = Floor 18 | |||
| vaults = None known | |||
}} | |||
</tabber> | |||
This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{Shiren1DSTitle}}. | |||
=== Reward | ==Walkthrough== | ||
Kabra's Blade | ===Reward=== | ||
* Kabra's Blade | |||
===Floor 1=== | |||
=== | ====Hints/Notes==== | ||
the dark maze room has no traps or items | |||
shop (room just R of center) use the Happy Armband in the shop to level up quickly and safely! | |||
the Bronzeward might be worth buying; the sleeping herb sells for a lot | |||
== | ====Items==== | ||
Katana+2 (N center room) | |||
Antidote Herb (just W of NE room) | |||
big dark maze room (or 2 adjacent dark maze rooms) has no traps or | Antidote Herb (SE room) | ||
Sleeping Herb (room just L of center) | |||
=====Shop===== | |||
Switching Staff[?] (NW room)Treasure Island items: | Shop items, in reading order: | ||
Dragonkiller+ | |||
remote Field Bandit destroys remote items w/i 10 turns :^(I've gone both routes from start room, but still can't reach one items in | Happy Armband 5,000 | ||
Little Belly Seed (SW room)Drain Buster+2 (just N of SW room)(turned to weeds) (NE room)Herb of Strength (central room, w/stairs)Power Up Scroll (central room, w/stairs) | |||
remote Field Bandit destroys remote items w/i 10 turns :^(many hidden passages and 3 hidden | Snaky Meat 700 | ||
Katana+0 (W room)Jar of Holding[4] (just E of SW room)(turned to weeds) (just W of NE room, w/stairs)(turned to weeds) (just W of NE room, w/stairs)(turned to weeds) (just S of NE room) | |||
Silver Arrow[5] 500??? | |||
Jar[4] 14,000 Str / Vent / Weak | |||
treasure island: SE | |||
Poison Herb (start room, NE corner, w/stairs)(cursed) Air Bless | Chiropractic Jar [3] 1,950 | ||
??? Staff??? | |||
Staff of Stability[5] 1,800Jar of Identity[4] 4200 | |||
Bitter Herb 800 | |||
Bronzeward +3 618 | |||
Staff of Recovery[5] (just E of NW room, w/stairs)Restorative Herb (NE room)Sickle Slayer+1 (NE room)Shop | |||
Poison Herb 800Staff of Recovery[?] 1680Staff of Misfortune[4] 700Air Slayer+0 5300Polearm+1 606Sleepless Armband 3000Wooden Arrow[9] 90Scroll of Traps 1000Razor Wind 9000 | ===Floor 2=== | ||
don't worry, cursed items don't have their normal effects :^)Items | |||
(cursed) | ====Hints/Notes==== | ||
shop (central room); E-E-S from start | big dark maze room (or 2 adjacent dark maze rooms) has no traps or items | ||
====Items==== | |||
shop (just E of center)on one run, I found a Discount Armband on an earlier | Jar of Holding[3] (SE room) | ||
Air Bless Scroll (just W of SE room)Chiropractic Jar[3] (SW room)Big Belly Seed (N central room, w/stairs)Shop | |||
Jar of Identity[4] | Little Belly Seed (room just L of center) | ||
1st room is tough; Hell Reaper x2, Chainhead, invisible monster (x2?) | Herb of Confusion (NE room, the NW herb) | ||
Pickaxe+1 (start room)Bottomless Jar[5] (start room)Scroll of Traps (NE room) | |||
Antidote Herb (NE room, the SE herb) | |||
Earth Bless Scroll (W room)Sleeping Herb (just E of NW room)Mastersword+1 (just W of NE room)Monster House items: | |||
Herb of Sight(cursed) Poison | ===Floor 3=== | ||
====Hints/Notes==== | |||
dark maze room has 1 item, no traps | |||
use monster scroll just inside a big room, get lots more (random?) loot | |||
yes there are 2 staves of paralysis in (W room) | |||
====Items==== | |||
Herb of Sight (SE room)(cursed) | |||
Hiding Jar[3] (SE room) | |||
Monster Scroll (SW room, dark maze) | |||
Staff of Paralysis[?] (W room) (is this cursed?) | |||
Staff of Paralysis[?] (W room) (is this also cursed?) | |||
===Floor 4=== | |||
====Hints/Notes==== | |||
verified: it doesn't matter if you take stairs or pitfall trap, next level is the same treasure island: | |||
SW room unequip trap exists in Treasure Island room, around the moat, if you need to remove cursed item | |||
N center room has Spring Trap | |||
can take advantage of Riceball Monster to make many Big Riceballs out of less useful items despite massive food and 30+ attempts, | |||
I never managed to spring onto the island but, you have switching staff, paralysis staff, and a flying monster so if you want the treasure on the island, you can get it | |||
====Items==== | |||
Switching Staff [?] (NW room) | |||
Treasure Island items: | |||
Dragonkiller+1 | |||
Wood Shield+2 | |||
411 Gitans | |||
===Floor 5=== | |||
====Hints/Notes==== | |||
remote Field Bandit destroys remote items w/i 10 turns :^ | |||
(I've gone both routes from start room, but still can't reach one items in time | |||
central room has stairs and only 1 entrance blocked by Summons Trap | |||
you may lose both items in central room if you summon many monsters including Field Bandit :^ | |||
====Items==== | |||
Little Belly Seed (SW room) | |||
Drain Buster+2 (just N of SW room) | |||
(turned to weeds) (NE room) | |||
Herb of Strength (central room, w/stairs) | |||
Power Up Scroll (central room, w/stairs) | |||
===Floor 6=== | |||
====Hints/Notes==== | |||
remote Field Bandit destroys remote items w/i 10 turns :^ | |||
(many hidden passages and 3 hidden rooms: | |||
secret passage #1 leads E from (NW room) | |||
secret passage #2 leads E from room (just E of SW corner) more secret passages interconnect the 3 hidden rooms (one of which has the stairs) | |||
====Items==== | |||
Katana+0 (W room) | |||
Jar of Holding [4] (just E of SW room)( | |||
turned to weeds) (just W of NE room, w/stairs) | |||
(turned to weeds) (just W of NE room, w/stairs) | |||
(turned to weeds) (just S of NE room) | |||
===Floor 7=== | |||
====Hints/Notes==== | |||
a long secret passage connects both northern rooms but you can get to all rooms w/o using the secret passage | |||
====Items==== | |||
Switching Staff [?] (start room) | |||
Iron Shield+1 (SE room) | |||
===Floor 8=== | |||
====Hints/Notes==== | |||
====Items==== | |||
Staff of Postpone [?] (start room) | |||
Jar of Change [4] (N center room) | |||
Chiropractic Jar [5] (N center room) | |||
Cudgel+2 (just E of NW corner) | |||
===Floor 9=== | |||
====Hints/Notes==== | |||
treasure island: SE room | |||
NW corner room is big & dark; Owl just inside SE entrance to this room | |||
enter the NW room from the S and take the longer hallway route -- Owl is right there | |||
====Items==== | |||
Poison Herb (start room, NE corner, w/stairs)(cursed) | |||
Air Bless Scroll (SE room, not on treasure island) | |||
Monster Jar [5] (SE room, not on treasure island) | |||
====Treasure Island items==== | |||
??? Staff | |||
??? Shield | |||
Gitans | |||
===Floor 10=== | |||
====Hints/Notes==== | |||
a long secret passage connects both northern rooms but you can get to all rooms w/o using the secret passage | |||
451 Gitan bag is N'Duba (N room) | |||
====Items==== | |||
Switching Staff [?] (start room) | |||
Jar of Holding[3] (W room) | |||
===Floor 11=== | |||
====Hints/Notes==== | |||
S room just W of center is dark room; Owl in middle of W side of this room | |||
head E from start room and you'll hit the Owl right away | |||
====Items==== | |||
Mastersword +0 (W room)(cursed) | |||
Monster Scroll (N center room) | |||
Staff of Stability [?] (S central room) | |||
Staff of Stability [?] (S room just E of center) | |||
===Floor 12=== | |||
====Hints/Notes==== | |||
shop (SW room) I was able to loot this shop! Used postpone + switching staves.Could also try to create a pitfall trap in the room and fall through it.Items: | |||
Staff of Recovery [5] (just E of NW room, w/stairs) | |||
Restorative Herb (NE room) | |||
Sickle Slayer +1 (NE room) | |||
====Shop==== | |||
Shop items, in reading order: | |||
Poison Herb 800Staff of Recovery[?] 1680Staff of Misfortune[4] 700Air Slayer+0 5300Polearm+1 606Sleepless Armband 3000Wooden Arrow[9] 90Scroll of Traps 1000Razor Wind 9000 | |||
===Floor 13=== | |||
====Hints/Notes==== | |||
don't worry, cursed items don't have their normal effects :^) | |||
====Items==== | |||
(cursed) Armband of Loss (start room, SW room) | |||
Scroll of Traps (start room, SW room) | |||
Herb of Confusion (NW room, w/stairs) | |||
Evasive Shield +0 (NE room) | |||
===Floor 14=== | |||
====Hints/Notes==== | |||
shop (central room); E - E - S from start room | |||
====Items==== | |||
Chiropractic Jar [5] (N row, W room, start room) | |||
Hands Full Scroll (S row, W room) | |||
Scroll of Identity (N row, just W of center) Accelerating Staff [4] (N row, just W of center) | |||
Jar of Change [4] (N row, just W of center) | |||
====Shop==== | |||
Shop items, in reading order: | |||
Wooden Arrow [8] 80 | |||
Gold Shield 6,500 | |||
Iron Shield 2,000 | |||
Herb of Revival 5,000 | |||
Knifegator Meat 2,000 | |||
Special Riceball 300 | |||
Accelerating Staff [3] 980 | |||
Scroll of Identity 300 | |||
Big Riceball 300 | |||
'''trivia''': if your "hands are full", you won't see prices in shops unless you try to use the item directly off the floor, which you can do | |||
===Floor 15=== | |||
====Hints/Notes==== | |||
shop (just E of center) on one run, I found a Discount Armband on an earlier floor | |||
on another run, I stole from an earlier shop to build up money | |||
on another run, someone else found a Walrus Jar on an earlier floor but you should be able to get the Kabra's Blade by being efficient with money | |||
====Items==== | |||
Air Bless Scroll (just W of SE room) | |||
Chiropractic Jar [3] (SW room) | |||
Big Belly Seed (N central room, w/stairs) | |||
====Shop==== | |||
Shop items, in reading order: | |||
Jar of Identity [4] 4,200 | |||
'''Kabra's Blade +0 15,000''' | |||
Drain Buster +2 3,972 | |||
Chiropractic Jar [3] 1,950 | |||
Pointless Jar [4] 1,680 | |||
Big Riceball 300 | |||
Big Riceball 300 | |||
Antidrain Armband 3,000 | |||
Staff of Happiness [3] 650 | |||
===Floor 16=== | |||
====Hints/Notes==== | |||
====Items==== | |||
Bronzeward +3 (start room) | |||
Hide Shield +1 (N central room) | |||
Staff of Recovery [4] (N central room) | |||
Katana +0 (just E of NW corner) | |||
===Floor 17=== | |||
====Hints/Notes==== | |||
1st room is tough; Hell Reaper x2, Chainhead, invisible monster (x2?). You can run to E exit and survive if you have Chiropractic Jar. Also, beware pitfall trap in 1st room near L wall | |||
dark maze room on E edge has no traps or items | |||
====Items==== | |||
Pickaxe +1 (start room) | |||
Bottomless Jar [5] (start room) | |||
Scroll of Traps (NE room) | |||
===Floor 18=== | |||
====Hints/Notes==== | |||
For me, the monster house was dragons, including 2 big ones -- be careful! | |||
====Items==== | |||
Earth Bless Scroll (W room) | |||
Sleeping Herb (just E of NW room) | |||
Mastersword +1 (just W of NE room) | |||
====Monster House items:==== | |||
Herb of Sight (cursed) | |||
Poison Herb | |||
Restorative Herb | |||
Herb of Life (may have been a monster drop) (cursed) | |||
Air Bless Scroll | |||
Walrus Jar [3] | |||
Katana +0??? | |||
Staff [?] (may have been a monster drop) | |||
'''trivia:''' you can't use a pitfall trap to fall past the floor w/lost wanderer / final monster house (just W of SE corner) | |||
==See Also== | |||
{{Shiren 1 DS Rescue Passwords for Items Navbox}} | |||
==References== | |||
<references /> | |||
[[Category:Shiren 1 DS Gameplay Elements]] | |||
[[Category:Shiren 1 DS Guides]] |
Shiren 1 DS RPFI 13 | |
---|---|
![]() | |
Information | |
Author | PinkKitty on GameFAQs (password), rhaining (tutorial) |
Dungeon | Final Puzzle |
Max depth | Floor 18 |
Storehouse Jars | None known |
Shops | 1, 12, 14, 15, 16 |
Monster Houses | Floor 18 |
Vaults | None known |
Shiren 1 DS RPFI 13 | |
---|---|
![]() | |
Information | |
Author | PinkKitty on GameFAQs (password), rhaining (tutorial) |
Dungeon | Final Puzzle |
Max depth | Floor 18 |
Storehouse Jars | None known |
Shops | 1, 12, 14, 15, 16 |
Monster Houses | Floor 18 |
Vaults | None known |
This page describes one of the Rescue Passwords for Items that players can use in Mystery Dungeon: Shiren the Wanderer.
the dark maze room has no traps or items
shop (room just R of center) use the Happy Armband in the shop to level up quickly and safely!
the Bronzeward might be worth buying; the sleeping herb sells for a lot
Katana+2 (N center room)
Antidote Herb (just W of NE room)
Antidote Herb (SE room)
Sleeping Herb (room just L of center)
Shop items, in reading order:
Happy Armband 5,000
Snaky Meat 700
Silver Arrow[5] 500???
Jar[4] 14,000 Str / Vent / Weak
Chiropractic Jar [3] 1,950
Staff of Stability[5] 1,800Jar of Identity[4] 4200
Bitter Herb 800
Bronzeward +3 618
big dark maze room (or 2 adjacent dark maze rooms) has no traps or items
Jar of Holding[3] (SE room)
Little Belly Seed (room just L of center)
Herb of Confusion (NE room, the NW herb)
Antidote Herb (NE room, the SE herb)
dark maze room has 1 item, no traps
use monster scroll just inside a big room, get lots more (random?) loot
yes there are 2 staves of paralysis in (W room)
Herb of Sight (SE room)(cursed)
Hiding Jar[3] (SE room)
Monster Scroll (SW room, dark maze)
Staff of Paralysis[?] (W room) (is this cursed?)
Staff of Paralysis[?] (W room) (is this also cursed?)
verified: it doesn't matter if you take stairs or pitfall trap, next level is the same treasure island:
SW room unequip trap exists in Treasure Island room, around the moat, if you need to remove cursed item
N center room has Spring Trap
can take advantage of Riceball Monster to make many Big Riceballs out of less useful items despite massive food and 30+ attempts,
I never managed to spring onto the island but, you have switching staff, paralysis staff, and a flying monster so if you want the treasure on the island, you can get it
Switching Staff [?] (NW room)
Treasure Island items:
Dragonkiller+1
Wood Shield+2
411 Gitans
remote Field Bandit destroys remote items w/i 10 turns :^
(I've gone both routes from start room, but still can't reach one items in time
central room has stairs and only 1 entrance blocked by Summons Trap
you may lose both items in central room if you summon many monsters including Field Bandit :^
Little Belly Seed (SW room)
Drain Buster+2 (just N of SW room)
(turned to weeds) (NE room)
Herb of Strength (central room, w/stairs)
Power Up Scroll (central room, w/stairs)
remote Field Bandit destroys remote items w/i 10 turns :^
(many hidden passages and 3 hidden rooms:
secret passage #1 leads E from (NW room)
secret passage #2 leads E from room (just E of SW corner) more secret passages interconnect the 3 hidden rooms (one of which has the stairs)
Katana+0 (W room)
Jar of Holding [4] (just E of SW room)(
turned to weeds) (just W of NE room, w/stairs)
(turned to weeds) (just W of NE room, w/stairs)
(turned to weeds) (just S of NE room)
a long secret passage connects both northern rooms but you can get to all rooms w/o using the secret passage
Switching Staff [?] (start room)
Iron Shield+1 (SE room)
Staff of Postpone [?] (start room)
Jar of Change [4] (N center room)
Chiropractic Jar [5] (N center room)
Cudgel+2 (just E of NW corner)
treasure island: SE room
NW corner room is big & dark; Owl just inside SE entrance to this room
enter the NW room from the S and take the longer hallway route -- Owl is right there
Poison Herb (start room, NE corner, w/stairs)(cursed)
Air Bless Scroll (SE room, not on treasure island)
Monster Jar [5] (SE room, not on treasure island)
??? Staff
??? Shield
Gitans
a long secret passage connects both northern rooms but you can get to all rooms w/o using the secret passage
451 Gitan bag is N'Duba (N room)
Switching Staff [?] (start room)
Jar of Holding[3] (W room)
S room just W of center is dark room; Owl in middle of W side of this room
head E from start room and you'll hit the Owl right away
Mastersword +0 (W room)(cursed)
Monster Scroll (N center room)
Staff of Stability [?] (S central room)
Staff of Stability [?] (S room just E of center)
shop (SW room) I was able to loot this shop! Used postpone + switching staves.Could also try to create a pitfall trap in the room and fall through it.Items:
Staff of Recovery [5] (just E of NW room, w/stairs)
Restorative Herb (NE room)
Sickle Slayer +1 (NE room)
Shop items, in reading order:
Poison Herb 800Staff of Recovery[?] 1680Staff of Misfortune[4] 700Air Slayer+0 5300Polearm+1 606Sleepless Armband 3000Wooden Arrow[9] 90Scroll of Traps 1000Razor Wind 9000
don't worry, cursed items don't have their normal effects :^)
(cursed) Armband of Loss (start room, SW room)
Scroll of Traps (start room, SW room)
Herb of Confusion (NW room, w/stairs)
Evasive Shield +0 (NE room)
shop (central room); E - E - S from start room
Chiropractic Jar [5] (N row, W room, start room)
Hands Full Scroll (S row, W room)
Scroll of Identity (N row, just W of center) Accelerating Staff [4] (N row, just W of center)
Jar of Change [4] (N row, just W of center)
Shop items, in reading order:
Wooden Arrow [8] 80
Gold Shield 6,500
Iron Shield 2,000
Herb of Revival 5,000
Knifegator Meat 2,000
Special Riceball 300
Accelerating Staff [3] 980
Scroll of Identity 300
Big Riceball 300
trivia: if your "hands are full", you won't see prices in shops unless you try to use the item directly off the floor, which you can do
shop (just E of center) on one run, I found a Discount Armband on an earlier floor
on another run, I stole from an earlier shop to build up money
on another run, someone else found a Walrus Jar on an earlier floor but you should be able to get the Kabra's Blade by being efficient with money
Air Bless Scroll (just W of SE room)
Chiropractic Jar [3] (SW room)
Big Belly Seed (N central room, w/stairs)
Shop items, in reading order:
Jar of Identity [4] 4,200
Kabra's Blade +0 15,000
Drain Buster +2 3,972
Chiropractic Jar [3] 1,950
Pointless Jar [4] 1,680
Big Riceball 300
Big Riceball 300
Antidrain Armband 3,000
Staff of Happiness [3] 650
Bronzeward +3 (start room)
Hide Shield +1 (N central room)
Staff of Recovery [4] (N central room)
Katana +0 (just E of NW corner)
1st room is tough; Hell Reaper x2, Chainhead, invisible monster (x2?). You can run to E exit and survive if you have Chiropractic Jar. Also, beware pitfall trap in 1st room near L wall
dark maze room on E edge has no traps or items
Pickaxe +1 (start room)
Bottomless Jar [5] (start room)
Scroll of Traps (NE room)
For me, the monster house was dragons, including 2 big ones -- be careful!
Earth Bless Scroll (W room)
Sleeping Herb (just E of NW room)
Mastersword +1 (just W of NE room)
Herb of Sight (cursed)
Poison Herb
Restorative Herb
Herb of Life (may have been a monster drop) (cursed)
Air Bless Scroll
Walrus Jar [3]
Katana +0???
Staff [?] (may have been a monster drop)
trivia: you can't use a pitfall trap to fall past the floor w/lost wanderer / final monster house (just W of SE corner)
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