Meta:Item Mechanics in Mystery Dungeon: Difference between revisions

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* '''<big>Consumables.</big>'''
* '''<big>Consumables.</big>'''
** '''{{DragonQuest|Dragon Quest Mystery Dungeon|Dragon Quest}}''': Torneko's Great Adventure has Staves/Grasses that can be consumed or tossed at enemies to inflict various effects.
**'''{{DragonQuest|Dragon Quest Mystery Dungeon|Dragon Quest}}''': Torneko's Great Adventure has Herbs/Grasses that can be consumed or tossed at enemies to inflict various effects.
** '''{{Shiren|Mystery Dungeon: Shiren the Wanderer|Shiren}}''': Shiren the Wanderer has Staves/Grasses that can be consumed or tossed at enemies to inflict various effects.
** '''{{Shiren|Mystery Dungeon: Shiren the Wanderer|Shiren}}''': Shiren the Wanderer has Herbs/Grasses that can be consumed or tossed at enemies to inflict various effects.
*** Starting in Shiren 2 (Was mixing in Shiren GB? {{Research}}), certain grasses could be combined with equipment using mixers.
*** Starting in Shiren 2 (Was mixing in Shiren GB? {{Research}}), certain grasses could be combined with equipment using mixers.
** '''{{Final Fantasy|Chocobo's Mystery Dungeon|Final Fantasy}}''': In Chocobo's Mystery Dungeon, Tonics/Potions act as the equivalent to herbs.
** '''{{Final Fantasy|Chocobo's Mystery Dungeon|Final Fantasy}}''': In Chocobo's Mystery Dungeon, Tonics/Potions act as the equivalent to herbs.

Revision as of 03:13, 12 December 2021

Item Mechanics in Mystery Dungeon are often re-used by other games or series in the franchise. This page aims to illustrate as many of these similarities as possible.

Items

  • Staves and Wands.
    • Dragon Quest: Torneko's Great Adventure has Staves: multi-use items that fire a ranged blast with varying effects.
    • Shiren: Shiren also has Staves, which are functionally identical to the Staves in DQMD.
    • Pokémon: Pokémon Super Mystery Dungeon introduced Wands, items that act similar to Staves in DQMD and Shiren. Wands can be stacked up to 40 wands in the inventory, as opposed to each Staff being a separate item with a charge count like in DQMD and Shiren.
  • Consumables.
    • Dragon Quest: Torneko's Great Adventure has Herbs/Grasses that can be consumed or tossed at enemies to inflict various effects.
    • Shiren: Shiren the Wanderer has Herbs/Grasses that can be consumed or tossed at enemies to inflict various effects.
      • Starting in Shiren 2 (Was mixing in Shiren GB? [Research required]), certain grasses could be combined with equipment using mixers.
    • Template:Final Fantasy: In Chocobo's Mystery Dungeon, Tonics/Potions act as the equivalent to herbs.
    • Pokémon: In PMD, Seeds serve the same purpose as Herbs.
  • Equipment Seals and Melding.
    • Shiren: In Mystery Dungeon 2: Shiren the Wanderer and all subsequent Shiren titles, most swords and shields have unique seals with varying effects. Swords and Shields can be melded/synthesized together in order to combine the upgrade values and equipment seals into one item. In Magic Castle, Shiren 3, Shiren 5, (Others? [Research required]) Armbands can also be melded together in order to create single bracelets with multiple effects.
    • Template:Final Fantasy: In Chocobo's Mysterious Dungeon, talons and saddles had a similar seal system to that of Shiren the Wanderer. Additionally, brewery rooms containing pots could appear in Dungeons. By inserting two talons or two saddles into a pot and using a fire or thunder spellbook to light the pot, the two items could be combined together. In Chocobo's Dungeon 2, these rooms make a reappearance. In Final Fantasy Fables: Chocobo's Dungeon and its various remasters, the blacksmith Freja can combine talons or saddles together.

See also

References