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{{For|the list of locations in Torneko 1|Torneko 1:List of Locations}}
{{For|the list of locations in Torneko 1|Torneko 1:List of Locations}}


'''Locations''' in ''{{DragonQuest|Torneko's Great Adventure: Mystery Dungeon}}'' fall under two categories. Town and Story locations and Dungeons.
'''Locations''' in {{Torneko1Title}} fall under two categories. Town and Story locations and Dungeons.


==Town and Story Locations==
==Town and Story Locations==
The Town is the only location where the player mainly interacts with {{Torneko1|character}}s and {{Torneko1|shop}}s or enters {{Torneko1|dungeon}}s. In this game, it uses the grid movement from dungeons and friendly characters can be affected be interacted with by the player.
The Town is the only location where the player mainly interacts with {{Torneko1|Character}}s and {{Torneko1|Shop}}s or enters {{Torneko1|Dungeon}}s. In this game, it uses the grid movement from dungeons and friendly characters can be affected be interacted with by the player.


==Dungeons==
==Dungeons==
There are 3 dungeons in Torneko 1, the first of which is available only for a single {{Torneko1|adventure}}. Dungeons are randomly generated labyrinthian mazes where {{Torneko1|Monster}}s, {{Torneko1|Item}}s, and {{Torneko1|Trap}}s are randomly spawned on the dungeon's {{Torneko1|floor}}s. The goal is to gather loot to sell when exiting the dungeon safely while remaining alive long enough to do so.
There are 3 dungeons in Torneko 1, the first of which is available only for a single {{Torneko1|Adventure}}. Dungeons are randomly generated labyrinthian mazes where {{Torneko1|Monster}}s, {{Torneko1|Item}}s, and {{Torneko1|Trap}}s are randomly spawned on the dungeon's {{Torneko1|Floor}}s. The goal is to gather loot to sell when exiting the dungeon safely while remaining alive long enough to do so.


Each dungeon floor will contain a set of {{Torneko1|Stairs}} that will lead to the next floor, where a new set of items, monsters, and traps will spawn. Monsters will continue to spawn after a set number of turns for as long as the player is able to remain on the floor. {{Torneko1|Earthquake}}s{{UT}} will prevent the player from staying on any given dungeon floor for too long, along with {{Torneko1|Torneko}}'s {{Torneko1|Fullness}}.
Each dungeon floor will contain a set of {{Torneko1|Stairs}} that will lead to the next floor, where a new set of items, monsters, and traps will spawn. Monsters will continue to spawn after a set number of turns for as long as the player is able to remain on the floor. {{Torneko1|Earthquake}}s{{UT}} will prevent the player from staying on any given dungeon floor for too long, along with {{Torneko1|Torneko}}'s {{Torneko1|Fullness}}.

Latest revision as of 20:34, 27 February 2025

For the list of locations in Torneko 1, see Torneko 1:List of Locations.

Locations in Super Famicom Torneko's Great Adventure: Mystery Dungeon(UT) - This is an unofficial translation. fall under two categories. Town and Story locations and Dungeons.

Town and Story Locations

The Town is the only location where the player mainly interacts with Characters and Shops or enters Dungeons. In this game, it uses the grid movement from dungeons and friendly characters can be affected be interacted with by the player.

Dungeons

There are 3 dungeons in Torneko 1, the first of which is available only for a single Adventure. Dungeons are randomly generated labyrinthian mazes where Monsters, Items, and Traps are randomly spawned on the dungeon's Floors. The goal is to gather loot to sell when exiting the dungeon safely while remaining alive long enough to do so.

Each dungeon floor will contain a set of Stairs that will lead to the next floor, where a new set of items, monsters, and traps will spawn. Monsters will continue to spawn after a set number of turns for as long as the player is able to remain on the floor. Earthquakes(UT) - This is an unofficial translation. will prevent the player from staying on any given dungeon floor for too long, along with Torneko's Fullness.

See Also

References