Community:Shiren 1 DS RPFI 10: Difference between revisions
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{{Shiren 1 DS RPFI Infobox | {{Shiren 1 DS RPFI Infobox | ||
| | | enname = Rescue Passwords for Items 10 | ||
| image = | | image = | ||
| password = HCC5S !JBW B86RX<br>XFRF1 MRW8 N0RJ3<br>Y0QN8 0!VX MNQF1<br>CQBH0 6JDF PK720 | | password = HCC5S !JBW B86RX<br>XFRF1 MRW8 N0RJ3<br>Y0QN8 0!VX MNQF1<br>CQBH0 6JDF PK720 | ||
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| vaults = None known | | vaults = None known | ||
}} | }} | ||
This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{ | This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{Shiren1DSTitle}}. | ||
==Walkthrough== | ==Walkthrough== | ||
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<references /> | <references /> | ||
[[Category:Shiren 1 Gameplay Elements]] | [[Category:Shiren 1 DS Gameplay Elements]] | ||
[[Category:Shiren 1 DS Guides]] | [[Category:Shiren 1 DS Guides]] |
Latest revision as of 19:21, 6 May 2025
Shiren 1 DS RPFI 10 | |
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Information | |
Author | rhaining (password, partial walkthrough), Jigokuro (walkthrough, correcting errors), Hobserk (Happiness Staff, writing strategy) |
Dungeon | Final Puzzle |
Max depth | Floor 3 |
Storehouse Jars | None known |
Shops | None known |
Monster Houses | Floor 3 |
Vaults | None known |
This page describes one of the Rescue Passwords for Items that players can use in Mystery Dungeon: Shiren the Wanderer.
Walkthrough
The Monster House on floor 3 is difficult without a weapon. On floor 1 or 2, use the Happiness Staff on a Cave Mamel twice to turn it into a Gitan Mamel, then kill it with a Gitan Bag to get to a high enough level before cleaning the monster house. Instead of a Mamel you can also level up a Ricebaby, then kill it with the Big Riceball on floor 2.
Rewards
- Evasive Shield +2
- Crecent Arm
- Pitcher's Armband
Floor 1
Pitcher's Armband
Evasive Shield [+2]
Staff of Happiness [3]
Kigny Seed
Floor 2
Hands Full Scroll [E]
Scroll of Blessing [S]
Antidote Herb [Cursed]
Floor 3
Weakening Jar [5]
There are only two rooms here, the Monster House is in the second. There's a Landmine Trap blocking the first cell. Strike it, to reduce the chance for it to explode. Items inside the Monster House, in reading order:
Antidote Herb
Poison Herb
Scroll of Blessing
Herb of Strength
Crescent Arm
Scroll of Haste
Jar of Hiding [5]
Herb of Sight
Restorative Herb
Jar of Hiding [4]
See Also
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 |