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== Information ==
{{Shiren 1 DS RPFI Infobox
{{Shiren1DS|Final Puzzle|Fay's Final Puzzle}} 6F
  | enname          = Rescue Passwords for Items 12
  | image          =  
  | password        = 93FGL 3M8B D8LQY<br>YF986 5S6H !SPJ!<br>4PM3W Z3MQ DV5F4<br>B93!4 GNV6 HZG10
  | author          = DeLucius on GameFAQs, rhaining
  | dungeon        = {{Shiren1DS|Final Puzzle}}
  | max depth      = Floor 6
  | storehouse jars = None known
  | shops          = Floor 2
  | monster houses  = Floor 6
  | vaults          = None known
}}
This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{Shiren1DSTitle}}.


=== Reward(s): ===
==Walkthrough==
Dragonkiller x2
===Rewards===
* Dragonkiller (x2)
* Spiked Ward
* Gold Shield
* Melding Jar
* Monster Scroll (hard to extract)
* Scroll of Extraction (hard to extract)
* Fragile Edge (hard to extract)


Spiked Ward
===Floor 1===
* Iron Shield+2
* Wooden Arrow[8]
* Herb of Life


Gold Shield
===Floor 2===
* Spiked Ward+0
* Jar of Hiding[5]
* Riceball
* Melding Jar[3]


Melding Jar
Shop on floor 2.


Monster Scroll (hard to extract)
===Floor 3===
* Medicinal Herb (x2)
* Scroll of Confusion
* Riceball Scroll
* Walrus Jar[3]


Scroll of Extraction (hard to extract)
===Floor 4===
 
Fragile Edge (hard to extract)
 
maybe more good stuff but it's hard to extract
 
=== Storehouse Jar: No (unless one was destroyed) ===
 
=== Author:DeLucius from Gamefaqs ===
blame rhaining for the long walkthrough (DeLucius asked me to document the run)
 
== Password(s): ==
{| class="shiren1" style="text-align:center; margin:auto"
|93FGL 3M8B D8LQY
YF986 5S6H !SPJ!
 
4PM3W Z3MQ DV5F4
 
B93!4 GNV6 HZG10
|}
 
== Walkthrough: ==
 
=== 1F: ===
Iron Shield +2
 
Wooden Arrow [8]
 
Herb of Life
 
=== 2F: ===
Spiked Ward +0
 
Jar of Hiding [5]
 
Riceball
 
Melding Jar [3]
 
Shop on 2F contains, in reading order:
 
=== 3F: ===
Medicinal Herb x2
 
Scroll of Confusion
 
Riceball Scroll
 
Walrus Jar [3]
 
=== 4F: ===
You start 4F near a Riceball Monster. Use Scroll of Confusion to reduce risk of having an item destroyed?
You start 4F near a Riceball Monster. Use Scroll of Confusion to reduce risk of having an item destroyed?


Dragonkiller +2
* Dragonkiller+2
 
* Scroll of Confusion
Scroll of Confusion
* Dragonkiller+0
 
* Wooden Arrow[7]
Dragonkiller +0
* Gold Shield+1
 
Wooden Arrow [7]


Gold Shield +1
===Floor 5===
You start floor 5 near a Flying Fowl. Use Scroll of Confusion to reduce risk of having an item destroyed?


=== 5F: ===
Beware Big Landmine Trap blocking S exit to 1st room.
You start 5F near a Flying Fowl. Use Scroll of Confusion to reduce risk of having an item destroyed?


Beware big landmine trap blocking S exit to 1st room.
* Jar of Identity[5] (right under starting position, or was it a monster drop?)
* Scroll of Silence
* Big Riceball


Jar of Identity [5] (right under starting position, or '''was it a monster drop?''')
Iron Shield is actually an N'Duba.


Scroll of Silence
===Floor 6===
 
Big Riceball
 
Iron Shield is actually an N'Duba
 
=== 6F: ===
Flying Fowl in starting room, but far enough away to be killed with arrows.
Flying Fowl in starting room, but far enough away to be killed with arrows.


Beware landmine trap blocking W exit of room in SE corner of this floor.
Beware landmine trap blocking W exit of room in SE corner of this floor.


'''Items available outside monster house:'''
There's a frustrating monster house in the SW corner of this floor. Frustrating because (at least for me) it was filled with Field Bandits and I lost a large number of items.
 
There's a frustrating monster house in the SW corner of this floor. Frustrating because (at least for me) it was filled with Field Bandits and I lost a large number of items.  


Can Field Bandits destroy items while confused? If not, save one of your Scrolls of Confusion for this room to maximize the value of this password.
Can Field Bandits destroy items while confused? If not, save one of your Scrolls of Confusion for this room to maximize the value of this password.


'''Items I extracted from monster house:'''
==See Also==
{{Shiren 1 DS Rescue Passwords for Items Navbox}}


== Notes ==
==References==
DeLucius said he saw 2x Golden Blades in this run. I didn't see any, but they could have easily been turned to weeds by bandits. - rhaining
<references />


[[Category:Shiren 1 Gameplay Elements]] [[Category:Shiren 1 Strategy Guides]]
[[Category:Shiren 1 DS Gameplay Elements]]
[[Category:Shiren 1 DS Guides]]

Latest revision as of 19:21, 6 May 2025

Shiren 1 DS RPFI 12
Image for Shiren 1 DS RPFI 12
Information
Author DeLucius on GameFAQs, rhaining
Dungeon Final Puzzle
Max depth Floor 6
Storehouse Jars None known
Shops Floor 2
Monster Houses Floor 6
Vaults None known

This page describes one of the Rescue Passwords for Items that players can use in Nintendo DS Mystery Dungeon: Shiren the Wanderer.

Walkthrough

Rewards

  • Dragonkiller (x2)
  • Spiked Ward
  • Gold Shield
  • Melding Jar
  • Monster Scroll (hard to extract)
  • Scroll of Extraction (hard to extract)
  • Fragile Edge (hard to extract)

Floor 1

  • Iron Shield+2
  • Wooden Arrow[8]
  • Herb of Life

Floor 2

  • Spiked Ward+0
  • Jar of Hiding[5]
  • Riceball
  • Melding Jar[3]

Shop on floor 2.

Floor 3

  • Medicinal Herb (x2)
  • Scroll of Confusion
  • Riceball Scroll
  • Walrus Jar[3]

Floor 4

You start 4F near a Riceball Monster. Use Scroll of Confusion to reduce risk of having an item destroyed?

  • Dragonkiller+2
  • Scroll of Confusion
  • Dragonkiller+0
  • Wooden Arrow[7]
  • Gold Shield+1

Floor 5

You start floor 5 near a Flying Fowl. Use Scroll of Confusion to reduce risk of having an item destroyed?

Beware Big Landmine Trap blocking S exit to 1st room.

  • Jar of Identity[5] (right under starting position, or was it a monster drop?)
  • Scroll of Silence
  • Big Riceball

Iron Shield is actually an N'Duba.

Floor 6

Flying Fowl in starting room, but far enough away to be killed with arrows.

Beware landmine trap blocking W exit of room in SE corner of this floor.

There's a frustrating monster house in the SW corner of this floor. Frustrating because (at least for me) it was filled with Field Bandits and I lost a large number of items.

Can Field Bandits destroy items while confused? If not, save one of your Scrolls of Confusion for this room to maximize the value of this password.

See Also

References