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<tabber>
Regular=
{{Shiren 1 DS RPFI Infobox
{{Shiren 1 DS RPFI Infobox
   | name            = Rescue Passwords for Items 1
   | name            = Rescue Passwords for Items 1
   | image          =  
   | image          =  
  | password        = 5FB6B 6Y!7 G8Q5P<br>3HYNG T!4T KTFH!<br>PBT9B 5TB3 BMFZM<br>3KG57 NTQF 2J620
   | author          = smarfle (GameFAQs)
   | author          = smarfle (GameFAQs)
   | dungeon        = {{Shiren1DS|Final Puzzle}}
   | dungeon        = {{Shiren1DS|Final Puzzle}}
Line 10: Line 13:
   | vaults          = None
   | vaults          = None
}}
}}
|-|
Alternative=
{{Shiren 1 DS RPFI Infobox
  | name            = Rescue Passwords for Items 1
  | image          =
  | password        = VW5TT NR1G H82SG<br>TVDMC F8PB 42TTW<br>M9HLV ZLLX N35M8<br>!V9KN !YVL 2MM20<br>
  | author          = smarfle (GameFAQs)
  | dungeon        = {{Shiren1DS|Final Puzzle}}
  | max depth      = Floor 8
  | storehouse jars = None
  | shops          = Floor 2
  | monster houses  = Floor 8
  | vaults          = None
}}
</tabber>


This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in ''{{Shiren|Mystery Dungeon: Shiren the Wanderer (game)|Mystery Dungeon: Shiren the Wanderer}}''.
This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in ''{{Shiren|Mystery Dungeon: Shiren the Wanderer (game)|Mystery Dungeon: Shiren the Wanderer}}''. It is useful for obtaining a {{Shiren1DS|Kabra's Blade}}, which is found on floor 7.
 
==Passwords==
{| class="{{GameClass}}" style="text-align:center; margin:auto"
|5FB6B 6Y!7 G8Q5P
3HYNG T!4T KTFH!
 
PBT9B 5TB3 BMFZM
 
3KG57 NTQF 2J620
|-
|VW5TT NR1G H82SG
 
TVDMC F8PB 42TTW
 
M9HLV ZLLX N35M8
 
<nowiki>!</nowiki>V9KN !YVL 2MM20
|}


==Walkthrough==
==Walkthrough==

Revision as of 23:41, 8 June 2023

Rescue Passwords for Items 1
Image for Shiren 1 DS RPFI 1
Information
Author smarfle (GameFAQs)
Dungeon Final Puzzle
Max depth Floor 8
Storehouse Jars None
Shops Floor 2
Monster Houses Floor 8
Vaults None

Rescue Passwords for Items 1
Image for Shiren 1 DS RPFI 1
Information
Author smarfle (GameFAQs)
Dungeon Final Puzzle
Max depth Floor 8
Storehouse Jars None
Shops Floor 2
Monster Houses Floor 8
Vaults None

This page describes one of the Rescue Passwords for Items that players can use in Mystery Dungeon: Shiren the Wanderer. It is useful for obtaining a Kabra's Blade, which is found on floor 7.

Walkthrough

Floor 1

Curse Trap blocks entrance to room SW of starting room

Herb of Sight (N center room)

Wood Shield (by stairs)

Herb of Sight (room SW of starting room)

no items or traps in dark maze room in SE corner

Floor 2

Herb of Confusion (N center room)

Knockback Staff (by stairs, NW room)

Katana (dark maze room just W of NE room)

Pickaxe (dark maze room just W of NE room)

Iron Shield +3 (SW room)

Meat Shop

The Meat Shop in the south-east corner of the floor sells the following items:

Leech Worm Meat, Field Bandit Meat, Piggy Meat, Field Bandit Meat, Soldier Ant Meat, Pickpocket Meat, Green Slime Meat, Piggy Meat, Mamel Meat.

Floor 3

Melding Jar[3] (starting room, NE corner)

Herb of Life (E center room)

Walrus Jar[5] (by stairs, SW corner)

Herb of Confusion (by stairs, SW corner)

no items or traps in dark maze room in NW corner

Floor 4

Staff of Stability[4] (starting room) Riceball (dark maze room in SW corner)

Pain Sharing Staff [3] (SE room)

Paralysis Staff[4] (NE room)

Floor 5

[rhaining]: see special note about 5F below

Field Bandit in remote room can destroy items if you're unlucky; try going E first?

Egg Thing in (S center big room); paralyze or hunt if you need food

??? Jar[4] is actually an N'Duba (S center big room)

Kigny Seed (central room)

Scroll of Sleep (central room)

Floor 6

Hint: get the Big Riceball and take the stairs immediately

eastern 2/3rds of floor is empty; items+traps suck; Rotten Trap will bite you if not careful

the only reason to stay is to kill monsters for EXP and random drops

Big Riceball (starting room w/stairs)

Rotten Trap blocks entrance to room W of starting room (can be fatal as food is tight)

(cursed) Crescent Arm -1 (NW room)

(cursed) Pain Sharing Staff[4] (W center room)

Wood Shield (W center room)

??? Herb is actually N'Duba (W center room)

Floor 7

Hint: go N, read scroll, go W, get Kabra's Blade, then exit level to save on food Earth Bless Scroll (NE room)

Kabra's Blade (N room)

Herb of Confusion (N room)

Floor 8

Hint: the first room is quite deadly. Here's how to survive:

Antidote Herb (NW room)

Notes about Monster House w/fallen wanderer (SW room)

Notes

  • Posted by smarfle on Gamefaqs.
  • Additional notes from rhaining 2008/06/05:

Verified both passwords & got both Kabra's Blades. Ran through this rescue 4 times in total. Updated walkthrough with more complete notes. Existing documentation jibed with what I found, except for 5F, which was 100% wrong. (Can a floor change for some players, or differ from rescuee to rescuer? Did the original author get notes crossed with another run? My 5F had only a Kigny Seed and Scroll of Sleep, and that's if the Field Bandit destroys no items. Here are the original 5F notes:

5F: Confusion Scroll (West room)

Sleep Herb (NW Room)

Bitter Herb (E Center room)

Drain Buster (NE Room)

Rustless Armband (NE Room)

Dragonkiller (just W of NE Room)

Shop w/ Earth Bless Scroll (just W of the Dragonkiller)

  • Note on 5F by josh:

Everything in this walkthrough verifies for me, except for 5F. I've had to play this three times, using the first code, and 5F was (I think) the same or similar form each time but had nothing in common with either set of notes above. Maybe it's flagged to vary for each person or something?

Also beware: the first time I played this, the Monster House in 8F was a Dragon House. Best strategy I found for dealing with the final MH is to get one foot in the door, back up and paralyze something in the entrance, and then after everything else has left the room use your pickaxe to get around the paralyzed monster. Use an Herb of Sight to avoid traps, grab all the jars in the room and then leave (paralyze another mob in the other doorway if they come back).

  • Note on 2F by Korra Royal:

Right Under The Knockback Staff I Found A Pitfall Trap, I Missed Out On The Whole Floor.

See Also

References