Rescue Team:Move: Difference between revisions
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'''Moves''' {{JA|わざ||move}} in ''{{Pkmn|Pokémon Mystery Dungeon: Red and Blue Rescue Team}}'' are special techniques used by {{RescueTeam|Pokémon}} in battle. They range in effect such as lowering {{RescueTeam|Stats}}, {{RescueTeam|HP}}, curing {{RescueTeam|Status Conditions}} and so on. | '''Moves''' {{JA|わざ||move}} in ''{{Pkmn|Pokémon Mystery Dungeon: Red and Blue Rescue Team}}'' are special techniques used by {{RescueTeam|Pokémon}} in battle. They range in effect such as lowering {{RescueTeam|Stats}}, {{RescueTeam|HP}}, curing {{RescueTeam|Status Conditions}} and so on. | ||
==Accuracy== | |||
* Members = all party members excluding the user<br>Allies = all party members including the user | |||
* For damaging moves (Attacking Moves) on the second row of '''Base Accuracy''': | |||
<math>\text{Accuracy} = \text{Accuracy1}% \times \text{Accuracy2}%</math> | |||
==Move Types== | ==Move Types== |
Revision as of 21:07, 16 January 2024
Moves (Japanese: わざ, move) in Pokémon Mystery Dungeon: Red and Blue Rescue Team are special techniques used by Pokémon in battle. They range in effect such as lowering Stats, HP, curing Status Conditions and so on.
Accuracy
- Members = all party members excluding the user
Allies = all party members including the user - For damaging moves (Attacking Moves) on the second row of Base Accuracy:
Move Types
Physical Attack Moves
Physical Attack moves are those bases on the stats Attack and Defense. Physical Attack moves are of the; Normal-type, Fighting-type, Poison-type, Ground-type, Flying-type, Bug-type, Rock-type, Ghost-type and Steel-type.
Special Attack Moves
Special Attack moves are those based on the stats Special Attack and Special Defense. Special Attack moves are of the; Fire-type, Water-type, Grass-type, Electric-type, Ice-type, Psychic-type, Dragon-type, and Dark-type.
Move Linking
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Set Moves
Set moves are created when the player goes to the moves section, selects a move, and registers the "Select" option. By holding L then pressing A, the move will automatically activate.
Set Moves can be boosted when the Leader consumes a Ginseng, to a max of +99. Linked moves and moves that don't damage an opponent; such as status moves don't activate the boost from a Ginseng.
In Other Languages
Language | Name | |
---|---|---|
English | Move | |
Japanese | わざ move | |
French | Attaque | |
Spanish | Ataque | |
German | Attacke | |
Italian | Mossa | |
Korean | 기술 Gisul |
See Also
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Abilities (List) • Adventures • Body Size • Buried Items • Controls • Development Oversights (Dungeon RNG Manipulation) • Doors • Evolution • Ginseng • HM Requirements • IQ • Jobs • Kangaskhan Rest Stops • Kangaskhan Storage • Kecleon Shops • Monster Houses • Move • Personality Test (Nature) • Pokémon (List) • Recruiting (Recruit Requirements) • Rescue Rank • Saving (Quicksaving) • Status Conditions (List) • Tactics • Top Menu • Transcripts • Traps • Types • Under Leveled Pokémon • Unseen Force • Unknown Dungeon • Version Differences • Weather • Wonder Mail |