Meta:Origin of Mystery Dungeon Mechanics: Difference between revisions

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{{Anchor|Backtracking}}
{{Anchor|Backtracking}}
* ''{{DragonQuest|Torneko's Great Adventure: Mystery Dungeon}}'' was the first game in the franchise to feature {{Torneko1|Backtracking}}.{{Confirmed}}
* ''{{DragonQuest|Torneko's Great Adventure: Mystery Dungeon}}'' was the first game in the franchise to feature {{Torneko1|Backtracking}}.{{Confirmed}}
{{Anchor|Blank Scroll Selection}}
Some games allow the player to select a previously read scroll from a list when writing to a blank scroll.
The following are the two ''earliest known examples'' from their respective series and are not confirmed to be the earliest yet.
* Torneko 3 (version unknown).
* {{Shiren4DSTitle}}.





Revision as of 00:57, 26 January 2025

The page aims to cover the Origin of Mystery Dungeon Mechanics. It's a work in progress so only posts with Confirmed Icon.png next to them have been properly verified.

Game Mechanics

Adventure Log
For more on adventure logs in Mystery Dungeon titles, see: Adventure Log.


Backtracking


Blank Scroll Selection

Some games allow the player to select a previously read scroll from a list when writing to a blank scroll.

The following are the two earliest known examples from their respective series and are not confirmed to be the earliest yet.


Golden Chamber

s


Great Halls


Lookalike Item

s



Monster House

s


Personality Test


Rescues


Shops and Shopkeepers
Statue Rewards
  • PlayStation World of Dragon Warrior: Torneko: The Last Hope was the first game in the franchise to feature reward statues in the overworld for completing objectives in the game. The feature returned in Red and Blue Rescue Team and Rescue Team DX.Confirmed Icon.png


Wind


See Also

References