A dungeon rife with cannons and other contraptions. The monsters are stronger, so going in with upgraded items is recommended.
Draft:Shiren 6:Training Path of Gimmicks
(Redirected from Shiren 6:Training Path of Gimmicks)
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This article is a draft relating to |
| Training Path of Gimmicks | |
|---|---|
大砲などの仕掛けが多いダンジョン[R]モンスターも強く\u3000十分強化した道具で挑むことを推奨 | |
| Information | |
| Entrance Location | |
| Total Floor Count | 20 |
| Bring Items In? | |
| Bring Gitan In? | |
| Can Find Adventure Allies | |
| Rescues | |
| Characters | |
| Visibility | |
| Dungeon Store | |
| Monster Houses | |
| Behemoths | |
| Vaults | |
| Monster Spawn Rate | |
| The Winds of Kron | |
| Boss | |
For the lore page, see Shiren:Training Path of Gimmicks.
Training Path of Gimmicks (Japanese: ???) is a dungeon in /
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island. It consists of 20 floors.
Cannons and Bouncy Walls are found frequently. Travel Companions may be encountered.
Completion Rewards
- First clear: Golden Sacred Auspicious Omamori (Item Strength: 10, Runes 3/12: Tough At 7, Guts, Berserk Payback)
- Further clears:
Monsters
|
Behemoths
Items
This section is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
Traps
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Background Music
This section is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
In Other Languages
| Language | Name | |
|---|---|---|
| English | Training Path of Gimmicks | |

