Meta:Monster Mechanics in Mystery Dungeon
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Monster Mechanics in Mystery Dungeon are often re-used by other games or series in the franchise. This page aims to illustrate as many of these similarities as possible.
Monsters
- Monsters attack from a distance.
- Monsters move through walls.
- Monsters cause the player to be unable to heal.
- Monsters place traps.
- Monsters leave a trap when they die.
- Shiren: Trap Nin Template:FT family leave a trap when they die.
- Pkmn: While not exactly like Shiren, the PMD ability Aftermath is similar. Causing the enemy to explode when they faint.
- Enemies cause explosions.
- DQMD: Briny mine enemies work similarly to Spike Bombs.
- Shiren: Spike Bombs explode when they're at low health and are attacked but not killed.
- Template:Final Fantasy: In Chocobo's Dungeon 2, Bomb Family monsters will begin to charge up an explosion attack after they take damage. If the bombs are not defeated before the charge meter fills up, they will explode and destroy the 8 adjacent tiles.
- Pkmn: Pokémon such as Electrode can learn explosion moves. Stunky/Skuntank and Drifloon/Drifblim have the ability aftermath, which has a closer effect to the Spike Bomb family.
- In PMD: Super, Explosion and Self-Destruct were changed to self-destruct as a counter to damage.
- Higher chance of critical hits.
- Monsters toss stones in an arc.
- Knock the player's items and armor off.
- Monsters attack 2 times or more in one turn or move at increased speed.
- Shiren: Various monsters have double speed and can move twice in one turn, or move once and attack once in one turn.
- Knifegator Family are able to attack 2 or more times a turn.
- Certain Monsters such as Gitan Mamels and Level 2-4 Death Reaper Family can move or attack twice in one turn, or move once and attack once (double movement + attack speed)
- Pkmn: This is similar to the abilities Speed Boost, Unburden, Chlorophyll, and Swift Swim; and the moves Rock Polish, Agility, Tailwind, and Shell Smash.
- The Moves Double Hit, Twineedle, and Double Kick, hit twice in one turn, and the moves triple hit and triple kick hit thrice in one turn.
- Shiren: Various monsters have double speed and can move twice in one turn, or move once and attack once in one turn.
- Monsters that cause the player status conditions.
- Monsters disguise themselves as others. (Decoy)
- Shiren: Baby Tengu Family disguises themselves as other monsters. Various other decoys exist. See Decoy Mechanics.
- Pkmn: Ditto does this in Rescue Team, Explorers, [Research required]. In Gates and Super, this is relegated to the Zorua family.
- Enemies disguise themselves as items.
- Transform into monsters.
- Various monsters destroy, damage, or replace inventory items.
- Monsters summon other monsters.
- Picking up and throwing the player.
- Shiren: Tiger Uho Family picks Shiren up and throws him across the room or floor. Throw Beetle Template:FT do the same thing.
- Pkmn: Rescue Team: Vital throw as a counterattack. Explorers TD onward: Fling serves this purpose.
- Fixed Fire damage.
- Monsters knock players back.
- Shopkeepers in Mystery Dungeon have extremely high stats.
- Shiren: Shopkeepers train specifically for the job.
- Template:Final Fantasy: In Chocobo's Mystery Dungeon 3, Dungeon Hero X acts as the shopkeeper and will attack if you try to steal the thief job from his shop.
- Pkmn: Keclecon takes the role of shopkeeper.
- In Super MD, the shop takes up the entire room.
- Items or attacks pierce targets.
- Enemies swarm.
- Enemies flee, drop items when defeated.
- Enemies level up when they defeat the player or another monster.
- Shiren: Standard Shiren mechanic.
- Template:Final Fantasy: Standard mechanic in Chocobo's Mystery Dungeon 1 and 2
- Pkmn: First introduced in the Adventure Squad titles.
- Enemies in Gates can level up via. Joy Seeds.
- Enemies respawn after death, level up other monsters.
- Shiren: When you kill an Evil Soldier, several turns later a member of the Dead Soldier Family will spawn.
- Pkmn: This role is filled by Shedinja. It spawns when Nincada is defeated. Other monsters will attempt to defeat it to level up.
- Monsters attempting to defeat it to level up is similar to the Chow Family in Shiren.
- Enemies go around the player and appear on the other side.
- Monsters that act as healers.
- Enemies hypnotize the plyer.
- Enemies degrade equipment.
- Fire-based enemies incinerate items when thrown.
- Explosions that cause splash damage.
- Enemies hold you in place.
- Enemies decrease fullness points.
- Shiren: Polygon Spin Family sap Shiren of his fullness. As does the Blue Lanternfish Template:FT monster family.
- Pkmn: Sweet Scent in Super may occasionally decrease fullness.
- Enemies fire random spells at the player.
- Enemies dig through dungeon walls.
- Shiren: Soldier Ant Family digs through walls in Shiren.
- Pkmn: In PMD, players could tunnel through walls with a high enough IQ in Rescue Team, with a high enough IQ in the right IQ group (Explorers) or via the TM Rock Smash. In Super, Sawks can smash through walls, as well as other Pokémon that knows Rock Smash.
- Enemies steal items and warp away.
- Shiren: Pickpocket Family steals currency and warp away. Thiefwalrus Family steals items and warp away. The Crow Minion Family steals items, warps away, and leaves them under a pile of feathers that require a staff bolt to uncover.
- Pkmn: Thief / Covet allow a foe to warp away after a successful theft in Super.
- Enemies can gunk up (curse) items.
- Remove enemies from the dungeon.
Items
- Staves and Wands.
- DQMD: Torneko's Great Adventure has Wands, multi-use items which fire a ranged blast with varying effects.
- Shiren: Shiren has Staves, which were functionally identical to wands in DQMD.
- Pkmn: PMD: Pokémon Super Mystery Dungeon introduced Wands, an item that acts similar to staves in DQMD and Shiren. Unlike these items, PMD wands are stackable items that can be stacked up to 40 wands in one inventory, as opposed to each wand/staff being a separate item with a charge count like in DQMD and Shiren
- Equipment Seals and Melding.
- Shiren: In Mystery Dungeon 2: Shiren the Wanderer and all subsequent Shiren titles, most swords and shields have unique seals with varying effects. Swords and Shields can be melded/synthesized together in order to combine the upgrade values and equipment seals into one item. In Magic Castle, Shiren 3, Shiren 5, (Others? [Research required] Armbands can also be melded together in order to create single bracelets with multiple effects.
- Template:Final Fantasy: In Chocobo's Mysterious Dungeon, talons and saddles had a similar seal system to that of Shiren the Wanderer. Additionally, brewery rooms containing pots could appear in Dungeons. By inserting two talons or two saddles into a pot and using a fire or thunder spellbook to light the pot, the two items could be combined together. In Chocobo's Dungeon 2, these rooms make a reappearance. In Final Fantasy Fables: Chocobo's Dungeon and its various remasters, the blacksmith Freya can combine talons or saddles together.
Other
See also
Cross Series Mechanics in the Mystery Dungeon Franchise | |
---|---|
Cross Series Mechanics | Adventure Log • Cross-Series References (References in other media) • Dungeon Tiles • Evolution of: (Dungeon Maps • Thief Dialogue) • Failure Event |
References
- [1] Enemy Roles from Shiren to PMD and PSMD. (December 6, 2015)
- Thanks to user /user/Aw_ on Reddit for the post idea and initial batch of research.
- [2] Thanks to user /user/Amphouse for the additional notes in the comments of the original post
- Interestingly the original post used our OG Wiki as a source. See: Shiren the Wanderer Wetpaint Wiki. though the links on Reddit are dead.
- [3] Shiren references within PSMD. (December 10, 2015)
- [4] Thanks for a similar posy by the /user/Theguesst on Reddit.
Categories:
- Research
- Pages that need Links
- Dragon Quest Mystery Dungeon (series) Gameplay Elements
- Shiren the Wanderer (series) Gameplay Elements
- Shiren the Wanderer (series) Meat
- Final Fantasy Mystery Dungeon (series) Gameplay Elements
- Pokémon Mystery Dungeon (series) Gameplay Elements
- Etrian Odyssey Mystery Dungeon (series) Gameplay Elements