Shiren 1 DS:Pitfall Trap: Difference between revisions

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{{Infobox Traps (Shiren 1)
{{Shiren 1 DS Trap Infobox
| name = Pitfall Trap<br>落し穴のワナ
  | enname        = Pitfall Trap
| image = Shiren 1 DS Trap Sprites - Pitfall Trap.png
  | jpname        = 落し穴のワナ
| description = You: <br>Drop 1 floor down and lose hit points.  
  | romaji        =
Enemies:<br>Fall and disappear, with no experience points given.
  | image         = Shiren 1 DS - Pitfall Trap.png
| # of uses:generated = Infinite
  | description   = You: <br>Drop 1 floor down and lose hit points. <br>Enemies:<br>Fall and disappear, with no experience points given.
| # of uses:placed = 1 - 4
  | description_ja =
  | generate      = Infinite
  | use            = 1 - 4
}}
}}


==Effect ==
The '''Pitfall Trap''' {{JA|落し穴のワナ||}} is a {{Shiren1DS|Trap}} in {{Shiren1DSTitle}}.
 
==Effect==
===Shiren===
===Shiren===
You will fall and take 3 - 6 damage regardless of defense, and will either ascend one floor, descend one floor, or climb back up, depending on the current floor and dungeon.
You will fall and take 3 - 6 damage regardless of defense, and will either ascend one floor, descend one floor, or climb back up, depending on the current floor and dungeon.


===Monsters===
===Monsters===
Will be instantly defeated and {{ShirenPC|Shiren 1 DS}} will gain no [[Experience|Experience Points]].
Will be instantly defeated and {{Shiren1DS|Shiren}} will gain no {{Shiren1DS|Experience}}.


For extended strategy, see: [[Shiren 1 DS/Trap Strategy|Trap Strategy]].
For extended strategy, see: {{Shiren1DS|Trap Strategy}}.


== Number of Uses ==
==Number of Uses==
A naturally generated Pitfall Trap can be triggered infinite times, though a trap placed down as a [[Shiren 1 DS/Trap Master|Trap Master]] will disappear after 1 - 4 uses by {{Shiren1DS|Monsters}}.
A naturally generated Pitfall Trap can be triggered infinite times, though a trap placed down as a {{Shiren1DS|Trap Master}} will disappear after 1 - 4 uses by {{Shiren1DS|Monster}}s.


When successfully throwing a Pitfall Trap at an entity, it will be used and disappear.
When successfully throwing a Pitfall Trap at an entity, it will be used and disappear.


== Pitfall Trap Direction ==
==Pitfall Trap Direction==
Depending on which floor it is triggered on in which [[Shiren 1 DS/Locations|Dungeon]], a Pitfall Trap can either ascend Shiren up a floor, or descend down a floor. In some cases, Shiren will not ascend or descend, but will crawl back up instead.
Depending on which floor it is triggered on in which {{Shiren1DS|Location}}s, a Pitfall Trap can either ascend Shiren up a floor, or descend down a floor. In some cases, Shiren will not ascend or descend, but will crawl back up instead.


{{Shiren1DS|Table Mountain}} has the most complex pattern for this, for example Pitfall Traps do not spawn in some areas and therefore cannot be created or found, as well as these areas being surrounded by [[Shiren 1 DS/Locations|towns]] so traps cannot be brought from other areas without becoming [[Shiren 1 DS/Broken Traps|broken]].
{{Shiren1DS|Table Mountain}} has the most complex pattern for this, for example Pitfall Traps do not spawn in some areas and therefore cannot be created or found, as well as these areas being surrounded by {{Shiren1DS|towns}} so traps cannot be brought from other areas without becoming {{Shiren1DS|Broken Trap}}s.


{| class="shiren1" style="text-align:center; margin:auto"
{| class="wikitable"
|+
Table Mountain
Table Mountain
!Floors
!Floors
Line 36: Line 39:
|-
|-
|1 - 7
|1 - 7
|{{Shiren1DS|Canyon Hamlet}} to [[Shiren 1 DS/Mountaintop Town|Mountaintop Town]]
|{{Shiren1DS|Canyon Hamlet}} to {{Shiren1DS|Mountaintop Town}}
|No spawns, inventory traps are broken, Bottomless Jar is successful
|No spawns, inventory traps are broken, Bottomless Jar is successful
|Crawl Up
|Crawl Up
|-
|-
|8 - 14
|8 - 14
|Old Mine to [[Shiren 1 DS/Cryptic Rock Valley|Cryptic Rock Valley]]
|Old Mine to {{Shiren1DS|Cryptic Rock Valley}}
|Spawning available
|Spawning available
|Ascend
|Ascend
Line 55: Line 58:
|Crawl Up
|Crawl Up
|-
|-
|18 -25
|18 - 25
|Table Mountain to Ravine of Illusions  
|Table Mountain to Ravine of Illusions  
|Spawning available
|Spawning available
Line 76: Line 79:
|-
|-
|30
|30
|[[Shiren 1 DS/Tainted Insect|Tainted Insect]] Boss room
|{{Shiren1DS|Tainted Insect}} Boss room
|No spawns, inventory traps were broken, Bottomless Jar is successful
|No spawns, inventory traps were broken, Bottomless Jar is successful
|Crawl Up
|Crawl Up
|-
|-
| colspan="4" |N/A = Pitfall Traps cannot spawn, be brought or created.<br>Crawl up = Shiren will crawl back up to the floor and not ascend or descend.<br>Ascend = Shiren will move up one floor, e.g. from 8F to 9 F.<br>Descend = Shiren will move down one floor, e.g. from 10 F to 9 F.
| colspan="4" |N/A = Pitfall Traps cannot spawn, be brought or created.<br>Crawl up = Shiren will crawl back up to the floor and not ascend or descend.<br>Ascend = Shiren will move up one floor, e.g. from floor 8 to 9.<br>Descend = Shiren will move down one floor, e.g. from floor 10 to 9.
|}
|}


== Adventure Log Entries ==
==Adventure Log Entries==
{{Shiren1DS|Adventure Log}} entry #38 requires the player to be 'Defeated by a Pitfall Trap'.
{{Shiren1DS|Adventure Log}} entry #38 requires the player to be 'Defeated by a Pitfall Trap'.


==Locations==
==Locations==
{| class="shiren1" style="text-align:center; margin:auto"
{| class="wikitable"
!Dungeon
!Dungeon
!{{Shiren1DS|Road to the Hamlet}}
!{{Shiren1DS|Road to the Hamlet}}
Line 99: Line 102:
|-
|-
!Floors
!Floors
| style="background:#F2CECE; color:maroon" |✗
|{{No}}
| style="background:#CEF2CE; color:darkgreen" |8 - 14
|{{Green}}|8 - 14
17 - 25<br>
17 - 25<br>
27 - 29
27 - 29
| style="background:#CEF2CE; color:darkgreen" |31 - 99
|{{Green}}|31 - 99
| style="background:#CEF2CE; color:darkgreen" |1 - 9
|{{Green}}|1 - 9
13 - 30
13 - 30
| style="background:#F2CECE; color:maroon" |✗
|{{No}}
| style="background:#CEF2CE; color:darkgreen" |1 - 99
|{{Green}}|1 - 99
| style="background:#CEF2CE; color:darkgreen" |1 - 20
|{{Green}}|1 - 20
24 - 40<br>
24 - 40<br>
46 - 60<br>
46 - 60<br>
71 - 89
71 - 89
| style="background:#CEF2CE; color:darkgreen" |1 - 99
|{{Green}}|1 - 99
|}
|}


This trap also makes an appearance in {{Shiren1DS|Fay's Puzzles}}, [[Shiren 1 DS/Fay's Puzzle: Two Staves|#22 Two Staves]].
This trap also makes an appearance in {{Shiren1DS|Fay's Puzzles}}; {{Shiren1DS|Fay's Puzzle: Two Staves|Two Staves}}.


[[Category:Shiren 1 Gameplay Elements]]
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==Trivia==
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==In Other Languages==
{{In Other Languages
  | en    = Pitfall Trap
  | ja    = 落し穴のワナ
  | fr    =
  | fr_ca =
  | es    =
  | es_la =
  | de    =
  | it    =
  | pt    =
  | pt_br =
  | nl    =
  | ru    =
  | ko    =
  | zh    =
  | td    =
}}
 
==See Also==
{{Shiren 1 DS Traps Navbox}}
 
==References==
<references />
 
[[Category:Shiren 1 DS Gameplay Elements]]
[[Category:Shiren 1 DS Traps]]
[[Category:Shiren 1 DS Traps]]
[[Category:Shiren 1 DS Items]]
[[Category:Shiren 1 DS Items]]
[[Category:Shiren 1 DS Items/Misc]]
[[Category:Pages needing a better summary]]

Latest revision as of 20:57, 14 July 2025

Pitfall Trap
落し穴のワナ
You: Drop 1 floor down and lose hit points. Enemies: Fall and disappear, with no experience points given.

You:
Drop 1 floor down and lose hit points.
Enemies:
Fall and disappear, with no experience points given.

Information
Generates Infinite
Uses 1 - 4


The Pitfall Trap (Japanese: 落し穴のワナ) is a Trap in Nintendo DS Mystery Dungeon: Shiren the Wanderer.

Effect

Shiren

You will fall and take 3 - 6 damage regardless of defense, and will either ascend one floor, descend one floor, or climb back up, depending on the current floor and dungeon.

Monsters

Will be instantly defeated and Shiren will gain no Experience.

For extended strategy, see: Trap Strategy.

Number of Uses

A naturally generated Pitfall Trap can be triggered infinite times, though a trap placed down as a Trap Master will disappear after 1 - 4 uses by Monsters.

When successfully throwing a Pitfall Trap at an entity, it will be used and disappear.

Pitfall Trap Direction

Depending on which floor it is triggered on in which Locations, a Pitfall Trap can either ascend Shiren up a floor, or descend down a floor. In some cases, Shiren will not ascend or descend, but will crawl back up instead.

Table Mountain has the most complex pattern for this, for example Pitfall Traps do not spawn in some areas and therefore cannot be created or found, as well as these areas being surrounded by towns so traps cannot be brought from other areas without becoming Broken Traps.

Table Mountain
Floors Area Trap Availability Direction
1 - 7 Canyon Hamlet to Mountaintop Town No spawns, inventory traps are broken, Bottomless Jar is successful Crawl Up
8 - 14 Old Mine to Cryptic Rock Valley Spawning available Ascend
15 - 16 Waterfall Marsh (non-cave area) No spawns, inventory traps are broken, Bottomless Jar is successful Crawl Up
17 Entering Table Mountain Spawning available Crawl Up
18 - 25 Table Mountain to Ravine of Illusions Spawning available Descend
26 Ravine of Illusions (non-cave area) No spawns, can bring Descend
27 - 28 Phantom Trials to Dragoncry Trials Spawning available Descend
29 Golden City (town) Town, inventory traps are broken, Bottomless Jar is unsuccessful N/A
30 Tainted Insect Boss room No spawns, inventory traps were broken, Bottomless Jar is successful Crawl Up
N/A = Pitfall Traps cannot spawn, be brought or created.
Crawl up = Shiren will crawl back up to the floor and not ascend or descend.
Ascend = Shiren will move up one floor, e.g. from floor 8 to 9.
Descend = Shiren will move down one floor, e.g. from floor 10 to 9.

Adventure Log Entries

Adventure Log entry #38 requires the player to be 'Defeated by a Pitfall Trap'.

Locations

Dungeon Road to the Hamlet Table Mountain Tainted Path Ceremonial Cave Ravine of the Dead Kitchen God Scroll Cave Final Puzzle
Floors 8 - 14

17 - 25
27 - 29

31 - 99 1 - 9

13 - 30

1 - 99 1 - 20

24 - 40
46 - 60
71 - 89

1 - 99

This trap also makes an appearance in Fay's Puzzles; Two Staves.


In Other Languages

Language Name
English Pitfall Trap
Japanese 落し穴のワナ

See Also

References