Shiren 3 Wii:Koujinmaru III
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| Koujinmaru III 光陣丸参号 | |||
|---|---|---|---|
| Information | |||
| Entrance Location | Karakuri Mansion | ||
| Total Floor Count | 3 | ||
| Backtracking | |||
| Bring Items In | Yes | ||
| Bring Gitan In | Yes | ||
| Inventory Capacity | 30 | ||
| Levels On Entry | Yes | ||
| Bring Adventure Allies In | 1 | ||
| Rescues | None | ||
| Pre-ID'd Items | |||
| Visibility | Dark | ||
| Shops | |||
| Monster Houses | |||
| Monster Spawn Rate | |||
| The Winds of Kron | 1,000 | ||
| Jizo Statue | |||
| Dragon Orbs | None | ||
| Boss | None | ||
| Navigation | |||
| ← Previous dungeon | Next dungeon → | ||
| Exterior Location Icon's sprite. | Exterior | Interior | Interior Location Icon's sprite. |
This Koujinmaru III page is about the Nintendo Wii release. For the PlayStation Portable release, see Shiren 3 PSP:Koujinmaru III.
For the lore page, see Shiren:Koujinmaru III.
The Koujuinmaru III (Japanese: 光陣丸参号) is a story dungeon in Mystery Dungeon: Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion. Koujinmaru III is an airship captained by Oboro, a ninja who works for the Shogunate. Players must escape after being kidnapped and brought there as prisoners by Oboro. The lower levels of the airship have been turned into a Mystery Dungeon by the Karakuri Mansion. This is a one-time-only dungeon and can't be returned to once cleared.
Monsters
| Model | Monster | Experience | Monster Element | Floors | |
|---|---|---|---|---|---|
| English | Japanese | ||||
| Volt | アンペリウム | 48 | Thunder | 1 - 3 | |
| Death Reaper | 死の使い | 65 | Water | 1 - 3 | |
| Ornate Bird | リップルバード | 75 | Water | 1 - 3 | |
| Shapeshifter | だましカタナ | 40 | Fire | 1 - 3 | |
Items and Gitan
Ground
![]() Herb | |
|---|---|
| English | Japanese |
| Invisible Herb | 消え去り草 |
| Curative Herb | いやし草 |
Spell | |
|---|---|
| English | Japanese |
| Sleep Spell | 睡眠の札 |
| Poison Spell | 毒の札 |
Special Tiles
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Traps
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Background Music
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