A special dungeon cleared by identifying 50 items. Only the last item identified is taken out of the dungeon.
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==In Other Languages== | ==In Other Languages== |
Revision as of 06:55, 10 July 2025
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Shiren 6:Training Path of Extra Inference | |
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[info_value_l2:VALUE1_VALUE_DUN_SHIKIBETSU_CLEAR_IDETIFIED_ITEM]種の道具を識別するとクリアとなる特殊ダンジョン[R]最後に識別した道具だけを持ち帰ることができる | |
Information | |
Entrance Location | |
Total Floor Count | 20 |
Bring Items In? | |
Bring Gitan In? | |
Can Find Adventure Allies | |
Rescues | |
Characters | |
Visibility | |
Dungeon Store | |
Monster Houses | |
Behemoths | |
Vaults | |
Monster Spawn Rate | |
The Winds of Kron | |
Boss |
Training Path of Extra Inference (Japanese: ???) is a dungeon in /
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island. It consists of 20 floors, however, unlike other dungeons, completing the final floor is not the only way to beat the dungeon, as it can also be completed by identifying 50 items. The item that is identified for last is the only one the player can keep when the dungeon is completed. The lower the floor number on which the player reaches the target of identified items, the more copies of that item the player receives as the reward. The dungeon is unlocked by completing Training Path of Inference for the first time.
Completion Rewards
- First clear:
- Further clears:
Monsters
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Behemoths
Items
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Traps
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Background Music
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In Other Languages
Language | Name | |
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English | Training Path of Extra Inference |