Draft:Super MD:Type: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
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m (Text replacement - "\{\{GameTitle\|(.*)\|l\|i\}\}" to "{{$1Title}}")
m (Text replacement - "{{TypePKMN|" to "{{SuperMDType|")
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! colspan="18" |Target Type
! colspan="18" |Target Type
|-
|-
!{{TypePKMN|Normal}}
!{{SuperMDType|Normal}}
!{{TypePKMN|Fighting}}
!{{SuperMDType|Fighting}}
!{{TypePKMN|Flying}}
!{{SuperMDType|Flying}}
!{{TypePKMN|Poison}}
!{{SuperMDType|Poison}}
!{{TypePKMN|Ground}}
!{{SuperMDType|Ground}}
!{{TypePKMN|Rock}}
!{{SuperMDType|Rock}}
!{{TypePKMN|Bug}}
!{{SuperMDType|Bug}}
!{{TypePKMN|Ghost}}
!{{SuperMDType|Ghost}}
!{{TypePKMN|Steel}}
!{{SuperMDType|Steel}}
!{{TypePKMN|Fire}}
!{{SuperMDType|Fire}}
!{{TypePKMN|Water}}
!{{SuperMDType|Water}}
!{{TypePKMN|Grass}}
!{{SuperMDType|Grass}}
!{{TypePKMN|Electric}}
!{{SuperMDType|Electric}}
!{{TypePKMN|Psychic}}
!{{SuperMDType|Psychic}}
!{{TypePKMN|Ice}}
!{{SuperMDType|Ice}}
!{{TypePKMN|Dragon}}
!{{SuperMDType|Dragon}}
!{{TypePKMN|Dark}}
!{{SuperMDType|Dark}}
!{{TypePKMN|Fairy}}
!{{SuperMDType|Fairy}}
|-
|-
! rowspan="18" |Attack<br>Type
! rowspan="18" |Attack<br>Type
!{{TypePKMN|Normal}}
!{{SuperMDType|Normal}}
|1x
|1x
|1x
|1x
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|1x
|1x
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|-
!{{TypePKMN|Fighting}}
!{{SuperMDType|Fighting}}
|style="background:#080; color:#FFF" | 2×
|style="background:#080; color:#FFF" | 2×
|1x
|1x
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|style="background:#E00; color:#FFF" | ½×
|style="background:#E00; color:#FFF" | ½×
|-
|-
!{{TypePKMN|Flying}}
!{{SuperMDType|Flying}}
|1x
|1x
|style="background:#080; color:#FFF" | 2×
|style="background:#080; color:#FFF" | 2×
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|1x
|1x
|-
|-
!{{TypePKMN|Poison}}
!{{SuperMDType|Poison}}
|1x
|1x
|1x
|1x
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|style="background:#080; color:#FFF" | 2×
|style="background:#080; color:#FFF" | 2×
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!{{TypePKMN|Ground}}
!{{SuperMDType|Ground}}
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!{{TypePKMN|Rock}}
!{{SuperMDType|Rock}}
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|style="background:#E00; color:#FFF" | ½×
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|1x
|1x
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!{{TypePKMN|Bug}}
!{{SuperMDType|Bug}}
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|1x
|style="background:#E00; color:#FFF" | ½×
|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
|style="background:#E00; color:#FFF" | ½×
|-
|-
!{{TypePKMN|Ghost}}
!{{SuperMDType|Ghost}}
|style="background:#000; color:#FFF" | 0×
|style="background:#000; color:#FFF" | 0×
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!{{TypePKMN|Steel}}
!{{SuperMDType|Steel}}
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|style="background:#080; color:#FFF" | 2×
|style="background:#080; color:#FFF" | 2×
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!{{TypePKMN|Fire}}
!{{SuperMDType|Fire}}
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|1x
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!{{TypePKMN|Water}}
!{{SuperMDType|Water}}
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|1x
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|1x
|1x
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|-
!{{TypePKMN|Grass}}
!{{SuperMDType|Grass}}
|1x
|1x
|1x
|1x
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|1x
|1x
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|-
!{{TypePKMN|Electric}}
!{{SuperMDType|Electric}}
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|1x
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|1x
|1x
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|-
!{{TypePKMN|Psychic}}
!{{SuperMDType|Psychic}}
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|1x
|style="background:#080; color:#FFF" | 2×
|style="background:#080; color:#FFF" | 2×
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|1x
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!{{TypePKMN|Ice}}
!{{SuperMDType|Ice}}
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|1x
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!{{TypePKMN|Dragon}}
!{{SuperMDType|Dragon}}
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|style="background:#000; color:#FFF" | 0×
|style="background:#000; color:#FFF" | 0×
|-
|-
!{{TypePKMN|Dark}}
!{{SuperMDType|Dark}}
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!{{TypePKMN|Fairy}}
!{{SuperMDType|Fairy}}
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==Special Immunities and Resistances==
==Special Immunities and Resistances==


{{TypePKMN|Grass}} Grass type: Won't get the {{SuperMD|Leech Seed}} status and evades powder moves.
{{SuperMDType|Grass}} Grass type: Won't get the {{SuperMD|Leech Seed}} status and evades powder moves.


{{TypePKMN|Fire}} Fire type: Won't get the {{SuperMD|burn}} status and receives less explosion damage.
{{SuperMDType|Fire}} Fire type: Won't get the {{SuperMD|burn}} status and receives less explosion damage.


{{TypePKMN|Electric}} Electric type: Won't get the {{SuperMD|paralysis}} status.
{{SuperMDType|Electric}} Electric type: Won't get the {{SuperMD|paralysis}} status.


{{TypePKMN|Ice}} Ice type: Won't get the {{SuperMD|frozen}} status.
{{SuperMDType|Ice}} Ice type: Won't get the {{SuperMD|frozen}} status.


{{TypePKMN|Poison}} Poison type: Won't get the {{SuperMD|poisoned}} or {{SuperMD|badly poisoned}} statuses.
{{SuperMDType|Poison}} Poison type: Won't get the {{SuperMD|poisoned}} or {{SuperMD|badly poisoned}} statuses.


{{TypePKMN|Ghost}} Ghost type: Won't get the {{SuperMD|stuck}} status.
{{SuperMDType|Ghost}} Ghost type: Won't get the {{SuperMD|stuck}} status.


{{TypePKMN|Steel}} Steel type: Won't get the {{SuperMD|poisoned}} or {{SuperMD|badly poisoned}} statuses.
{{SuperMDType|Steel}} Steel type: Won't get the {{SuperMD|poisoned}} or {{SuperMD|badly poisoned}} statuses.




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===Additional Immunities===
===Additional Immunities===
{{TypePKMN|Grass}} Grass type: Immune to spore moves and the ability {{SuperMD|Effect Spore}}.
{{SuperMDType|Grass}} Grass type: Immune to spore moves and the ability {{SuperMD|Effect Spore}}.


{{TypePKMN|Fire}} Fire type: Immune to the Sea of Fire caused by {{SuperMD|Fire Pledge}} and {{SuperMD|Grass Pledge}}.
{{SuperMDType|Fire}} Fire type: Immune to the Sea of Fire caused by {{SuperMD|Fire Pledge}} and {{SuperMD|Grass Pledge}}.


{{TypePKMN|Ghost}} Ghost type: Immune to trapping abilities such as {{SuperMD|Arena Trap}}, {{SuperMD|Shadow Tag}} and {{SuperMD|Magnet Pull}}.
{{SuperMDType|Ghost}} Ghost type: Immune to trapping abilities such as {{SuperMD|Arena Trap}}, {{SuperMD|Shadow Tag}} and {{SuperMD|Magnet Pull}}.
==Special Abilities==
==Special Abilities==
{{TypePKMN|Water}} Water type: Can move on the water surface but can't move to certain places.
{{SuperMDType|Water}} Water type: Can move on the water surface but can't move to certain places.


{{TypePKMN|Flying}} Flying type: Can move on the water surface or in the air but can't move to certain places.
{{SuperMDType|Flying}} Flying type: Can move on the water surface or in the air but can't move to certain places.





Revision as of 22:20, 13 April 2025

Types (Japanese: タイプ) are a game mechanic in Nintendo 3DS Pokémon Super Mystery Dungeon. Each Pokémon has one or two types, and each move (except for Attack and Struggle) has one type.

Types

Type chart

When attacking a Pokémon with a move, the type of the move affects the damage done to the target.

× Target Type
Normal-type Fighting-type Flying-type Poison-type Ground-type Rock-type Bug-type Ghost-type Steel-type Fire-type Water-type Grass-type Electric-type Psychic-type Ice-type Dragon-type Dark-type Fairy-type
Attack
Type
Normal-type 1x 1x 1x 1x 1x ½× 1x 0x ½× 1x 1x 1x 1x 1x 1x 1x 1x 1x
Fighting-type 1x ½× ½× 1x ½× 1x 1x 1x 1x ½× 1x ½×
Flying-type 1x 1x 1x 1x ½× 1x ½× 1x 1x ½× 1x 1x 1x 1x 1x
Poison-type 1x 1x 1x ½× ½× ½× 1x ½× 1x 1x 1x 1x 1x 1x 1x
Ground-type 1x 1x 1x ½× 1x 1x ½× 1x 1x 1x 1x 1x
Rock-type 1x ½× 1x ½× 1x 1x ½× 1x 1x 1x 1x 1x 1x 1x
Bug-type 1x ½× ½× ½× 1x 1x 1x ½× ½× ½× 1x 1x 1x 1x ½×
Ghost-type 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x ½× 1x
Steel-type 1x 1x 1x 1x 1x 1x 1x ½× ½× ½× 1x ½× 1x 1x 1x
Fire-type 1x 1x 1x 1x 1x ½× 1x ½× ½× 1x 1x ½× 1x 1x
Water-type 1x 1x 1x 1x 1x 1x 1x ½× ½× 1x 1x 1x ½× 1x 1x
Grass-type 1x 1x ½× ½× ½× 1x ½× ½× ½× 1x 1x 1x ½× 1x 1x
Electric-type 1x 1x 1x 1x 1x 1x 1x 1x ½× ½× 1x 1x ½× 1x 1x
Psychic-type 1x 1x 1x 1x 1x 1x ½× 1x 1x 1x 1x ½× 1x 1x 1x
Ice-type 1x 1x 1x 1x 1x 1x ½× ½× ½× 1x 1x ½× 1x 1x
Dragon-type 1x 1x 1x 1x 1x 1x 1x 1x ½× 1x 1x 1x 1x 1x 1x 1x
Dark-type 1x ½× 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x ½× ½×
Fairy-type 1x 1x ½× 1x 1x 1x 1x ½× ½× 1x 1x 1x 1x 1x 1x

Special Immunities and Resistances

Grass-type Grass type: Won't get the Leech Seed status and evades powder moves.

Fire-type Fire type: Won't get the burn status and receives less explosion damage.

Electric-type Electric type: Won't get the paralysis status.

Ice-type Ice type: Won't get the frozen status.

Poison-type Poison type: Won't get the poisoned or badly poisoned statuses.

Ghost-type Ghost type: Won't get the stuck status.

Steel-type Steel type: Won't get the poisoned or badly poisoned statuses.


- Super MD Adventure Hints, Pokémon type and status conditions


Additional Immunities

Grass-type Grass type: Immune to spore moves and the ability Effect Spore.

Fire-type Fire type: Immune to the Sea of Fire caused by Fire Pledge and Grass Pledge.

Ghost-type Ghost type: Immune to trapping abilities such as Arena Trap, Shadow Tag and Magnet Pull.

Special Abilities

Water-type Water type: Can move on the water surface but can't move to certain places.

Flying-type Flying type: Can move on the water surface or in the air but can't move to certain places.


- Super MD Adventure Hints, Pokémon type and layout in dungeons

In Other Languages

Language Name
English Types
Japanese タイプ

See Also