Rescue Team:Weather: Difference between revisions

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The '''Weather''' {{JA|天気||}} is a game mechanic in ''{{RescueTeam|Pokémon Mystery Dungeon: Red and Blue Rescue Team}}''. There are many different types of weather effects that can happen from floor to floor in each {{RescueTeam|Dungeons}}. The weather can be altered through {{RescueTeam|Moves}}, {{RescueTeam|Abilities}}, or {{RescueTeam|Wonder Orbs}}.
{{About|the Game Boy Advance and Nintendo DS release|the Nintendo Switch release|Rescue Team DX:Weather}}
{{For|the lore page|Pkmn:Weather}}
 
The '''Weather''' {{JA|天気||}} is a game mechanic in {{RescueTeamTitle}}. There are many different types of weather effects that can happen from floor to floor in each {{RescueTeam|Dungeon}}s. The weather can be altered through {{RescueTeam|Move}}s, {{RescueTeam|Abilities}}, or {{RescueTeam|Wonder Orb}}s.


==Weather Effects==
==Weather Effects==
* '''{{RescueTeam|Clear}}''': Default weather condition. As long as there is a {{RescueTeam|Pokémon}} on the floor whose special ability is {{RescueTeam|Cloud Nine}} or {{RescueTeam|Air Lock}}, the weather is always clear and cannot be changed.
* '''{{RescueTeam|Clear}}''': Default weather condition. As long as there is a {{RescueTeam|Pokémon}} on the floor whose special ability is {{RescueTeam|Cloud Nine}} or {{RescueTeam|Air Lock}}, the weather is always clear and cannot be changed.
* '''{{RescueTeam|Sunny}}''': Triggered by the move {{RescueTeam|Sunny Day}}, {{RescueTeam|Drought}} (special ability), or a {{RescueTeam|Sunny Orb}}. It strengthens {{RescueTeam|Fire-Type moves}} and weakens {{RescueTeam|Water-Type moves}}.
* '''{{RescueTeam|Cloudy}}''': Damage coming from non-{{RescueTeam|Normal-type}} moves is decreased.
* '''{{RescueTeam|Rain}}''': Triggered by the {{RescueTeam|Rain Dance}}, {{RescueTeam|Drizzle}} (special ability), or a {{RescueTeam|Rainy Orb}}. It strengthens Water-Type moves and weakens Fire-Type moves.
* '''{{RescueTeam|Hail (Weather)|Hail}}''': Triggered by the move {{RescueTeam|Hail}} or a {{RescueTeam|Hail Orb}}. Pokémon who are not {{RescueTeam|Ice-type}} take 5 HP damage every 10 turns. {{RescueTeam|Castform}} turns into an Ice-type Pokémon.
* '''{{RescueTeam|Sandstorm (Weather)}}''': Triggered by the move {{RescueTeam|Sandstorm}}, {{RescueTeam|Sand Stream}} (special ability), or a {{RescueTeam|Sandy Orb}}. Pokémon who are not {{RescueTeam|Rock-Type}}, {{RescueTeam|Steel-Type}}, or {{RescueTeam|Ground-Type}} take 5 {{RescueTeam|HP}} damage every 10 {{RescueTeam|turns}}.
* '''{{RescueTeam|Fog}}''': {{RescueTeam|Electric-type}} moves are weakened significantly. Castform turns into a {{RescueTeam|Water-type}} Pokémon.
* '''Hail''': Triggered by the move {{RescueTeam|Hail}} or a {{RescueTeam|Hail Orb}}. Pokémon who are not {{RescueTeam|Ice-Type}} take 5 HP damage every 10 turns. {{RescueTeam|Castform}} turns into an Ice-type Pokémon.
* '''{{RescueTeam|Rain}}''': Triggered by the {{RescueTeam|Rain Dance}}, {{RescueTeam|Drizzle}} (special ability), or a {{RescueTeam|Rainy Orb}}. It strengthens Water-type moves and weakens Fire-type moves.
* '''{{RescueTeam|Snow}}''': The {{RescueTeam|Movement Speed}} of Ice-Type Pokémon is increased by one. {{RescueTeam|Castform}} turns into an Ice-type Pokémon.
* '''{{RescueTeam|Sandstorm (Weather)|Sandstorm}}''': Triggered by the move {{RescueTeam|Sandstorm}}, {{RescueTeam|Sand Stream}} (special ability), or a {{RescueTeam|Sandy Orb}}. Pokémon who are not {{RescueTeam|Rock-type}}, {{RescueTeam|Steel-type}}, or {{RescueTeam|Ground-type}} take 5 {{RescueTeam|HP}} damage every 10 {{RescueTeam|Turn}}s.
* '''{{RescueTeam|Fog}}''': {{RescueTeam|Electric-Type moves}} are weakened significantly. Castform turns into a Water-Type Pokémon.
* '''{{RescueTeam|Snow}}''': The {{RescueTeam|Movement Speed}} of Ice-type Pokémon is increased by one. {{RescueTeam|Castform}} turns into an Ice-type Pokémon.
* '''{{RescueTeam|Cloudy}}''': Damage coming from non-{{RescueTeam|Normal-Type moves}} is decreased.
* '''{{RescueTeam|Sunny}}''': Triggered by the move {{RescueTeam|Sunny Day}}, {{RescueTeam|Drought}} (special ability), or a {{RescueTeam|Sunny Orb}}. It strengthens {{RescueTeam|Fire-type}} moves and weakens Water-type moves.


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</gallery>
</gallery>
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<!--
==Trivia==
-->
==In Other Languages==
==In Other Languages==
{{In Other Languages
{{In Other Languages
   | en = Weather
   | en   = Weather
   | ja = 天気
   | ja   = 天気
   | fr =  
   | fr   =
   | es =  
  | fr_ca =  
   | de =  
   | es   =
   | it =  
  | es_la =  
   | zh =  
   | de   =  
   | ko =
   | it   =
  | pt    =
  | pt_br =
  | nl    =
  | ru    =
  | ko    =  
   | zh   =  
   | td    =  
}}
}}



Latest revision as of 17:19, 12 July 2025

This Weather page is about the Game Boy Advance and Nintendo DS release. For the Nintendo Switch release, see Rescue Team DX:Weather.
For the lore page, see Pkmn:Weather.

The Weather (Japanese: 天気) is a game mechanic in Game Boy Advance/Nintendo DS Pokémon Mystery Dungeon: Red and Blue Rescue Team. There are many different types of weather effects that can happen from floor to floor in each Dungeons. The weather can be altered through Moves, Abilities, or Wonder Orbs.

Weather Effects

In Other Languages

Language Name
English Weather
Japanese 天気

See Also

References