Draft:Super MD:Type: Difference between revisions
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{{Super MD Draft}} | {{Super MD Draft}} | ||
'''Types''' {{JA|タイプ||}} are a game mechanic in {{ | '''Types''' {{JA|タイプ||}} are a game mechanic in {{SuperMDTitle}}. Each {{SuperMD|Pokémon}} has one or two types, and each move (except for {{SuperMD|Attack (move)|Attack}} and {{SuperMD|Struggle}}) has one type. | ||
==Types== | ==Types== | ||
===Type chart=== | ===Type chart=== | ||
When attacking a Pokémon with a move, the type of the move affects the damage done to the target. | When attacking a Pokémon with a move, the type of the move affects the damage done to the target. | ||
{| class=" | {| class="wikitable"" style="text-align:center; margin:auto" | ||
! colspan="2" rowspan="2" |<big>×</big> | ! colspan="2" rowspan="2" |<big>×</big> | ||
! colspan="18" |Target Type | ! colspan="18" |Target Type | ||
|- | |- | ||
!{{ | !{{SuperMDType|Normal}} | ||
!{{ | !{{SuperMDType|Fighting}} | ||
!{{ | !{{SuperMDType|Flying}} | ||
!{{ | !{{SuperMDType|Poison}} | ||
!{{ | !{{SuperMDType|Ground}} | ||
!{{ | !{{SuperMDType|Rock}} | ||
!{{ | !{{SuperMDType|Bug}} | ||
!{{ | !{{SuperMDType|Ghost}} | ||
!{{ | !{{SuperMDType|Steel}} | ||
!{{ | !{{SuperMDType|Fire}} | ||
!{{ | !{{SuperMDType|Water}} | ||
!{{ | !{{SuperMDType|Grass}} | ||
!{{ | !{{SuperMDType|Electric}} | ||
!{{ | !{{SuperMDType|Psychic}} | ||
!{{ | !{{SuperMDType|Ice}} | ||
!{{ | !{{SuperMDType|Dragon}} | ||
!{{ | !{{SuperMDType|Dark}} | ||
!{{ | !{{SuperMDType|Fairy}} | ||
|- | |- | ||
! rowspan="18" |Attack<br>Type | ! rowspan="18" |Attack<br>Type | ||
!{{ | !{{SuperMDType|Normal}} | ||
|1x | |1x | ||
|1x | |1x | ||
Line 50: | Line 50: | ||
|1x | |1x | ||
|- | |- | ||
!{{ | !{{SuperMDType|Fighting}} | ||
|style="background:#080; color:#FFF" | 2× | |style="background:#080; color:#FFF" | 2× | ||
|1x | |1x | ||
Line 70: | Line 70: | ||
|style="background:#E00; color:#FFF" | ½× | |style="background:#E00; color:#FFF" | ½× | ||
|- | |- | ||
!{{ | !{{SuperMDType|Flying}} | ||
|1x | |1x | ||
|style="background:#080; color:#FFF" | 2× | |style="background:#080; color:#FFF" | 2× | ||
Line 90: | Line 90: | ||
|1x | |1x | ||
|- | |- | ||
!{{ | !{{SuperMDType|Poison}} | ||
|1x | |1x | ||
|1x | |1x | ||
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|style="background:#080; color:#FFF" | 2× | |style="background:#080; color:#FFF" | 2× | ||
|- | |- | ||
!{{ | !{{SuperMDType|Ground}} | ||
|1x | |1x | ||
|1x | |1x | ||
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|1x | |1x | ||
|- | |- | ||
!{{ | !{{SuperMDType|Rock}} | ||
|1x | |1x | ||
|style="background:#E00; color:#FFF" | ½× | |style="background:#E00; color:#FFF" | ½× | ||
Line 150: | Line 150: | ||
|1x | |1x | ||
|- | |- | ||
!{{ | !{{SuperMDType|Bug}} | ||
|1x | |1x | ||
|style="background:#E00; color:#FFF" | ½× | |style="background:#E00; color:#FFF" | ½× | ||
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|style="background:#E00; color:#FFF" | ½× | |style="background:#E00; color:#FFF" | ½× | ||
|- | |- | ||
!{{ | !{{SuperMDType|Ghost}} | ||
|style="background:#000; color:#FFF" | 0× | |style="background:#000; color:#FFF" | 0× | ||
|1x | |1x | ||
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|1x | |1x | ||
|- | |- | ||
!{{ | !{{SuperMDType|Steel}} | ||
|1x | |1x | ||
|1x | |1x | ||
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|style="background:#080; color:#FFF" | 2× | |style="background:#080; color:#FFF" | 2× | ||
|- | |- | ||
!{{ | !{{SuperMDType|Fire}} | ||
|1x | |1x | ||
|1x | |1x | ||
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|1x | |1x | ||
|- | |- | ||
!{{ | !{{SuperMDType|Water}} | ||
|1x | |1x | ||
|1x | |1x | ||
Line 250: | Line 250: | ||
|1x | |1x | ||
|- | |- | ||
!{{ | !{{SuperMDType|Grass}} | ||
|1x | |1x | ||
|1x | |1x | ||
Line 270: | Line 270: | ||
|1x | |1x | ||
|- | |- | ||
!{{ | !{{SuperMDType|Electric}} | ||
|1x | |1x | ||
|1x | |1x | ||
Line 290: | Line 290: | ||
|1x | |1x | ||
|- | |- | ||
!{{ | !{{SuperMDType|Psychic}} | ||
|1x | |1x | ||
|style="background:#080; color:#FFF" | 2× | |style="background:#080; color:#FFF" | 2× | ||
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|1x | |1x | ||
|- | |- | ||
!{{ | !{{SuperMDType|Ice}} | ||
|1x | |1x | ||
|1x | |1x | ||
Line 330: | Line 330: | ||
|1x | |1x | ||
|- | |- | ||
!{{ | !{{SuperMDType|Dragon}} | ||
|1x | |1x | ||
|1x | |1x | ||
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|style="background:#000; color:#FFF" | 0× | |style="background:#000; color:#FFF" | 0× | ||
|- | |- | ||
!{{ | !{{SuperMDType|Dark}} | ||
|1x | |1x | ||
|style="background:#E00; color:#FFF" | ½× | |style="background:#E00; color:#FFF" | ½× | ||
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|style="background:#E00; color:#FFF" | ½× | |style="background:#E00; color:#FFF" | ½× | ||
|- | |- | ||
!{{ | !{{SuperMDType|Fairy}} | ||
|1x | |1x | ||
|style="background:#080; color:#FFF" | 2× | |style="background:#080; color:#FFF" | 2× | ||
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|} | |} | ||
==Special Immunities and Resistances== | ==Special Immunities and Resistances== | ||
{{ | {{SuperMDType|Grass}} Grass type: Won't get the {{SuperMD|Leech Seed}} status and evades powder moves. | ||
{{ | {{SuperMDType|Fire}} Fire type: Won't get the {{SuperMD|burn}} status and receives less explosion damage. | ||
{{ | {{SuperMDType|Electric}} Electric type: Won't get the {{SuperMD|paralysis}} status. | ||
{{ | {{SuperMDType|Ice}} Ice type: Won't get the {{SuperMD|frozen}} status. | ||
{{ | {{SuperMDType|Poison}} Poison type: Won't get the {{SuperMD|poisoned}} or {{SuperMD|badly poisoned}} statuses. | ||
{{ | {{SuperMDType|Ghost}} Ghost type: Won't get the {{SuperMD|stuck}} status. | ||
{{ | {{SuperMDType|Steel}} Steel type: Won't get the {{SuperMD|poisoned}} or {{SuperMD|badly poisoned}} statuses. | ||
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===Additional Immunities=== | ===Additional Immunities=== | ||
{{ | {{SuperMDType|Grass}} Grass type: Immune to spore moves and the ability {{SuperMD|Effect Spore}}. | ||
{{ | {{SuperMDType|Fire}} Fire type: Immune to the Sea of Fire caused by {{SuperMD|Fire Pledge}} and {{SuperMD|Grass Pledge}}. | ||
{{ | {{SuperMDType|Ghost}} Ghost type: Immune to trapping abilities such as {{SuperMD|Arena Trap}}, {{SuperMD|Shadow Tag}} and {{SuperMD|Magnet Pull}}. | ||
==Special Abilities== | ==Special Abilities== | ||
{{ | {{SuperMDType|Water}} Water type: Can move on the water surface but can't move to certain places. | ||
{{ | {{SuperMDType|Flying}} Flying type: Can move on the water surface or in the air but can't move to certain places. | ||
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</gallery> | </gallery> | ||
--> | --> | ||
==In Other Languages== | ==In Other Languages== | ||
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<references /> | <references /> | ||
[[Category:Gates to Infinity | [[Category:Gates to Infinity Gameplay Elements]] | ||
[[Category:Gates to Infinity Lists]] | [[Category:Gates to Infinity Lists]] |
Latest revision as of 19:55, 14 July 2025
This article is a draft relating to |
Types (Japanese: タイプ) are a game mechanic in Pokémon Super Mystery Dungeon. Each Pokémon has one or two types, and each move (except for Attack and Struggle) has one type.
Types
Type chart
When attacking a Pokémon with a move, the type of the move affects the damage done to the target.
Special Immunities and Resistances
- Super MD Adventure Hints, Pokémon type and status conditions
Additional Immunities
Special Abilities
- Super MD Adventure Hints, Pokémon type and layout in dungeons
In Other Languages
Language | Name | |
---|---|---|
English | Types | |
Japanese | タイプ |
See Also
Abilities • Adventures • Adventure Hints • Alliance • Awakening • Bag • Belly • Breaks • Connection Orb • Controls • Deposit Boxes • Development Oversights • Difficulty (List of Dungeons by Difficulty) • Dungeon Status • Environments • Evolution • Expeditions (List of Expeditions) • Expedition Rank • Fainted Pokémon • Fixed floors • Gender • Helper Pokémon • Jukebox (List of Jukebox Tracks) • Kecleon Shops • Large Pokémon • Main Menu • Mega Evolution • Monster Houses • Motivated Pokémon • Moves (List of Moves) • Move Growth • Personality Test • Pokémon • Pokémon Nexus • Pushing • Saving • Status Conditions • Tactics (List of Tactics) • Title Screen • Traps (List) • Traveling Pokémon • Types • Version Differences • Wonder Mail |