Meta:Origin of Mystery Dungeon Mechanics: Difference between revisions

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{{Anchor|Statue Rewards}}
{{Anchor|Statue Rewards}}
* {{GameTitle|Torneko2PS1|l|i|}} was the first game in the franchise to feature reward statues in the overworld for completing objectives in the game. The feature returned in Red and Blue Rescue Team and Rescue Team DX.
* {{GameTitle|Torneko2PS1|l|i|}} was the first game in the franchise to feature reward statues in the overworld for completing objectives in the game. The feature returned in Red and Blue Rescue Team and Rescue Team DX.{{Confirmed}}





Revision as of 09:20, 1 June 2024

The page aims to cover the Origin of Mystery Dungeon Mechanics. It's a work in progress so only posts with Confirmed Icon.png next to them have been properly verified.

Game Mechanics

Adventure Log
For more on adventure logs in Mystery Dungeon titles, see: Adventure Log.


Backtracking


Golden Chambers


Great Halls


Lookalike Items



Monster Houses


Personality Test
  • The Personality Tests seen at the beginning Pokémon Mystery Dungeon games originated from Chunsoft's game Dragon Quest III.[1] In Mystery Dungeon, a Personality Test first appeared in Red and Blue Rescue Team.Confirmed Icon.png


Rescues


Shops and Shopkeepers
Statue Rewards
  • Template:GameTitle was the first game in the franchise to feature reward statues in the overworld for completing objectives in the game. The feature returned in Red and Blue Rescue Team and Rescue Team DX.Confirmed Icon.png


Wind


See Also

References