Meta:Origin of Mystery Dungeon Mechanics: Difference between revisions

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{{Anchor|Statue Rewards}}
{{Anchor|Statue Rewards}}
* {{Torneko2PS1Title}} was the first game in the franchise to feature reward statues in the overworld for completing objectives in the game. The feature returned in Red and Blue Rescue Team and Rescue Team DX.{{Confirmed}}
* {{Torneko2PS1Title}} was the first game in the franchise to feature reward statues in the overworld for completing objectives in the game.
* {{Shiren2Title}} was the first Shiren title to feature a statue reward.{{Confirmed}}
* {{RescueTeamTitle}} featured Statue rewards.{{Confirmed}}





Revision as of 14:09, 9 February 2025

The page aims to cover the Origin of Mystery Dungeon Mechanics. It's a work in progress so only posts with Confirmed Icon.png next to them have been properly verified.

Game Mechanics

Adventure Log
For more on adventure logs in Mystery Dungeon titles, see: Adventure Log.


Backtracking


Blank Scroll Selection

Some games allow the player to select a previously read scroll from a list when writing to a blank scroll.

The following are the two earliest known examples from their respective series and are not confirmed to be the earliest yet.


Golden Chambers


Great Halls


Lookalike Items



Monster Houses


Personality Test


Rescues


Shops and Shopkeepers


Statue Rewards


Turn Limits


Upgrade Value Limits


See Also

References