Shiren:Item Storage Mechanics
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Item Storage Mechanics differ between games across the Mystery Dungeon: Shiren the Wanderer series. The aim of this page is to document the various differences.
Store Items Inside of Jars
In earlier titles in the series, players are unable to store items inside jars in Warehouses or Storehouses. Items left inside of Jars will be lost if marked with ✗, and preserved if marked with a ✓.
Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber |
Shiren 6 | ||||||||||||||||
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SFC | DS | SP | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | ||||
✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ |
See Also
Shiren the Wanderer Series Gameplay Mechanics | |
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Armband Mechanics • Blast Mechanics • Blessing and Curse Mechanics • Cross-Mixing Mechanics • Decoy Mechanics • Drain-type Monster Mechanics • Fusion Mechanics • Item Storage Mechanics • Ironhead Family Reach • Jar Mechanics • Meat Mechanics • Monster House Mechanics • Monster Level Up Mechanics • Monster Poison Mechanics • Rescue Mechanics • Scroll Mechanics • Trap Mechanics • Water Mechanics |
Cross Series Mechanics in the Mystery Dungeon Franchise | |
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Cross Series Mechanics | Adventure Log • Cross-Series References (References in other media) • Dungeon Tiles • Evolution of: (Dungeon Maps • Thief Dialogue) • Failure Event |