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m (Text replacement - "This page describes one of the ''{{Shiren1DS|Rescue Passwords for Items}}'' that players can use in '''{{Shiren|Mystery Dungeon: Shiren the Wanderer (game)|Mystery Dungeon: Shiren the Wanderer}}'''.↵" to "This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in ''{{Shiren|Mystery Dungeon: Shiren the Wanderer (game)|Mystery Dungeon: Shiren the Wanderer}}''. ")
m (Text replacement - "Category:Shiren 1 Gameplay Elements" to "Category:Shiren 1 DS Gameplay Elements")
 
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This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in ''{{Shiren|Mystery Dungeon: Shiren the Wanderer (game)|Mystery Dungeon: Shiren the Wanderer}}''.
<tabber>
Regular=
{{Shiren 1 DS RPFI Infobox
  | enname          = Rescue Passwords for Items 13
  | image          =
  | password        = NQXZQ LX0H D8GW2<br>BY1F0 6Q2Z 8T74Y<br>D2Z2C !M49 WCQCW<br>C6CQ6 TGJH LDT00
  | author          = PinkKitty on GameFAQs (password), rhaining (tutorial)
  | dungeon        = {{Shiren1DS|Final Puzzle}}
  | max depth      = Floor 18
  | storehouse jars = None known
  | shops          = 1, 12, 14, 15, 16
  | monster houses  = Floor 18
  | vaults          = None known
}}
|-|
Alternative=
{{Shiren 1 DS RPFI Infobox
  | enname          = Rescue Passwords for Items
  | image          =
  | password        = 7SVYQ 72WP F88L9<br>ZKTR! 9XT7 PHKVJ<br>PMKQL G2G9 C7723<br>VTM31 BC7M 5SJ00
  | author          = PinkKitty on GameFAQs (password), rhaining (tutorial)
  | dungeon        = {{Shiren1DS|Final Puzzle}}
  | max depth      = Floor 18
  | storehouse jars = None known
  | shops          = 1, 12, 14, 15, 16
  | monster houses  = Floor 18
  | vaults          = None known
}}
</tabber>
This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{Shiren1DSTitle}}.


==Information==
==Walkthrough==
{{Shiren1DS|Final Puzzle|Fay's Final Puzzle}} 18F
===Reward===
* Kabra's Blade


===Reward:===
===Floor 1===
Kabra's Blade


Storehouse Jar: No
====Hints/Notes====
 
===Author:===
passwords donated by PinkKitty from GameFAQs
 
walk through by rhaining23 from GameFAQs
 
==Password(s):==
{| class="{{GameClass}}" style="text-align:center; margin:auto"
|NQXZQ LX0H D8GW2
BY1F0 6Q2Z 8T74Y
 
D2Z2C !M49 WCQCW
 
C6CQ6 TGJH LDT00
|-
|7SVYQ 72WP F88L9
ZKTR! 9XT7 PHKVJ
 
PMKQL G2G9 C7723
 
VTM31 BC7M 5SJ00
|}
 
==Walkthrough:==
 
===1 Fl:===
 
====Hints / notes:====
the dark maze room has no traps or items  
the dark maze room has no traps or items  


Line 42: Line 43:
the Bronzeward might be worth buying; the sleeping herb sells for a lot
the Bronzeward might be worth buying; the sleeping herb sells for a lot


====Items:====
====Items====
Katana+2 (N center room)
Katana+2 (N center room)


Line 51: Line 52:
Sleeping Herb (room just L of center)
Sleeping Herb (room just L of center)


=====Shop=====
Shop items, in reading order:
Shop items, in reading order:


Line 69: Line 71:
Bronzeward +3 618
Bronzeward +3 618


===2 Fl:===
===Floor 2===


====Hints / notes:====
====Hints/Notes====
big dark maze room (or 2 adjacent dark maze rooms) has no traps or items
big dark maze room (or 2 adjacent dark maze rooms) has no traps or items


====Items:====
====Items====
Jar of Holding[3] (SE room)  
Jar of Holding[3] (SE room)  


Line 83: Line 85:
Antidote Herb (NE room, the SE herb)
Antidote Herb (NE room, the SE herb)


===3 Fl:===
===Floor 3===


====Hints / notes:====
====Hints/Notes====
dark maze room has 1 item, no traps
dark maze room has 1 item, no traps


Line 92: Line 94:
yes there are 2 staves of paralysis in (W room)
yes there are 2 staves of paralysis in (W room)


====Items:====
====Items====
Herb of Sight (SE room)(cursed)  
Herb of Sight (SE room)(cursed)  


Line 103: Line 105:
Staff of Paralysis[?] (W room) (is this also cursed?)
Staff of Paralysis[?] (W room) (is this also cursed?)


===4 Fl:===
===Floor 4===


====Hints / notes:====
====Hints/Notes====
verified: it doesn't matter if you take stairs or pitfall trap, next level is the same treasure island:  
verified: it doesn't matter if you take stairs or pitfall trap, next level is the same treasure island:  


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I never managed to spring onto the island but, you have switching staff, paralysis staff, and a flying monster so if you want the treasure on the island, you can get it
I never managed to spring onto the island but, you have switching staff, paralysis staff, and a flying monster so if you want the treasure on the island, you can get it


====Items:====
====Items====
Switching Staff [?] (NW room)
Switching Staff [?] (NW room)


Line 127: Line 129:
411 Gitans
411 Gitans


===5 Fl:===
===Floor 5===


====Hints / notes:====
====Hints/Notes====
remote Field Bandit destroys remote items w/i 10 turns :^
remote Field Bandit destroys remote items w/i 10 turns :^


(I've gone both routes from start room, but still can't reach one items in time
(I've gone both routes from start room, but still can't reach one items in time


central room has stairs and only 1 entrance blocked by Summon Trap
central room has stairs and only 1 entrance blocked by Summons Trap


you may lose both items in central room if you summon many monsters including Field Bandit :^
you may lose both items in central room if you summon many monsters including Field Bandit :^


====Items:====
====Items====
Little Belly Seed (SW room)
Little Belly Seed (SW room)


Line 149: Line 151:
Power Up Scroll (central room, w/stairs)
Power Up Scroll (central room, w/stairs)


===6 Fl:===
===Floor 6===


====Hints / notes:====
====Hints/Notes====
remote Field Bandit destroys remote items w/i 10 turns :^
remote Field Bandit destroys remote items w/i 10 turns :^


Line 160: Line 162:
secret passage #2 leads E from room (just E of SW corner) more secret passages interconnect the 3 hidden rooms (one of which has the stairs)
secret passage #2 leads E from room (just E of SW corner) more secret passages interconnect the 3 hidden rooms (one of which has the stairs)


====Items:====
====Items====
Katana+0 (W room)
Katana+0 (W room)


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(turned to weeds) (just S of NE room)
(turned to weeds) (just S of NE room)


===7 Fl:===
===Floor 7===


====Hints / notes:====
====Hints/Notes====
a long secret passage connects both northern rooms but you can get to all rooms w/o using the secret passage
a long secret passage connects both northern rooms but you can get to all rooms w/o using the secret passage


====Items:====
====Items====
Switching Staff [?] (start room)
Switching Staff [?] (start room)


Iron Shield+1 (SE room)
Iron Shield+1 (SE room)


===8 Fl:===
===Floor 8===


====Hints / notes:====
====Hints/Notes====


====Items:====
====Items====
Staff of Postpone [?] (start room)
Staff of Postpone [?] (start room)


Line 194: Line 196:
Cudgel+2 (just E of NW corner)
Cudgel+2 (just E of NW corner)


===9 Fl:===
===Floor 9===


====Hints / notes:====
====Hints/Notes====
treasure island: SE room
treasure island: SE room


Line 203: Line 205:
enter the NW room from the S and take the longer hallway route -- Owl is right there
enter the NW room from the S and take the longer hallway route -- Owl is right there


====Items:====
====Items====
Poison Herb (start room, NE corner, w/stairs)(cursed)  
Poison Herb (start room, NE corner, w/stairs)(cursed)  


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Monster Jar [5] (SE room, not on treasure island)
Monster Jar [5] (SE room, not on treasure island)


====Treasure Island items:====
====Treasure Island items====
??? Staff
??? Staff


Line 217: Line 219:
Gitans
Gitans


===10 Fl:===
===Floor 10===


====Hints / notes:====
====Hints/Notes====
a long secret passage connects both northern rooms but you can get to all rooms w/o using the secret passage
a long secret passage connects both northern rooms but you can get to all rooms w/o using the secret passage


451 Gitan bag is N'Duba (N room)
451 Gitan bag is N'Duba (N room)


====Items:====
====Items====
Switching Staff [?] (start room)
Switching Staff [?] (start room)


Jar of Holding[3] (W room)
Jar of Holding[3] (W room)


===11 Fl:===
===Floor 11===


====Hints / notes:====
====Hints/Notes====
S room just W of center is dark room; Owl in middle of W side of this room
S room just W of center is dark room; Owl in middle of W side of this room


head E from start room and you'll hit the Owl right away
head E from start room and you'll hit the Owl right away


====Items:====
====Items====
Mastersword +0 (W room)(cursed)  
Mastersword +0 (W room)(cursed)  


Line 245: Line 247:
Staff of Stability [?] (S room just E of center)
Staff of Stability [?] (S room just E of center)


===12 Fl:===
===Floor 12===


====Hints / notes:====
====Hints/Notes====
shop (SW room) I was able to loot this shop! Used postpone + switching staves.Could also try to create a pitfall trap in the room and fall through it.Items:
shop (SW room) I was able to loot this shop! Used postpone + switching staves.Could also try to create a pitfall trap in the room and fall through it.Items:


Line 256: Line 258:
Sickle Slayer +1 (NE room)
Sickle Slayer +1 (NE room)


====Shop items, in reading order:====
====Shop====
Shop items, in reading order:
 
Poison Herb 800Staff of Recovery[?] 1680Staff of Misfortune[4] 700Air Slayer+0 5300Polearm+1 606Sleepless Armband 3000Wooden Arrow[9] 90Scroll of Traps 1000Razor Wind 9000
Poison Herb 800Staff of Recovery[?] 1680Staff of Misfortune[4] 700Air Slayer+0 5300Polearm+1 606Sleepless Armband 3000Wooden Arrow[9] 90Scroll of Traps 1000Razor Wind 9000


===13 Fl:===
===Floor 13===


====Hints / notes:====
====Hints/Notes====
don't worry, cursed items don't have their normal effects :^)
don't worry, cursed items don't have their normal effects :^)


====Items:====
====Items====
(cursed) Armband of Loss (start room, SW room)
(cursed) Armband of Loss (start room, SW room)


Line 273: Line 277:
Evasive Shield +0 (NE room)
Evasive Shield +0 (NE room)


===14 Fl:===
===Floor 14===


====Hints / notes:====
====Hints/Notes====
shop (central room); E - E - S from start room
shop (central room); E - E - S from start room


====Items:====
====Items====
Chiropractic Jar [5] (N row, W room, start room)
Chiropractic Jar [5] (N row, W room, start room)


Line 287: Line 291:
Jar of Change [4] (N row, just W of center)
Jar of Change [4] (N row, just W of center)


====Shop items, in reading order:====
====Shop====
Shop items, in reading order:
 
Wooden Arrow [8] 80  
Wooden Arrow [8] 80  


Line 308: Line 314:
'''trivia''': if your "hands are full", you won't see prices in shops unless you try to use the item directly off the floor, which you can do  
'''trivia''': if your "hands are full", you won't see prices in shops unless you try to use the item directly off the floor, which you can do  


===15 Fl''':'''===
===Floor 15===


====Hints / notes:====
====Hints/Notes====
shop (just E of center) on one run, I found a Discount Armband on an earlier floor  
shop (just E of center) on one run, I found a Discount Armband on an earlier floor  


Line 317: Line 323:
on another run, someone else found a Walrus Jar on an earlier floor but you should be able to get the Kabra's Blade by being efficient with money  
on another run, someone else found a Walrus Jar on an earlier floor but you should be able to get the Kabra's Blade by being efficient with money  


====Items:====
====Items====
Air Bless Scroll (just W of SE room)
Air Bless Scroll (just W of SE room)


Line 324: Line 330:
Big Belly Seed (N central room, w/stairs)
Big Belly Seed (N central room, w/stairs)


====Shop items, in reading order:====
====Shop====
 
Shop items, in reading order:
 
Jar of Identity [4] 4,200
Jar of Identity [4] 4,200


Line 343: Line 352:
Staff of Happiness [3] 650
Staff of Happiness [3] 650


===16 Fl:===
===Floor 16===


====Hints / notes:====
====Hints/Notes====


====Items:====
====Items====
Bronzeward +3 (start room)
Bronzeward +3 (start room)


Line 356: Line 365:
Katana +0 (just E of NW corner)
Katana +0 (just E of NW corner)


===17 Fl:===
===Floor 17===


====Hints / notes:====
====Hints/Notes====
1st room is tough; Hell Reaper x2, Chainhead, invisible monster (x2?). You can run to E exit and survive if you have Chiropractic Jar. Also, beware pitfall trap in 1st room near L wall  
1st room is tough; Hell Reaper x2, Chainhead, invisible monster (x2?). You can run to E exit and survive if you have Chiropractic Jar. Also, beware pitfall trap in 1st room near L wall  


dark maze room on E edge has no traps or items  
dark maze room on E edge has no traps or items  


====Items:====
====Items====
Pickaxe +1 (start room)
Pickaxe +1 (start room)


Line 370: Line 379:
Scroll of Traps (NE room)
Scroll of Traps (NE room)


===18 Fl:===
===Floor 18===


====Hints / notes:====
====Hints/Notes====
For me, the monster house was dragons, including 2 big ones -- be careful!
For me, the monster house was dragons, including 2 big ones -- be careful!


====Items:====
====Items====
Earth Bless Scroll (W room)
Earth Bless Scroll (W room)


Line 401: Line 410:
'''trivia:''' you can't use a pitfall trap to fall past the floor w/lost wanderer / final monster house (just W of SE corner)  
'''trivia:''' you can't use a pitfall trap to fall past the floor w/lost wanderer / final monster house (just W of SE corner)  


==Notes==
==See Also==
14 Fl shop: (I had read a Scroll of Traps from a random drop and fell through a pitfall)(The pitfall trap was created inside the shop, very useful if I had seen it first!)
{{Shiren 1 DS Rescue Passwords for Items Navbox}}
 
==References==
<references />


[[Category:Shiren 1 Gameplay Elements]] [[Category:Shiren 1 DS Guides]]
[[Category:Shiren 1 DS Gameplay Elements]]
[[Category:Shiren 1 DS Guides]]

Latest revision as of 19:21, 6 May 2025

Shiren 1 DS RPFI 13
Image for Shiren 1 DS RPFI 13
Information
Author PinkKitty on GameFAQs (password), rhaining (tutorial)
Dungeon Final Puzzle
Max depth Floor 18
Storehouse Jars None known
Shops 1, 12, 14, 15, 16
Monster Houses Floor 18
Vaults None known

Shiren 1 DS RPFI 13
Image for Shiren 1 DS RPFI 13
Information
Author PinkKitty on GameFAQs (password), rhaining (tutorial)
Dungeon Final Puzzle
Max depth Floor 18
Storehouse Jars None known
Shops 1, 12, 14, 15, 16
Monster Houses Floor 18
Vaults None known

This page describes one of the Rescue Passwords for Items that players can use in Nintendo DS Mystery Dungeon: Shiren the Wanderer.

Walkthrough

Reward

  • Kabra's Blade

Floor 1

Hints/Notes

the dark maze room has no traps or items

shop (room just R of center) use the Happy Armband in the shop to level up quickly and safely!

the Bronzeward might be worth buying; the sleeping herb sells for a lot

Items

Katana+2 (N center room)

Antidote Herb (just W of NE room)

Antidote Herb (SE room)

Sleeping Herb (room just L of center)

Shop

Shop items, in reading order:

Happy Armband 5,000

Snaky Meat 700

Silver Arrow[5] 500???

Jar[4] 14,000 Str / Vent / Weak

Chiropractic Jar [3] 1,950

Staff of Stability[5] 1,800Jar of Identity[4] 4200

Bitter Herb 800

Bronzeward +3 618

Floor 2

Hints/Notes

big dark maze room (or 2 adjacent dark maze rooms) has no traps or items

Items

Jar of Holding[3] (SE room)

Little Belly Seed (room just L of center)

Herb of Confusion (NE room, the NW herb)

Antidote Herb (NE room, the SE herb)

Floor 3

Hints/Notes

dark maze room has 1 item, no traps

use monster scroll just inside a big room, get lots more (random?) loot

yes there are 2 staves of paralysis in (W room)

Items

Herb of Sight (SE room)(cursed)

Hiding Jar[3] (SE room)

Monster Scroll (SW room, dark maze)

Staff of Paralysis[?] (W room) (is this cursed?)

Staff of Paralysis[?] (W room) (is this also cursed?)

Floor 4

Hints/Notes

verified: it doesn't matter if you take stairs or pitfall trap, next level is the same treasure island:

SW room unequip trap exists in Treasure Island room, around the moat, if you need to remove cursed item

N center room has Spring Trap

can take advantage of Riceball Monster to make many Big Riceballs out of less useful items despite massive food and 30+ attempts,

I never managed to spring onto the island but, you have switching staff, paralysis staff, and a flying monster so if you want the treasure on the island, you can get it

Items

Switching Staff [?] (NW room)

Treasure Island items:

Dragonkiller+1

Wood Shield+2

411 Gitans

Floor 5

Hints/Notes

remote Field Bandit destroys remote items w/i 10 turns :^

(I've gone both routes from start room, but still can't reach one items in time

central room has stairs and only 1 entrance blocked by Summons Trap

you may lose both items in central room if you summon many monsters including Field Bandit :^

Items

Little Belly Seed (SW room)

Drain Buster+2 (just N of SW room)

(turned to weeds) (NE room)

Herb of Strength (central room, w/stairs)

Power Up Scroll (central room, w/stairs)

Floor 6

Hints/Notes

remote Field Bandit destroys remote items w/i 10 turns :^

(many hidden passages and 3 hidden rooms:

secret passage #1 leads E from (NW room)

secret passage #2 leads E from room (just E of SW corner) more secret passages interconnect the 3 hidden rooms (one of which has the stairs)

Items

Katana+0 (W room)

Jar of Holding [4] (just E of SW room)(

turned to weeds) (just W of NE room, w/stairs)

(turned to weeds) (just W of NE room, w/stairs)

(turned to weeds) (just S of NE room)

Floor 7

Hints/Notes

a long secret passage connects both northern rooms but you can get to all rooms w/o using the secret passage

Items

Switching Staff [?] (start room)

Iron Shield+1 (SE room)

Floor 8

Hints/Notes

Items

Staff of Postpone [?] (start room)

Jar of Change [4] (N center room)

Chiropractic Jar [5] (N center room)

Cudgel+2 (just E of NW corner)

Floor 9

Hints/Notes

treasure island: SE room

NW corner room is big & dark; Owl just inside SE entrance to this room

enter the NW room from the S and take the longer hallway route -- Owl is right there

Items

Poison Herb (start room, NE corner, w/stairs)(cursed)

Air Bless Scroll (SE room, not on treasure island)

Monster Jar [5] (SE room, not on treasure island)

Treasure Island items

??? Staff

??? Shield

Gitans

Floor 10

Hints/Notes

a long secret passage connects both northern rooms but you can get to all rooms w/o using the secret passage

451 Gitan bag is N'Duba (N room)

Items

Switching Staff [?] (start room)

Jar of Holding[3] (W room)

Floor 11

Hints/Notes

S room just W of center is dark room; Owl in middle of W side of this room

head E from start room and you'll hit the Owl right away

Items

Mastersword +0 (W room)(cursed)

Monster Scroll (N center room)

Staff of Stability [?] (S central room)

Staff of Stability [?] (S room just E of center)

Floor 12

Hints/Notes

shop (SW room) I was able to loot this shop! Used postpone + switching staves.Could also try to create a pitfall trap in the room and fall through it.Items:

Staff of Recovery [5] (just E of NW room, w/stairs)

Restorative Herb (NE room)

Sickle Slayer +1 (NE room)

Shop

Shop items, in reading order:

Poison Herb 800Staff of Recovery[?] 1680Staff of Misfortune[4] 700Air Slayer+0 5300Polearm+1 606Sleepless Armband 3000Wooden Arrow[9] 90Scroll of Traps 1000Razor Wind 9000

Floor 13

Hints/Notes

don't worry, cursed items don't have their normal effects :^)

Items

(cursed) Armband of Loss (start room, SW room)

Scroll of Traps (start room, SW room)

Herb of Confusion (NW room, w/stairs)

Evasive Shield +0 (NE room)

Floor 14

Hints/Notes

shop (central room); E - E - S from start room

Items

Chiropractic Jar [5] (N row, W room, start room)

Hands Full Scroll (S row, W room)

Scroll of Identity (N row, just W of center) Accelerating Staff [4] (N row, just W of center)

Jar of Change [4] (N row, just W of center)

Shop

Shop items, in reading order:

Wooden Arrow [8] 80

Gold Shield 6,500

Iron Shield 2,000

Herb of Revival 5,000

Knifegator Meat 2,000

Special Riceball 300

Accelerating Staff [3] 980

Scroll of Identity 300

Big Riceball 300

trivia: if your "hands are full", you won't see prices in shops unless you try to use the item directly off the floor, which you can do

Floor 15

Hints/Notes

shop (just E of center) on one run, I found a Discount Armband on an earlier floor

on another run, I stole from an earlier shop to build up money

on another run, someone else found a Walrus Jar on an earlier floor but you should be able to get the Kabra's Blade by being efficient with money

Items

Air Bless Scroll (just W of SE room)

Chiropractic Jar [3] (SW room)

Big Belly Seed (N central room, w/stairs)

Shop

Shop items, in reading order:

Jar of Identity [4] 4,200

Kabra's Blade +0 15,000

Drain Buster +2 3,972

Chiropractic Jar [3] 1,950

Pointless Jar [4] 1,680

Big Riceball 300

Big Riceball 300

Antidrain Armband 3,000

Staff of Happiness [3] 650

Floor 16

Hints/Notes

Items

Bronzeward +3 (start room)

Hide Shield +1 (N central room)

Staff of Recovery [4] (N central room)

Katana +0 (just E of NW corner)

Floor 17

Hints/Notes

1st room is tough; Hell Reaper x2, Chainhead, invisible monster (x2?). You can run to E exit and survive if you have Chiropractic Jar. Also, beware pitfall trap in 1st room near L wall

dark maze room on E edge has no traps or items

Items

Pickaxe +1 (start room)

Bottomless Jar [5] (start room)

Scroll of Traps (NE room)

Floor 18

Hints/Notes

For me, the monster house was dragons, including 2 big ones -- be careful!

Items

Earth Bless Scroll (W room)

Sleeping Herb (just E of NW room)

Mastersword +1 (just W of NE room)

Monster House items:

Herb of Sight (cursed)

Poison Herb

Restorative Herb

Herb of Life (may have been a monster drop) (cursed)

Air Bless Scroll

Walrus Jar [3]

Katana +0???

Staff [?] (may have been a monster drop)

trivia: you can't use a pitfall trap to fall past the floor w/lost wanderer / final monster house (just W of SE corner)

See Also

References