Community:Shiren 1 DS RPFI 10: Difference between revisions

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{{Shiren 1 DS RPFI Infobox
{{Shiren 1 DS RPFI Infobox
   | name            = Rescue Passwords for Items 10
   | enname          = Rescue Passwords for Items 10
   | image          =  
   | image          =  
   | password        = HCC5S !JBW B86RX<br>XFRF1 MRW8 N0RJ3<br>Y0QN8 0!VX MNQF1<br>CQBH0 6JDF PK720
   | password        = HCC5S !JBW B86RX<br>XFRF1 MRW8 N0RJ3<br>Y0QN8 0!VX MNQF1<br>CQBH0 6JDF PK720
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   | vaults          = None known
   | vaults          = None known
}}
}}
This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{GameTitle|Shiren1DS|l|i}}.
This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{Shiren1DSTitle}}.


==Walkthrough==
==Walkthrough==
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<references />
<references />


[[Category:Shiren 1 Gameplay Elements]]
[[Category:Shiren 1 DS Gameplay Elements]]
[[Category:Shiren 1 DS Guides]]
[[Category:Shiren 1 DS Guides]]

Latest revision as of 19:21, 6 May 2025

Shiren 1 DS RPFI 10
Image for Shiren 1 DS RPFI 10
Information
Author rhaining (password, partial walkthrough), Jigokuro (walkthrough, correcting errors), Hobserk (Happiness Staff, writing strategy)
Dungeon Final Puzzle
Max depth Floor 3
Storehouse Jars None known
Shops None known
Monster Houses Floor 3
Vaults None known

This page describes one of the Rescue Passwords for Items that players can use in Nintendo DS Mystery Dungeon: Shiren the Wanderer.

Walkthrough

The Monster House on floor 3 is difficult without a weapon. On floor 1 or 2, use the Happiness Staff on a Cave Mamel twice to turn it into a Gitan Mamel, then kill it with a Gitan Bag to get to a high enough level before cleaning the monster house. Instead of a Mamel you can also level up a Ricebaby, then kill it with the Big Riceball on floor 2.

Rewards

  • Evasive Shield +2
  • Crecent Arm
  • Pitcher's Armband

Floor 1

Pitcher's Armband

Evasive Shield [+2]

Staff of Happiness [3]

Kigny Seed

Floor 2

Hands Full Scroll [E]

Scroll of Blessing [S]

Antidote Herb [Cursed]

Floor 3

Weakening Jar [5]

There are only two rooms here, the Monster House is in the second. There's a Landmine Trap blocking the first cell. Strike it, to reduce the chance for it to explode. Items inside the Monster House, in reading order:

Antidote Herb

Poison Herb

Scroll of Blessing

Herb of Strength

Crescent Arm

Scroll of Haste

Jar of Hiding [5]

Herb of Sight

Restorative Herb

Jar of Hiding [4]

See Also

References