Draft:Meta:Room Types
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Rooms are part of what makes a dungeon floor or another game area with a grid. They are groups of tiles, usually enclosed in wall tiles and connected by corridors.
Normal Rooms
A normal room made of ground tiles connected to other rooms by corridors.
Shops
Monster House Rooms
Single Giant Room
A room that fills up the entire floor.
Pillar Rooms
Easily Breakable Pillar Rooms
Checkerboard Lakes Rooms
Vaults
Labyrinth Room
Appearances
Dragon Quest Mystery Dungeon
| Room Types | Torneko 1 | Torneko 2 | Torneko 3 | Young Yangus | ||||
|---|---|---|---|---|---|---|---|---|
| PS1 | GBA | PS2 | GBA | |||||
| Normal Rooms | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||
| Shops | ✗ | ✓ | ✓ | |||||
Shiren the Wanderer
| Room Types | Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber | Shiren 6 | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SFC | DS | Mob | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | |||||
| Normal Rooms | |||||||||||||||||||||||||||
Pokémon Mystery Dungeon
| Room Types | Rescue Team | Explorers | Adventure Squad | Gates to Infinity | Super MD | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Red | Blue | DX | Time | Darkness | Sky | Blazing | Stormy | Light | |||||
| Normal Rooms | |||||||||||||
Etrian Odyssey Mystery Dungeon
| Room Types | Etrian 1 | Etrian 2 |
|---|---|---|
| Normal Rooms |
See Also
| Cross Series Mechanics in the Mystery Dungeon Franchise | |
|---|---|
| Cross Series Mechanics | Adventure Log • Cross-Series References (References in other media) • Dungeon Tiles • Evolution of: (Dungeon Maps • Thief Dialogue) • Failure Event |