Draft:Shiren 5 Vita:Status Condition
This article is a draft relating to Shiren the Wanderer: The Tower of Fortune and the Dice of Fate (Vita) for the PlayStation Vita. |
States, sometimes referred to as statuses, status ailments or ailments in different parts of the UI. While the game also talks about Auras as a separate thing (auras were one of the main gameplay elements highlighted in marketing for the English release of the game), auras are really the same thing as states, just with a little more UI emphasis.
States are modifiers for creatures (Shiren, Characters, and Monsters). States usually only last a set amount of turns. Sometimes they last just a few turns, while other times they'll last for the entire floor. Though some states can last indefinitely until something happens to the creature to change the state.
States are Boolean and mostly independent of one another. They can have a hidden countdown timer, but they are either in effect or not in effect for any given creature, and if they are in effect, they have a uniform effect on the creature for the duration of the state.
Virtually all states can apply to Shiren, Characters and monsters, some states seem to affect Characters and monsters the same way, but the effect on Shiren can be slightly different. For example, when Shiren gains Paralyzed (state), he can't take his turn for a long time (20 turns? 100?) [Data needed]. But when a monster gains Paralyzed state, they can never take another turn again unless and until something else interacts with them (such as Shiren throwing an item at them, even if it misses). It's possible to bar a passageway with a paralyzed monster and have that passage stay barred forever, depending on what other monsters are around.
Almost no creatures ever have any states by default, but there is one exception: monsters can occasionally spawn with one of the three different aura states (blue aura, red aura, or yellow aura).
That being said, many actions can add states to creatures, such as consuming items, being hit by items, being hit by magic bolts, Traps, or just getting Hungry (state). States end in a variety of ways as well, most frequently just by the passage of time (turns) or from some form of healing. Notably, if monsters/Characters level up or level down, they heal all HP and lose all states, however, this is not the case for Shiren.
Some states are good for the creature, some are bad. If a given thing says it removes "status ailments", it will very likely only remove the bad states.
Beware that many state names in Shiren 5 are buggy, having different names in different parts of the UI, including often showing the wrong name entirely at the top of the information screen about the state.
Status Conditions
States | In-Game Description | Source | Notes | ||
---|---|---|---|---|---|
English | Alt. Name | Japanese | |||
Afraid (state) | N/A | While afflicted by this status you are stricken with an overwhelming feeling on the back of your neck that something is sneaking up on you. It compels you to attack or use abilities behind you, even when opening or closing doors. This status will clear up after a few turns. | Fear Talisman | ||
Apathetic (state) | N/A | While in this status you realize how stupid and pointless everything is. Nothing matters at all. Then a few turns pass, and this sucky status is gone. | |||
Asleep (state) | Napping | While afflicted by this status you are Asleep and cannot do anything. This status will clear up after a few turns. | Sleepy Grass | See notes in Buffed state. | |
Awakened-ish (state) | Nearly Awakened Status | When wanderers here fight monsters the mysterious power that envelops the Tower of Fortune resonates with their abilities. You have nearly awakened some kind of power. When something depressing happens to you, it'll occasionally remove this status. | (Fight well and avoid bad things.) | ||
Berserk (state) | N/A | While afflicted by this status your emotions run amok and you can't control yourself anymore. You have no control over your movement, and you will attack anything close by. This status will clear up after a few turns. | Rage Grass | What's the difference between Berserk and Enraged? | |
Blind (state) | N/A | While afflicted by this status ailment, you are Blinded and can't see items, monsters, or your allies. You can't read scrolls, either. This status will clear up after a few turns. | Blinding Grass | ||
Blue Aura | |||||
Bolstered (state) | N/A | While in this state your defense is increased. | Top line says Laughing Status, next line says "Bolstered Status". Another copy/paste/rename error. | ||
Buffed (state) | N/A | While in this state your attack is increased. | Top line says Napping Status, next line says "Buffed Status". I assume this is both a rename error and a copy/paste error. (That is, Asleep state was probably called Napping state earlier, and at that time, the Napping page was copied to make the Buffed page but the title wasn't renamed properly, and then the Napping state was renamed to the Asleep state.) | ||
Cannon Arm (state) | N/A | While you're in this state when you shoot arrows or throw items, your projectiles will penetrate the terrain and creatures. | Dracon Grass | ||
Cautious (state) | Watcher | While you're in this state your items are prevented from being stolen, dropped, or parried. (You cannot avoid effects that would transform your items.) | Perceptive Pot | Top line says Watcher Status, next line says "Cautious Status". Another copy/paste/rename error. | |
Cloned (state) | N/A | While a creature is afflicted by this status they'll look like <playername>. They will be attacked by other monsters, and cannot move or attack the way they would normally. This status will clear up after a few turns. | Clone Staff | ||
Confused (state) | N/A | While afflicted by this status you have no control over the direction of your movement or attacks. This status will clear up after a few turns. | Confusion Grass | ||
Danger | Pinch | <player name>'s HP is dangerously low! | Have less than ?10%? of max HP. | In the status ailment list, it's called Danger, but when you drill in for details, it says Pinch on the top line and "Pinch" on the next line below the horizontal bar. | |
Dodger (state) | N/A | While you're in this state you will always dodge creatures' projectiles or items that come flying at you. You can defend yourself and your allies from monsters that attack with projectiles, but items you throw at monsters will also be dodged. | Dodger Pot | ||
Empathetic (state) | N/A | When creatures with Empathetic status take damage, other creatures afflicted with the status will take the same amount of damage. If there are no other creatures on the same floor with the status, it will clear up. | Empathy Staff | ||
Enduring (state) | N/A | While you're in this state when you receive a fatal blow, you will endure that strike and stay alive with 1 HP. This status will be removed after you endure one fatal blow. It will also be removed once you change floors a few times. | Juicy Peach | ||
Enraged (state) | N/A | Your rage boils over, and you are consumed by a need for enrampagement. While afflicted with this status your attack is increased. This status clears up after a few turns. | Enraged Talisman | What's the difference between Berserk and Enraged? | |
Farseeing (state) | N/A | While in this state you can see invisible monsters and traps you haven't discovered yet. This status is removed once you change floors. | Perception Grass | There are no invisible monsters in Shiren 5, but there were in Shiren 1! | |
Fast Regen (state) | |||||
Fast Striking | |||||
Furious (state) | Super Enraged | Creatures in this state have achieved a heretofore unknown level of anger. While afflicted by this status their attack and speed are increased. This status clears up after a few turns. | Furious Talisman | Top line says Super Enraged Status, next line says "Furious Status". Re-check to make sure Berserk, Enraged, and Furious are all documented correctly, both in what is one cause of them and how precisely they differ. | |
Gauge Blind (state) | |||||
Grassnesia (state) | N/A | While afflicted by this status ailment you won't remember how to use grass. You won't be able to use grass on yourself or throw it. This status will clear up after a few turns. | Myriman special attack | ||
Grounded (state) | N/A | While afflicted by this status you can't pick up items on the ground to add to your inventory. You can use the items at your feet, though. This status will clear up once you change floors. | Grounded Scroll | ||
Hiding (state) | |||||
Hypnotized (state) | |||||
Immune (state) | N/A | While you are in this state you will not be afflicted by status ailments. It's like you were given a wondrous vaccine to prevent all status ailments! This status is removed once you move floors. | Immunity Scroll | ||
Inaccurate (state) | N/A | While afflicted with this status your direct attacks will always miss. This status will clear up after a few turns. | Inacc. Talisman | ||
Insomnia (state) | N/A | While in this state you will never be afflicted with Asleep status. This status is removed once you change floors. | Special Onigiri | ||
Invincible (state) | N/A | While in this state you will no longer take damage. You are still susceptible to ailments unrelated to damage, so don't get too reckless. This status is removed after a few turns. | Invincible Grass | ||
Klein (state) | N/A | While in this state your attack and defense will swap. The power of your equipped weapon and shield will be exchanged and Empowered status and Bolstered status will switch, as well. This status will end after a few turns. | Klein Pot | ||
Knowledgeable (state) | Mass Identifier | While in this state when you pick up items on the ground to add to your inventory, you will be able to identify them immediately. This status is removed once you change floors. | Special Onigiri | ||
Laughing (state) | |||||
Muzzled (state) | N/A | While afflicted by this status you can't perform any actions that require your mouth. This status will clear up after you change floors. | Muzzled Scroll | Top line says Unwavering Status, but next line says "Muzzled Status". I assume this is a copy/paste error. (That is, it seems like someone copied the Unwavering Status page as a starting point for the Muzzled Status page, but forgot to update all instances of Unwavering to read Muzzled.) Unwavering is the real name of another state, not an alternate name for Muzzled. | |
Night Vision (state) | |||||
Ninja (state) | Tiptoe | While in this state you will not wake any Sleeping monsters, even if you approach them. This status is removed once you change floors. | Special Onigiri | Top line says Tiptoe Status, next line says "Ninja Status". Another copy/paste/rename error. | |
Onigiri (state) | N/A | This status ailment turns you into onigiri. You can't use items or abilities and can't equip anything, so it's a very dangerous state to be in. If you rot or are burnt, you will collapse. This status will clear up after a few turns. | Onigiri Trap | ||
Paralyzed (state) | N/A | While afflicted by this status you cannot move or perform actions. If you are attacked or suffer a different effect, you can recover from your Paralysis. For the player, this status will also clear up after a few turns. | Paralysis Staff | Working theory: if the staff is blessed, it will inflict S-Paralyzed status instead, which means the monster won't wake from paralysis with a single hit. If this is true, it can help you find out if a Paralysis Staff which is only partially identified is blessed. | |
Plated (state) | N/A | While in this state your body is plated, which allows it to block damage and trap effects. Every time damage or an effect is blocked, the plating is worn down a bit... | Pay plating Character + target yourself | ||
Potnesia (state) | |||||
Potted (state) | N/A | You've gone and gotten your hand stuck inside a pot and now you can't get it out. Your weapon is unequipped and you can't use items. As you attack, the pot will eventually break and remove this status ailment. | Sticky Pot | Test if inserting something into a Sticky Pot causes you to remove a cursed sword! | |
Red Aura | |||||
Reflective (state) | Reflector | While you're in this state when creatures on the floor direct a magic bullet, spell, or special attack, at you, you will reflect it. Your magic bullets will also be reflected, while you are in this state so be careful. (Scrolls will not be reflected.) | Reflection Pot | Top line says Cautious Status, next line says "Reflective Status". I assume this is a copy/paste error, that the Cautious Status page was copied as a starting point for this page. This may have been called "Reflector" at some point in the past. See notes about Zen status for more info. So I'm listing Reflector as the best alternate name" and not listing Cautious as one of the names for this state. | |
Regular (state) | <player name> doesn't currently have any particular status effect. | Start a new game | When you don't have any status effects, you get a note that you're Regular. Double check what word is used in the current status menu. In the drill down page, it says Regular on the top line, then on the 2nd line (just below the horizontal white bar), there is no 2nd name for the state in quotes, just the in-game description directly. | ||
Resolute (state) | You see "Resolute" when you aren't moved due to having the Unmoving rune on your equipped shield. It's not really a state. Move it to the correct place. | ||||
S-Empathetic (state) | |||||
S-Paralyzed (state) | See notes in Paralyzed status. | ||||
Satiated (state) | N/A | While in this state your fullness will not decrease, no matter how many actions you take. This status is removed once you change floors. | Special Onigiri | ||
Scrollnesia (state) | N/A | While afflicted by this status ailment you won't remember how to use scrolls. You won't be able to read or throw scrolls. This status will clear up after a few turns. | I don't remember how you get this state. Is it a trap outcome? | ||
Sealed (state) | N/A | While afflicted by this status perform any action or ability that involves your mouth or shaking a staff. When a monster is stricken with this, they won't be able to use their special abilities. For the player, this status will clear up after a few turns. | Seal Staff while Reflective state is in effect? | ||
Shadow Bound (state) | N/A | While afflicted with this status you are pinned in place by your shadow. You can still move via items or the effects of special abilities. This status clears up after a few turns. | Shadow Bind Tal. | ||
Slow (state) | N/A | While afflicted by this status you can only act once every 2 turns. This status will clear up after a few turns. | Slow Trap | ||
Sound Asleep (state) | N/A | While in this status you are in a deep, deep Sleep. After a few turns, this will clear up, and you will have boosted speed. | Slumber Talisman | Top line says Sound Sleep Status, next line says "Sound Asleep State". Close enough that I'm not counting these as alternate names. | |
Staffnesia (state) | |||||
Starving (state) | |||||
Super (state) | N/A | Once you have mastered the art of fighting monsters, you'll achieve this status. Direct attacks may have additional effects while you're in this state. By continuing to fight, you'll add even more buffs to yourself. When negative things happen, you may lose this status. | (Continue to fight well and avoid bad things while in Awakened-ish status.) | ||
Swift (state) | N/A | While you're in this state you can act twice in 1 turn. This status will be removed after a few turns. | Swift Grass | ||
Swift Striking (state) | Fast Striker | While in this state you can attack twice in 1 turn. This status is removed after a few turns. | Can emerge while Super and still playing well and avoiding bad things | This is undoubtedly the same thing as "Fast Striking", so I should eventually merge this row with that one. I think it displays as "Fast Striking" either in the in-game documentation (when you try to name a new item for example) or in the current status. But then when you drill in to see the details of what the status means, the top line says Fast Striker Status and the 2nd line (just below the white horizontal bar) says "Swift Striking Status". | |
Tinkerer (state) | Reinforcer | Your equipped weapon and shield will be upgraded more easily. Equip the weapon and shield you want to upgrade when you're in this status. | Upgrade Seed | ||
Tottering (state) | N/A | While afflicted by this status your feet will slip out from you, and you'll lose your balance. You can't perform any actions and you'll also take more damage. This status will clear up after a few turns. | Oil Scroll | ||
Unwavering (state) | Power Save | While in this state your strength will never be decreased. This status is removed once you change floors. | Special Onigiri | Top line says Power Save Status, next line says "Unwavering Status". Another copy/paste/rename error. | |
Weakened (state) | N/A | While afflicted by this status your attack is decreased. | Rotten Peach | ||
Wizened (state) | N/A | While afflicted by this status your defense is decreased. | Rotten Peach | ||
Yellow Aura | |||||
Zen (state) | N/A | While you're in this state creatures on the current floor will be immune to fire and explosions. You can protect yourself and your allies from monsters that attack with cannons and fire, but your fire and explosive attacks won't work, either. | Zen Pot | Top line says Reflector Status, but next line says "Zen Status". I assume this is both a copy/paste error and a rename error. (That is, Reflective status was probably called Reflector status earlier, and at that time, the Reflecctor page was copied/pasted to make the Zen status page but the title wasn't updated correctly, then Reflector status was renamed to Reflective status.) |
See Also
Adventure Footprint • Auras • Blessings • Crafting • Curses • Day and Night • Development Oversights{{*}Expert Badges • Explosion Rocks • Gitan • Identifying Items • Item Book • Item Tagging • Melding and Runes • Monster Houses • Rescues • Secret Pots and New Items • Shiren (Player Character) • Shops (Town Shops • Dungeon Shops) • Runes • Sparrow Transport • Status Conditions • Tanuki Passwords • Top Menu • Trading Items • Traps (Trapper Bracelet Mode) • Trophies • The Winds of Kron • Version Differences |
References
- [1] States, alternate names and descriptions.