Draft:Shiren 5 Vita:Rune
This article is a draft relating to Shiren the Wanderer: The Tower of Fortune and the Dice of Fate (Vita) for the PlayStation Vita. |
In Shiren 5, Swords and Shields can be imbued with runes. Most runes are good, some are bad, while a few are situationally good.
Runes are primarily added via synthesis and Cross-Mixing. When you put two swords in a Synthesis Pot, The second sword's innate effect (if any) is converted into a rune and added to the first sword. Every rune that was on the second sword is then added to the first sword, in listed order, up to the first sword's rune limit. The same goes with shields.
A Mixer can be used like a Synthesis Pot, but it can also merge equipment with other kinds of items, such as a grass. Some runes resulting from a Mixer recipe does not appear as any sword or shield's innate effect, and therefore can only be obtained via a Mixer.
Some swords and shields manifest runes as they level up. These manifested runes are pre-determined and depend on equipment type.
Runes do not get more powerful as the base item levels up. If there is a sword or shield equivalent, a rune's power is the same as the sword or shield's innate effect at level 1.
You cannot add multiple copies of the same rune to a piece of equipment, but the names of runes are not always unique. For example, there is a Perilous rune for both swords and shields, and the effect triggers when you hit a monster (for the sword rune) or when a monster hits you (for the shield rune). There are two runes named "Anti-Blast" for shields only, and they grant you 50% and 100% protection against explosions respectively. They are referred to as Anti-Blast (1) and Anti-Blast (2) on this wiki.
When a piece of equipment is Sealed, runes and upgrade points have no effect.
Diurnal and Nocturnal runes cannot exist on the same shield. If you try to add both, the second one added will simply be lost.
Runes have an inherent order when they are listed on a weapon or a shield. This can help you cross-check whether you have all the runes you want on your equipment.
Runes add Gitan value to a piece of equipment.
The blacksmith in Hermit's Hermitage can remove one rune from one piece of equipment per visit. Mudster and Mudder can remove random runes from your equipment.
List of Runes
Sword Runes
Side | Order | Rune | Synthesis Material | Mixer Material(s) | In-Game Description | Notes | Sell Value |
---|---|---|---|---|---|---|---|
Good | 1 | Max Wall Dig | Wonder Pick | Can dig into walls without breaking | Wall Dig and Max Wall Dig are not mutually exclusive. | 1750 | |
Good | 2 | Accurate | True Knife | Direct attacks will always connect | 1750 | ||
Good | 3 | Tri-direction | Breeze Blade | Attacks in 3 directions | Attacks 45 degrees to the left, ahead, then 45 degrees to the right (clockwise order). All three attacks cut corners. Does not stack with Flame Shot or Dispersing. Stacks with Healing. | 1050 | |
Good | 4 | Critical | Hatchet | Critical strikes happen more often | 350 | ||
Good | 5 | Redeeming | Bright Blade | After missing twice, get a charge attack | After every 2nd miss, next shot will hit and be critical. With Tri-direction, only guarantees to hit 1 monster. | 175 | |
Good | 6 | Rustproof | Dull Gold Edge | Upgrade value will never decrease | Helps against low level Mudkins and Rust Traps. Can also be added by Plating Scroll and Plating Character. | 175 | |
Good | 7 | Flame Shot | Burning Blade | Shoots flames when HP is full | Shoots red fireball forward for 8 damage. Blue Flame overrides this effect.
Be careful around Shopkeepers as the fireball can aggro them if they get hit by it. |
700 | |
Good | 8 | Confusing | Baffle Axe | Confusion Grass | May inflict Confused status | 350 | |
Good | 9 | Paralyzing | Shockuto | Paralysis Staff | May inflict Paralyzed status | 350 | |
Good | 10 | Sealing | Sealing Keisaku | Seal Staff | May inflict Sealed status | 350 | |
Good | 11 | Sedating | Nap Rattle | Sleepy Grass | May inflict Asleep status | 350 | |
Good | 12 | Blinding | Blurry Stick | Blinding Grass | May inflict Blind status | 350 | |
Good | 13 | Anti-Explode | Crescent Katana | Deals extra dmg to exploding monsters | +50% damage to Sweet Nut, Pop Tank, and Explochin monster families. | 175 | |
Good | 14 | Anti-Aquatic | Water Cutter | Desert Scroll | Deals extra damage to aquatic monsters | +50% damage to aquatic-type monsters. (Monsters can be multiple types) | 175 |
Good | 15 | Anti-Floating | Sky Splitter | Warp Grass | Deals extra damage to floating monsters | +50% damage to floating-type monsters. (Monsters can be multiple types.) | 175 |
Good | 16 | Anti-Cyclops | Myopic Masher | Perception Grass | Deals extra dmg to cyclopean monsters | +50% damage to Metalhead, Foly, Gazer, and Explochin monster families. | 175 |
Good | 17 | Anti-Drain | Drain Dagger | Antidote Grass | Deals extra damage to draining monsters | +50% damage to Scorpion, Polygon Spinna, Absorbiphant, and Myriman monster families. | 175 |
Good | 18 | Anti-Dragon | Lizard Lasher | Dragon Grass | Deals extra dmg to draconic monsters | +50% damage to Hopodile, Dragon, Firepuff, and Shagga monster families. | 175 |
Good | 19 | Anti-Metal | Copper Cleaver | Iron Arrow | Deals extra damage to metal monsters | +50% damage to Karakuroid, N'dubba, Mixer, Scoopie, Pop Tank, and FO-Uβ monster families. | 350 |
Good | 20 | Anti-Plant | Scythe | Weeds | Deals extra damage to plant monsters | +50% damage to plant-type monsters. (Monsters can be multiple types.) | 1050 |
Good | 21 | Anti-Magic | Magic Masher | Ordinary Staff | Deals extra damage to magic monsters | +50% damage to Fearrabbit, Polygon Spinna, Gazer, and DJ Mage monster families. | 175 |
Good | 22 | Lively | Herb | Increase max HP by 5 | 700 | ||
Good | 23 | Uplifting | Otogiriso | Increase max HP by 10 | 350 | ||
Good | 24 | Vitalizing | Heal Grass | Increase max HP by 15 | 1050 | ||
Good | 25 | Energizing | Life Grass | Increase max HP by 20 | 1050 | ||
Good | 26 | Stupefying | Unlucky Seed | May decrease level by 1 | May reduce your target's level by 1 when you hit it. | 2800 | |
Good | 27 | Perilous | SuperUnlucky Seed | May change HP to 1 | May reduce your target's HP to 1 after you hit it. | 1750 | |
Good | 28 | Enhancing | Cheery Grass | Basic value of weapon increases by 3 | Sword's attack +3. | 350 | |
Good | 29 | Augmenting | Angel Seed | Basic value of weapon increases by 8 | Sword's attack +8. | 350 | |
Good | 30 | Quick Hitting | 2 different of (Swift Grass, Swift Staff, Swift Talisman) | May allow you to attack 2 times | All other rune effects are duplicated as well (e.g. Flame Shot, Tri-direction). | 350? | |
Good | 31 | Bored | Lost Scroll | May inflict Apathetic status | 350 | ||
Good? | 32 | Costly | Dirk of Debts | Pay Gitan to increase attack power | +30% damage for 30 Gitan per hit. If out of cash, sword attack drops to zero. This is definitely a good rune once you have more Gitan than you can spend.
In dungeons where you cannot take items or Gitan in, it is a little more situational. Be cautious of any scrolls that you pick up while using this rune, as they could be Bankruptcy Scrolls. |
350 | |
Good | 33 | Refining | Upgrade Pot | Might upgrade when you change floors | The item's upgrade value might increase when you change floors. | ||
Good | 34 | Healing | Heal Pot + Heal Bracelet | When you attack, you heal your HP | Seems to heal you for a portion of the damage you did to the monster (10% maybe?). | 350 | |
Good | 35 | Blue Flame | Oil Scroll + Upgrade Seed + Explosion Bracelet | Shoot blue flames when your HP is full | Item Resonance|resonance]] increases damage to 30.
Be careful around Shopkeepers as the fireball can aggro them if they get hit by it. |
350?? | |
Good | 36 | Dispersing | Sharing Staff | Extra dmg will be dispersed next to you | When you defeat a monster, excess damage will transfer to an adjacent monster. | 350? | |
Fox | 25.1 | Enlightening | Increases experience points earned | Only appears on Fox equipment. There is no way to synthesize it. | |||
Fox | 34.1 | Anointing | Enemy-dropped items tend to be blessed | Only appears on Fox equipment. There is no way to synthesize it. | |||
Fox | 34.2 | Clutch | When HP is low, you'll always crit | Only appears on Fox equipment. There is no way to synthesize it. | |||
Bad | 0.1 | Wall Dig | Rusty Pickaxe | Can dig out walls, but can break | Wall Dig and Max Wall Dig are not mutually exclusive. Sword has chance to break only if digging. | 175 | |
Bad | 4.1 | Expendable | Shoddy Dirk | Gets weaker if direct attacks connect | -1 upgrade value per hit. | 35 | |
Bad | 5.1 | Trap Busting | Old Mallet | Destroys traps and items, but can break | Destroys trap or item directly in front of you when no monster is on top. Sword may break if so. | 175 | |
Bad? | 5.2 | Trap Killing | Sturdy Hammer | Destroys traps and items, never breaks | Don't swing on top of an item on the ground unless you want to destroy it.
This is arguably a good rune, but the benefit is not very helpful and you might accidentally destroy items on the ground without meaning to, so it's been put on the bad side. |
||
Bad? | 31.1 | Focusing | Extreme Sword | You will either miss or critically hit | 50% chance of each. This rune is generally bad. Even with the Accurate rune your attacks can still miss. | 350 | |
Bad | 32.1 | Unsound | Glass Dirk | May break during a direct attack | 350 | ||
Bad | 32.2 | Obsessive | Violent Blade | Can't move when a monster is adjacent | Skips turn if trying to move (not attack) while adjacent to a monster. | 350 |
Shield Runes
Side | Order | Rune | Synthesis Material | Mixer Material(s) | In-Game Description | Notes | Sell Value |
---|---|---|---|---|---|---|---|
Good | 1 | CR Diet | Diet Shield | Fullness depletes at half speed | CR Diet and Hungry are not mutually exclusive. | 175 | |
Good | 2 | Anti-Fire | Snake Shield | Dragon Grass | Reduces fire damage | 50% reduction. | 1750 |
Good | 3 | Retribution | Counter Shield | Reflects some damage back at enemy | 1750 | ||
Good | 4 | Agile | Spry Shield | Perception Grass + Perception Grass | Evades attacks more easily | 1050 | |
Good | 5 | Anti-Blast (1) | Blast Shield | Reduces explosive damage | 50% reduction. There are 2 different shield runes called "Anti-Blast" and they are not mutually exclusive. | 35 | |
Good | 6 | Rustproof | Gold Shield | Upgrade value will not decrease | Helps against low level slime monsters + rust traps. Can also be added by Plating Scroll and Plating Character. | 175 | |
Good? | 7 | Unmoving | Steady Shield | Grants immunity to movement effects | Monsters, traps, and items can't move you. It can save you from being yanked into the middle of a monster house by a Fearrabbit. But it also prevents emergency teleports (Warp Grass, Swap Staff, Pinning Staff, etc.) | 175 | |
Good | 8 | Anti-Hypno | Anti-Gaze Trge | Grants immunity to hypnosis | 1750 | ||
Good | 9 | Magi-Twister | Swap Shield | Magic bullet effects change into damage | Changes a magic attack against you into 10 fixed damage. | 175 | |
Good | 10 | Tiger Mom | Student Shield | Earn exp. when taking damage | Gain same experience points as damage taken. | 350 | |
Good | 11 | Pain Fueled | Bowl Shield | Fullness may refill when taking damage | 350 | ||
Good? | 12 | Redirecting | Parry Shield | May deflect attacks to something nearby | With allies around, damage will be directed to them if there are no monsters around. Unlike the Spry Shield's effect, this rune only activates when there are other creatures around to redirect damage to. | 350 | |
Good | 13 | Anti-Theft | Lock Shield | Your possessions will never be stolen | Zalokleft family monsters can't steal your items. | 350 | |
Good | 14 | Anti-Burgle | Safe Shield | Your money will never be stolen | Froggo family monsters can't steal your gitan. | 350 | |
Good | 15 | Anti-Peck | Gyadon Blocker | Your items will never be pecked at | Gyadon family monsters can't eat your items. | 175 | |
Good | 16 | Lively | Herb | Your max HP will rise by 5 | 175 | ||
Good | 17 | Uplifting | Otogiriso | Your max HP will rise by 10 | 175 | ||
Good | 18 | Vitalizing | Heal Grass | Your max HP will rise by 15 | 175 | ||
Good | 19 | Energizing | Life Grass | Your max HP will rise by 20 | 175 | ||
Good | 20 | Stupefying | Unlucky Seed | Reduce attacker's level by 1 | May reduce attacker's level by 1 when it hits you. | 350 | |
Good | 21 | Perilous | SuperUnlucky Seed | Reduce attacker's HP to 1 | May reduce attacker's HP to 1 when it hits you. | 1050 | |
Good | 22 | Enhancing | Cheery Grass | Basic value of shield increases by 3 | Shield's defense +3. | 175 | |
Good | 23 | Augmenting | Angel Seed | Basic value of shield increases by 8 | Shield's defence +8 | 350 | |
Good? | 24 | Costly | Pauper's Plank | Pay Gitan to boost your defense | Reduces damage by 15% for 30 Gitan per hit. If out of cash, shield defense drops to zero. This is definitely a good rune once you have more Gitan than you can spend. In dungeons where you cannot take items or Gitan in, it is a little more situational.
Be cautious of any scrolls you pick up while using this rune, as they could be Bankruptcy Scrolls. |
700 | |
Good? | 25 | Diurnal | Day Shield | Reduce dmg taken from day monsters | Also increases damage from night monsters. Mutually exclusive with Nocturnal. Since daytime is much more common, it's been categorized as good. | 1050 | |
Good | 26 | Anti-Onigiri | Onigiri Shield | Prevents onigiri-morphing attacks | Protects player and items against being turned into onigiri. | 2800 | |
Good | 27 | Bit | Binary Shield | If 1st digit of HP is 0 or 1, reduce dmg | Halves damage taken if the rightmost digit of HP is 0 or 1. | 1750 | |
Good | 28 | Anti-Trap | Trapper Bracelet | Reduces chances of triggering traps | |||
Good | 29 | Refining | Upgrade Pot | Might upgrade when you change floors | The item's upgrade value might increase when you change floors. | 350 | |
Good | 30 | Anti-Blast (2) | Immunity Scroll + Fort. Staff + Explosion Bracelet | Grants immunity to explosive damage | 100% reduction. There are 2 different shield runes called "Anti-Blast" and they are not mutually exclusive. | 350 | |
Good | 31 | Ability Regen | Replenish Scroll | May refresh abilities when taking dmg | |||
Fox | 19.1 | Critproof | Damage taken from crits will become 1 | Only appears on Fox equipment. There's no way to synthesize it. | |||
Fox | 31.1 | Curative | May remove bad statuses when attacked | Only appears on Fox equipment. There's no way to synthesize it. | |||
Fox | 31.2 | Adaptive | Drops dmg from same monster type | Only appears on Fox equipment. There's no way to synthesize it. | |||
Bad | 1.1 | Hungry | Heavy Shield | Fullness depletes at double speed | CR Diet and Hungry are not mutually exclusive. | 350 | |
Bad | 4.1 | Expendable | Shoddy Plank | Becomes weaker as you take hits | -1 upgrade value every time you are hit. | 350 | |
Bad? | 9.1 | Unfamished | Nirvana Board | Max fullness is 1, it won't deplete | Equipping this sets max fullness to 1 and fullness won't deplete. Beware of having it removed.
This is very difficult to acquire and seems more dangerous than helpful, so it's been categorized as bad. |
||
Bad? | 23.1 | Offensive | Rush Shield | Shield defense is 0, adds to attack | It's possible someone might want this in some situations, but it is very dangerous. | 525 | |
Bad | 24.1 | Unsound | Glass Buckler | May break when defending | 350 | ||
Bad? | 24.2 | Nocturnal | Midnight Shield | Reduce dmg taken from night monsters | Also increases damage from day monsters. Mutually exclusive with Diurnal. Since daytime is much more common, it's been categorized as bad. | 1,050 |