Shiren 1 DS:Status Abnormality: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
Mystery Dungeon GP>Korra II A Royal
m (Korraroyal moved page Category:Shiren 1/Gameplay Elements/States to Shiren 1/Gameplay Elements/States over a redirect without leaving a redirect)
m (Text replacement - "↵↵==In Other Languages==" to " ==In Other Languages==")
 
(130 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Cleanup}}
{{Shiren 1 DS Stub}}
= General Information=
{{About|the Nintendo DS release|the Super Famicom release|Shiren 1 SFC:Status Abnormality}}
[[Shiren 1/Monsters|Monsters]], [[Shiren 1/Gameplay Elements/Traps|traps]] and [[Shiren 1/Items|items]] can inflict various status conditions on [[Shiren 1/Gameplay Elements/Shiren (player character)|Shiren]]. They inflict and provide various positive and negative effects on Shiren and can make a world of difference when it comes to survival.
{{For|the lore page|Shiren:Status Abnormality}}


Many of these conditions can be cured by consuming [[Shiren 1/Items/Monster Meat|Monster Meat]] and will stay removed after reverting back to Shiren if not re-applied.  
'''Status Abnormalities''' {{JA|???||}} or states are a gameplay element in {{Shiren1DSTitle}}. They can inflict {{Shiren1DS|Shiren}}, {{Shiren1DS|Monster}}s and characters via monsters, {{Shiren1DS|Trap}}s and {{Shiren1DS|item}}s. They inflict and provide various positive and negative effects on Shiren and can make a world of difference when it comes to survival.


== Reference Table ==
Many of these abnormalities can be cured by consuming {{Shiren1DS|Monster Meat}} and will stay removed after reverting back to Shiren if not re-applied.
{| class="wikitable"
==In Other Languages==
! colspan="5" |Effects on [[Shiren 1/Gameplay Elements/Shiren (player character)|Shiren]]:
{{In Other Languages
|-
  | en    = Status Abnormalities
!
  | ja    =  
!'''State'''
  | fr    =  
!Japanese
  | fr_ca =  
! colspan="2" |'''Description'''
  | es    =  
|-
  | es_la =  
! rowspan="2" |Neutral
  | de    =  
|Normal
  | it    =  
|
  | pt    =  
| colspan="2" |You have no status ailments. You can move normally.
  | pt_br =  
|-
  | nl    =  
|[[Shiren 1/Gameplay Elements/States/In Trouble|In Trouble]]
  | ru    =  
|
  | ko    =  
| colspan="2" |No effect. Occurs when Shiren's HP falls below 30% of the current maximum.
  | zh    =  
|-
  | td    =  
! rowspan="11" |Negative Status Effects
}}
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hit Point Drain|Hit Point Drain]]
|HP減少
| colspan="2" |You will lose 1 HP per turn while effected. Can last for 10-40 turns .
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hypnotized|Hypnotized]]
|催眠
| colspan="2" |Forces random actions, including throwing items (equipped or not equipped), unequipping weapons/armor, attacking in random directions, eating herbs, inserting items into jars, reading scrolls, and swinging staves.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/No Natural Recovery|No Natural Recovery]]
|自然回復無効
| colspan="2" |Shiren will not naturally recover HP by walking around while effected. Can last for 10-40 turns.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Paralyzed|Paralyzed]]
|
| colspan="2" |Will not be able to do anything for a number of turns or until being hit by a monster.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Poisoned|Poisoned]]
|
| colspan="2" |You lose 5 HP and 1 strength point. If inflicted with poison by a successfully thrown [[Shiren 1/Items/Herbs/Poison|Poison Herb]], you will also be slowed for 5 turns.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Postponed|Postponed]]
|
| colspan="2" |You warp above the stairs and become paralyzed until the effect wears off or are attacked.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Silenced|Silenced]]
|
| colspan="2" |Prevents eating [[Shiren 1/Items/Riceballs|Riceballs]], [[Shiren 1/Items/Herbs|Herbs]] and [[Shiren 1/Items/Monster Meat|Monster Meat]], reading [[shiren 1/Items/Scrolls|Scrolls]], or speaking to anyone.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Slowed|Slowed]]
|
| colspan="2" |Monsters take 2 turns per 1 turn you take.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Starving|Starving]]
|
| colspan="2" |Prevents natural healing and you will lose 1 HP each turn.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Strange Spell|Strange Spell]]
|
| colspan="2" |Prevents natural healing at the first level spell, and loss of 1HP per step on the second level spell.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Full Hands|Full Hands]]
|
| colspan="2" |You cannot pick up any items from floor.
|-
! rowspan="10" |Positive Status Effects
|'''Shinobi'''
|忍び足
| colspan="2" |
|-
|'''Poison invalid'''
|毒無効
| colspan="2" |
|-
|'''Not hungry'''
|腹へらず
| colspan="2" |
|-
|'''Power up'''
|パワーアップ
| colspan="2" |
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Auto Identify|Auto Identify]]
|拾い識別
| colspan="2" |For one entire floor, every item you pick up will be identified.
|-
|'''Insomnia'''
|不眠
| colspan="2" |For one entire floor, Shiren will be unable to fall asleep.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Clear-Sighted|Clear-Sighted]]
|よく見え
| colspan="2" |Allows you to see [[Shiren 1/Gameplay Elements/Traps|Traps]] on the floor, secret pathways and invisible [[Shiren 1/Monsters|Monsters]]. Gained by eating an Herb of Sight.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Enhanced|Enhanced]]
|
| colspan="2" |Attack power is increased. Shiren will retain the effect until ascending to the next floor.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hasted|Hasted]]
|
| colspan="2" |
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Trap Master|Trap Master]]
|
| colspan="2" |Will allow Shiren to see, pick up, throw, and place traps. Monsters will now be affected by traps which, in turn, triggers an EXP multiplier. This multiplier increases by 1x if the monster trips another trap during it's next turn. This is called "chaining." When Shiren kills a monster with a multiplier, it will be applied to the EXP received. However, monsters directly killed by Shiren with no multiplier only give you 1 experience point each.
|-
! colspan="5" |Effects [[Shiren 1/Gameplay Elements/Shiren (player character)|Shiren]] & [[Shiren 1/Monsters|Monsters]]
|-
!
!'''State'''
!Japanese
!'''Description'''
!Effect on Monsters
|-
! rowspan="10" |Negative Status Effects
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Riceball|Riceball]]
|おにぎり
|Prevents the use of items. You lose the bonuses from your equipments so your attack and defense will drop drastically. You can be also instant killed if you step on a Rotten Trap in this form.
|
|-
|
|かなしばり
|
|
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Immobilized|Immobilized]]
|カゲぬい
|You will be unable to move from the spot but will still be able to attack, and use items.
|
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Kigny|Kigny]]
|キグニ
|You lose control over Shiren as he wanders the floor, attacking any monster or NPC he sees.
|
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Confused|Confused]]
|混乱
|When confused, yellow birds appear above your head. If you attempt to move or attack while Confused, you will have no control over the direction it occurs in. However, items such as [[Shiren 1/Items/Staves|Staves]] and [[Shiren 1/Items/Projectiles|Arrows]] will still shoot in the direction you are facing, so it is possible to continue combat using these items while confused by turning Shiren to face the direction of the enemies.
|
|-
|
|鈍足
|
|
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Sleepy|Sleepy]]
|眠り
|Prevents movement, attacks and the use of [[shiren 1/Items|Items]] for a number of turns.
|
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Sealed|Sealed]]
|封印
|Prevents the use of items and any special abilities.
|
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Puzzled|Puzzled]]
|まどわし
|[[Shiren 1/Monsters|Monsters]] and [[Shiren 1/NPCs|NPCs]] appear as [[Shiren 1/NPCs/Girl (Hallucination)|Girl]]. The stairs, visible traps, and items lying on the floor appear as [[Shiren 1/Items/Miscellaneous Items/Flowers|flowers]]. You will be unable to talk to NPCs while puzzled, so treat any unknown Girl as a monster if encountered. This inability to speak to NPCs does not prevent the use of items like the Silenced status.
|
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Blind|Blinded]]
|目つぶし
|When blinded, the screen turns black, forcing the player to navigate via the portion of the mini-map already uncovered.
|
|-
! rowspan="3" |Positive Status Effects
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Invisible|Invisible]]
|透明
|Monsters will not attack or follow you.
|
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Double Speed|Double Speed]]
|倍速
|Shiren will be able to move or attack twice per turn e.g. for every movement or attack that a [[Shiren 1/Monsters/Mamel Family|Mamel]] makes, Shiren will be able to perform two.
|
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Invincible|Invincible]]
|無敵
|You will not lose HP to attacks for 20 turns.
|
|-
! colspan="5" |Effects on [[Shiren 1/Monsters|Monsters]]:
|-
!
!'''State'''
!Japanese
! colspan="2" |'''Description'''
|-
!Negative Status Effects
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Deep Sleep|Deep Sleep]]
|パクスイ状
| colspan="2" |Immobilize [[Shiren 1/Monsters|monsters]] by making them fall into a deep sleep. When they wake, however, their speed will be 1 level faster, so be careful.
|}


== External Sources ==
==See Also==
<ref><nowiki>http://miya.s16.xrea.com/siren/ds/jotai.html</nowiki></ref>Japanese names of status conditions and the number of turns they last.
{{Shiren 1 DS Status Abnormalities Navbox}}


<ref><nowiki>http://dungeon.jp/shirends/de-ta_ijou.htm</nowiki></ref>Additional info on Japanese effects names. <!-- Nothing from here was used but their name for Blinded was different from the one we have here from the other site.  -->
==References==
[[Category:Shiren 1 Gameplay Elements]][[Category:States]][[Category:Pages that need Links]][[Category:Pages needing a better summary]]
<references />
 
 
 
[[Category:Shiren 1 DS Gameplay Elements]]
[[Category:Shiren 1 DS Status Abnormalities]]

Latest revision as of 20:57, 14 July 2025

This Status Abnormality page is about the Nintendo DS release. For the Super Famicom release, see Shiren 1 SFC:Status Abnormality.
For the lore page, see Shiren:Status Abnormality.

Status Abnormalities (Japanese: ???) or states are a gameplay element in Nintendo DS Mystery Dungeon: Shiren the Wanderer. They can inflict Shiren, Monsters and characters via monsters, Traps and items. They inflict and provide various positive and negative effects on Shiren and can make a world of difference when it comes to survival.

Many of these abnormalities can be cured by consuming Monster Meat and will stay removed after reverting back to Shiren if not re-applied.

In Other Languages

Language Name
English Status Abnormalities

See Also

References