Meta:Interview with Chunsoft Over Development of New N64 Roguelike

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This Q&A was posted to the website rpgfan.com by WooJin Lee on unknown date. The earliest known archive is from September 16, 2000. The page states the last update was October 4, 1999. The original Japanese interview source is unknown, other than it being Famitsu.[1]

Questions and Answers

Famitsu: We've finally seemed to have reached the time for the Shiren series for both the N64 and Gameboy. So I guess its back to crazy developing again! *laughs*.

Chunsoft: *laughs*

Famitsu: Up to now in the Shiren series, we've had things like regular dungeons and trap dungeons, but have there been some type of pattern that these have been following?

Chunsoft: Well, for the Gameboy version of the game, we're limited by the specs of the hardware so it'll mostly be concentrated on the tradational dungeon types, however, with the N64 Version, you can expect more original features to be included.

Famitsu: More Original...is there still a way to make a game like that original?

Chunsoft: Yes, there is.

Famitsu: Though I really think that the genre has reached it's bottleneck *laughs*.

Chunsoft: Yes, well, thats our job *laughs*.

Famitsu: I really can't imagine it.

Chunsoft: Well, even Tolneko 2 had it's own share of Originality.

Famitsu: So there's a challenge in the N64 version of Shiren.

Chunsoft: Yes, you're right. From our point of view, in developing the game so far, it's at about the same level of difficulty as Tolneko 2.

Famitsu: I see. So in a way you're saying that Tolneko 2 is about as good as Shiren will be?

Chunsoft: I guess you can say so, yes.

Famitsu: Now this really makes me curious about the development of Shiren.

Chunsoft: Well, thats a bit *laughs*.

Famitsu: Will it be completely different from the previous games of Shiren?

Chunsoft: No, not at all.

Famitsu: The Characters are the same?

Chunsoft: Characters are the same.

Famitsu: Will it have expansive and trap filled dungeons?

Chunsoft: Well....no.

Famitsu: No Way!! So that's what you've changed. To have a game without any of those.

Chunsoft: None at all. We're thinking of a new factor to become a part of the new game core. I think we can add such dungeons after that *laughs*.

Famitsu: And that's where you come in!

Chunsoft: *laughs*.

Famitsu: Add it in after the core...*sigh*.

Chunsoft: Though it'll be nice if we can add it in.

Famitsu: *laughs* Then how about something that is completely new in the game?

Chunsoft: Hmmm, well about the new game core, unlike the previous game which was filled with various types of dungeons, this time there will be something "Like This".

Famitsu: Hey, did I see you making gestures of 2 different things while you were saying "Like This"?

Chunsoft: Of course not *laughs*!

Famitsu: How about just one thing, it can be anything about the game, just tell me one thing about the game.

Chunsoft: Hmmm....

Famitsu: I mean, whats the big deal?

Chunsoft: I wonder how much I'm allowed to say...

Famitsu: Can't you say something about the game first?

Ao: Hey boss, he's gonna get killed if he says anything.

Famitsu: Ah you weakling. One things is OK. IT'S OK!

Chunsoft: Hmm..Well, in this game, we have something called the Decoy system.

Famitsu: Decoy!? You mean Decoy as in...DECOY?

Chunsoft: Uh huh, correct. And, with that, well, lots of things.

Famitsu: I don't get it at all *laughs*. So Decoys in a dungeon, so are saying that there are decoys set about in a dungeon?

Ao: Boss, calm down.

Famitsu: Coward! You have to take it and make it your own.

Chunsoft: ...that may be possible. And....maybe not *laughs*

Famitsu: ....Umm, you know about interviews?

Ao: Don't take us on a ride

Famitsu: Even if it's nothing important, tell us. Like that comment on the Decoy system.

Ao: All the Shiren fans will start thinking all sorts of stuff just from that comment alone.

Famitsu: Like you know how they'd think Ao?

Ao: ...don't make fun of me.

Famitsu: ....umm getting back on topic. How about a comment on the game?

Chunsoft: Well, it's not about the system but rather a design ...but I wonder if it's ok if I tell this?*laughs*

Famitsu: Of course! We'll forget all about it! Right everyone?

Ao: You're so reckless Boss.

Chunsoft: One of the main points of this version of Shiren is to design a Castle.

Boss,Ao: A Castle!!

Chunsoft: And thats all I can say!!

Boss: ......did we do ok?

Ao: ....so so.

See Also

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Pokémon Mystery Dungeon series 10 questions with Tsunekazu Ishihara Executive Producer of Pokémon Mystery Dungeon: Explorers & DarknessIwata Asks: Pokémon Mystery Dungeon: Gates to InfinityPokémon Donjon Mystère : interview Kunimi Kawamura & Shinichiro TomieWeekly Famitsu - Pokémon Mystery Dungeon: A new worldview
Mystery Dungeon: Shiren the Wanderer series DS Fanboy interview: Shiren the WandererInterview: Shiren the Wanderer and Making It Widely AvailableInterview - This is how Shiren was created!Interview with Chunsoft Over Development of New N64 RoguelikeInterview with Koichi Nakamura, Director, Shiren the Wanderer 3Interview with Spike Chunsoft about rereleasing or remaking Asuka the SwordswomanJoshin Web Shop Interview with Shiren 5 2020 Staff MembersLocalization mysteries revealed in our Mystery Dungeon: Shiren the Wanderer interviewMystery Dungeon: Shiren the Wanderer 2 - How was it made?Mystery Dungeon: Shiren the Wanderer Q&AOctober 20 2000 Interview with FamitsuSEGA Asks: Shiren the WandererShiren 2 interview with FamitsuShiren Exhibition Interview with Kaoru Hasegawa (4Gamer)Shiren Exhibition Interview with Kaoru Hasegawa (Famitsu)Tiny Q&A: Atlus on Shiren the Wanderer's ordeals
Other Mobile Suit Gundam: Mystery Dungeon Interview with Bandai Networks

References