Shiren 3 Wii:Dungeon

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This Dungeon page is about the Nintendo Wii release. For the PlayStation Portable release, see Shiren 3 PSP:Dungeon.
For the lore page, see Shiren:Dungeon.

Dungeons (Japanese: ダンジョン) are a type of location in Wii Mystery Dungeon: Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion. The majority of gameplay takes place in dungeons, and as such, most mechanics in the game are essential "Dungeon Mechanics". To understand dungeons, they must first be broken down into their various components.

Dungeon Makeup

Dungeons are made up of 'Floors'. Not to be confused with the 'Ground', which is what the player walks on. Floors are comprised of 'Tiles', which may contain things such as Traps, normal Ground tiles, Special Tiles, Water, Void, and Walls. Every floor of every dungeon is essentially the same size in theory, as they're all contained within an (??? x ???) box with unbreakable walls or barriers around the edges that the player cannot pass through or destroy under any circumstances. Most dungeons don't utilize the entire dungeon space, instead setting up walls around the various rooms that make up the dungeon floor, connected by hallways or pathways that allow players restricted movement through the dungeon floor. While players can use a Pickaxe to break through walls, they're fragile and will break after a handful of uses unless turned into an Adamant Pickaxe by utilizing the Item Transformation mechanic.

Terrain

Each dungeon has its terrain, which will generally encompass whether or not it has water tiles, void tiles, or walls. Not every dungeon contains walls, however, as a select few dungeons contain open-air tiles that monsters or the player may travel across. Some dungeons feature water tiles and if a special Armband is equipped, or if players transform into a {monster, the water can be traversed or even dried out. Usually though, they serve as a place for aquatic monsters to recover HP and will weaken equipment that falls into them, turn Riceballs into Rotten Riceballs, and Monster Meat into Rotten Meat.

Traps

When traversing through dungeons, players may step on and activate hidden Trap tiles, which will harm the player, and in some cases, Adventure Allies and monsters around them.

Special Tiles

Special Tiles will be already visible, such as Anti-Staff Tiles which prevent the user from using Staves while standing on top of them, Spike Floors which will damage the Player Characters who step on them. Not all special tiles are dangerous however, as Stairs, Ice Floors, and Frozen Waterways are harmless special tiles that the player may also interact with.

Monsters

The goal is to travel from room to room, collecting loot from the ground before it's claimed or destroyed by monsters or traps, defeating monsters to level up, and escaping the dungeon, with all Player Characters intact with any remaining loot saved for later, or sold to shops for Gitan. Dungeons will be littered with hostile monsters that will usually attack the player characters on sight, attacking with their special abilities; such as stealing items from, disguising themselves as items, and throwing items at the player among many other things.

Monster Houses

Monster Houses are large, trap-filled rooms full of valuable loot that the player will want to collect, but the most important aspect is to defeat the monsters in the safest manner possible while not setting off the traps that will destroy the loot, drop the player to the next floor, or get defeated in combat.

Some dungeons will feature what's known as "Special Monster House}}s, such as a "Flame Room" or a "Torture Room" which are essentially monster houses that feature monsters of a certain theme. For example, a Flame Room will predominantly feature monsters that breathe fire.

Special Locations

Found throughout dungeons include various other special locations, such as Shops, Vaults, and Item islands. Shops, Vaults, and Item islands are generally not guaranteed to spawn on any particular floor in most cases, and it tends to be more of a luck-of-the-draw sort of situation when players stumble across or access them.

Special Drops

Item Islands and Shops may often contain rare and exclusive items that can't be found anywhere else in the game, or at the very least, anywhere else in that dungeon. For example, the only way to get a Dragon Killer in the Mountain of Water is to stea.... obtain one from a dungeon shop. Other items are awarded for defeating bosses on certain dungeon floors or by utilizing Dragon Orbs.

Dragon Orbs

Dragon Orbs are special orbs that spawn on certain floors of certain dungeons, and when items are offered up to them and a Barrier Scroll is read, it will erect a barrier around them. They may bless the items, transform them, or offer various other beneficial effects, such as creating duplicates of rare herbs offered up to them. Dragon Orbs all belong to the same Elements that each monster in the game has.

Monster Elements

Monsters in Shiren 3 each have a Monster Element, which can usually be determined based on their color. For example, a Mamel is Blue, and will therefore have the Water Element, and benefit from the abilities bestowed by that element, in this case, attacks may be inaccurate. Pressing the ??? button will bring up the grid display, and the monster will have a grid colored to match its element, which can also be used to identify the hard-to-tell ones.

In Other Languages

Language Name
English Dungeons
Japanese ダンジョン

See Also

References