Shiren 1 DS:Status Abnormality: Difference between revisions

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{{Shiren 1 DS Stub}}
= General Information=
{{About|the Nintendo DS release|the Super Famicom release|Shiren 1 SFC:Status Abnormality}}
[[Shiren 1/Monsters|Monsters]], [[Shiren 1/Gameplay Elements/Traps|traps]] and [[Shiren 1/Items|items]] can inflict various status conditions on [[Shiren 1/Gameplay Elements/Shiren (player character)|Shiren]]. They inflict and provide various positive and negative effects on Shiren and can make a world of difference when it comes to survival.
{{For|the lore page|Shiren:Status Abnormality}}


== Reference Table ==
'''Status Abnormalities''' {{JA|???||}} or states are a gameplay element in {{Shiren1DSTitle}}. They can inflict {{Shiren1DS|Shiren}}, {{Shiren1DS|Monster}}s and characters via monsters, {{Shiren1DS|Trap}}s and {{Shiren1DS|item}}s. They inflict and provide various positive and negative effects on Shiren and can make a world of difference when it comes to survival.
{| class="wikitable"
 
!'''State'''
Many of these abnormalities can be cured by consuming {{Shiren1DS|Monster Meat}} and will stay removed after reverting back to Shiren if not re-applied.
!'''Description'''
==In Other Languages==
|-
{{In Other Languages
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Asleep|Asleep]]
  | en    = Status Abnormalities
|Prevents movement, attacks and the use of items for a number of turns.
  | ja    =
|-
  | fr    =
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Blind|Blind]]
  | fr_ca =
|When blinded, the screen turns black, forcing the player to navigate via the portion of the mini-map already uncovered or to use an item to cure the blindness, such as an Herb of Sightor anAntidote Herb.
  | es    =
|-
  | es_la =
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Clear-Sighted|Clear-Sighted]]
  | de    =
|Allows you to see traps on the floor, and invisible monsters. Gained by eating an Herb of Sight.
  | it    =
|-
  | pt    =
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Confused|Confused]]
  | pt_br =
|When confused, yellow stars appear above your head. If you attempt to move or attack whilst confused, you will have no control over the direction of said actions. However, items like staves and arrows will still shoot in the direction you are facing, so it is possible to continue combat with staves and arrows while confused by first holding (Y) to face towards your enemy without moving. Confusion can be avoided by wearing an Armband of Calm.
  | nl    =
|-
  | ru    =
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Double Speed|Double Speed]]
  | ko    =
|
  | zh    =
|-
  | td    =
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Enhanced|Enhanced]]
}}
|
 
|-
==See Also==
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Full Hands|Full Hands]]
{{Shiren 1 DS Status Abnormalities Navbox}}
|Cannot pick up any items from floor.
 
|-
==References==
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hasted|Hasted]]
<references />
|You can take 2 turns per 1 turn from monsters.
 
|-
 
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hit Point Drain|Hit Point Drain]]
 
|
[[Category:Shiren 1 DS Gameplay Elements]]
|-
[[Category:Shiren 1 DS Status Abnormalities]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hypnotized|Hypnotized]]
|Forces random actions, including throwing items (equipped or not equipped), unequipping weapons/armor, attacking in random directions, eating herbs, inserting items into jars, reading scrolls, and swinging staves.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Immobilized|Immobilized]]
|
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Invincible|Invincible]]
|You will not lose HP to attacks for 20 turns.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Invisible|Invisible]]
|Monsters will not attack or follow you.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/No Natural Recovery|No Natural Recovery]]
|
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Kigny|Kigny]]
|You lose control over Shiren as he wanders the floor, attacking any monster or NPC he sees.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Paralyzed|Paralyzed]]
|Will not be able to do anything for a number of turns or until being hit by a monster.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Poisoned|Poisoned]]
|You lose 5 HP and 1 strength point.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Postponed|Postponed]]
|You warp above the stairs and become paralyzed.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Puzzled|Puzzled]]
|Monsters and NPCs appear as Girl. The stairs, visible traps, and items lying on the floor appear as flowers. You will be unable to talk to NPCs while puzzled, so treat any unknown Girl as a monster if encountered. This inability to speak to NPCs does not prevent the use of items like the Silenced status.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Riceball|Riceball]]
|Prevents the use of items. You lose the bonuses from your equipments where your attack and defense drops drastically. You can be also instant killed if you step on a rotten trap in this form.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Sealed|Sealed]]
|Prevent the use of items and any special abilities.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Silenced|Silenced]]
|Prevents eating Herbs or Riceballs, reading Scrolls, or speaking to anyone.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Slowed|Slowed]]
|Monsters take 2 turns per 1 turn you take.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Starving|Starving]]
|Prevents natural healing and you lose 1 HP a turn.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Strange Spell|Strange Spell]]
|Prevents natural healing at the first level spell, and loss of 1HP per step on the second level spell. Can be dispelled by eating monster meat or reverting to change forms.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Trap Master|Trap Master]]
|Will allow Shiren to see, pick up, and place traps. Monsters will now be affected by traps which, in turn, triggers an EXP multiplyer. This multiplyer increases by 1x if the monster trips another trap during it's next turn. This is called "chaining." When Shiren kills a monster with a multiplyer, it will be applied to the EXP received. However, monsters directly killed by Shiren with no multiplier only give you 1 experience point each. See Trap Strategy for more info.
|}
[[Category:Shiren 1 Gameplay Elements]][[Category:Pages that need Links]][[Category:Pages needing a better summary]]

Latest revision as of 20:57, 14 July 2025

This Status Abnormality page is about the Nintendo DS release. For the Super Famicom release, see Shiren 1 SFC:Status Abnormality.
For the lore page, see Shiren:Status Abnormality.

Status Abnormalities (Japanese: ???) or states are a gameplay element in Nintendo DS Mystery Dungeon: Shiren the Wanderer. They can inflict Shiren, Monsters and characters via monsters, Traps and items. They inflict and provide various positive and negative effects on Shiren and can make a world of difference when it comes to survival.

Many of these abnormalities can be cured by consuming Monster Meat and will stay removed after reverting back to Shiren if not re-applied.

In Other Languages

Language Name
English Status Abnormalities

See Also

References