Draft:Shiren 5 Vita:List of Traps

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This Shiren 5 Vita:List of Traps page is about the PlayStation Vita release. For the Nintendo DS release, see Shiren 5 DS:List of Traps. For the Switch/Steam release, see Shiren 5 2020:List of Traps. For the Smartphone release, see Shiren 5 SP:List of Traps.
For the lore page, see Shiren:List of Traps.

Traps in PlayStation Vita Shiren the Wanderer: The Tower of Fortune and the Dice of Fate.

Traps

Here are all the items in this category, in Item Book order:

Sprite Traps In-Game Description Mitigation Usage Tips Finding Tips Additional Notes
English Japanese
Wood Arrow Trap 木の矢のワナ (Does a small amount of damage to you.) Dodger Pot Throw items on these to generate 1 to ~30 arrows from a single trap. Easiest with rocks as they only travel 3 tiles instead of 10, but if the trap is adjacent to a wall, you can do it with other items even if you don't have 10 spaces between you and the trap. Amassing a large number or arrows (say, 3 full stacks) greatly increases your chances of winning a run. (You can also farm arrows from traps + cart monsters by using a Dodger Pot. Farming from cart monsters is faster.) Common. Arrows come out from a 90 degree angle to the way Shiren is facing, passing over the trap location, so they will never hit you if you throw an item onto the trap. Very rarely, you can use this to deliberately hit a monster.
Iron Arrow Trap 鉄の矢のワナ (Does a larger amount of damage to you.) Dodger Pot " " "
Poison Arrow Trap 毒矢のワナ (Does a small amount of damage and poisons you, lowering your strength and speed.) Dodger Pot, Cleansing Bracelet, Antidote Grass, Peach " " "
Log Trap 丸太のワナ (Does a small amount of damage to you and knocks you back up to 10 tiles.) ? Very rarely, you can use these to knock yourself somewhere you want to go, e.g. onto a small 2x2 island. Or you can sometimes hit a monster and move it towards you. " Log comes out the opposite direction from the way Shiren is facing, passing over the trap. It's possible to get into a negative chain reaction when it's against a wall and you are facing away from the wall (e.g. if a Tiger Tosser threw you onto the trap). The log hits you, damages you, knocks you back into the wall which also damages you, you land on the trap again, another log comes and hits you, etc.. It's a race to see which comes first, your death, the trap breaking, or the trap not triggering.
Rockslide Trap 落石のワナ (Does a larger amount of damage to you.) ? No known way to use this to your advantage without Trapper Bracelet Mode. "
Metal Block Trap 鉄塊のワナ (Does a larger amount of damage to you.) ? " "
Explosion Trap 爆発のワナ (Halves your HP, destroys all items on the ground around you, and grills any Onigiri in main inventory.) Anti-Blast (1) rune cuts damage by 50%, Anti-Blast (2) rune cuts damage by 100% If you're not otherwise in danger, you can use this to grill any Onigiri you have into Grilled Onigiri, which provide food value and heal you. Great way to recover Rotten Onigiri into a more useful item. You can also use this to destroy any monsters around you. Taking advantage of this trap is especially easy if you have either the Anti-Blast (1) or Anti-Blast (2) rune on your shield. "
Big Explosion Trap 大爆発のワナ (Reduces you to 1 HP or kills you if you were at 1 HP, destroys all items on the ground, and grills any Onigiri in main inventory.) " " "
Rust Trap サビのワナ (Your sword or shield or both get -1 upgrade points, unless the item was Rustproof.) Rustproof rune, Gold equipment No known way to use this to your advantage without Trapper Bracelet Mode. "
Strip Trap 装備外しのワナ (Removes all equipment, even if cursed.) ? Probably the single most helpful trap. Use it to remove any cursed equipment, then equip every item you own to partially or fully identify those items and use the trap to remove them if they're cursed too. " Beware of using this when you have a torch equipped, as it will destroy the torch.
Trip Trap 転びのワナ (Causes items (up to 4?) to fall out of your inventory, which can break pots.) Balance Staff You could theoretically use this to help you break pots, which is sometimes difficult to do in Hunter Pond. " The Balance Staff has an "evil twin" item, which is the "Nagging Staff". If you have the latter and trip on a Trip Trap, you'll get a long dialog with the Nagging Staff taunting and chastising you.
Decay Trap デロデロのワナ (Onigiri and Peaches in main inventory rot.) Store food in pots, grill Rotten Onigiri No known way to use this to your advantage without Trapper Bracelet Mode. " Will kill you if you're in Onigiri form. Probably helpful against Onigiri-type monsters when in Trapper Bracelet Mode.
Curse Trap たたりのワナ (A random item in main inventory gets cursed or sealed.) Blessed items can often resist being cursed/sealed, put items you really don't want affected into pots In theory, you could use this trap to deliberately seal an item (e.g. seal a Fever Pot so Dirt can't be thrown into it), or to deliberately switch a bracelet between cursed and sealed (so it either can be unequipped or can be used), or to deliberately curse/seal items to bump up your crit rate with a Mojo Bracelet. But there's no known + practical way to use this to your advantage. " Trivia / minor spoiler: the final Statue Cave puzzle relies on switching items between cursed and sealed via Curse Traps. (Even knowing that, it's an incredibly hard puzzle to solve without a walkthrough.)
Spring Trap バネのワナ (Shiren is warped elsewhere on the map.) Steady Shield, Unmoving rune Flee a monster onto this trap to (probably) get much further away. If it doesn't trigger, you still have a turn to trigger it manually via the Feet menu. "
Sleep Trap 睡眠のワナ (Shiren is put to sleep for 5? 10? turns.) Alert Bracelet, some rare runes can reduce effect duration and boost heal while sleeping, Digestiphants can remove your status ailments No known way to use this to your advantage without Trapper Bracelet Mode. "
Blind Trap 目つぶしのワナ (Shiren is blinded for 5? 10? turns.) Eat a Perception Grass while blinded? Digestiphants can remove status ailments. Or just pass turns safely. " "
Shadow Bind Trap 影縫いのワナ (Shiren cannot move for 5 turns, but can take other actions. Trying to move will pass your turn.) Digestiphants can remove status ailments. But this isn't super dangerous, just find other things to do for a few turns. " "
Spin Trap 回転板のワナ (Shiren will be confused for ?10? turns.) Anti-Cnf. Bracelet, projectiles and staves still fire straight while confused, Digestiphant " "
Gauge Blind. Trap ゲージ消失のワナ (Shiren won't be able to see stats like HP, fullness, etc. for many turns.) Digestiphant? " Fairly common in 99F version of Underground Manor.
Onigiri Trap おにぎりのワナ (Shiren will be turned into an Onigiri for ?10? turns.) Onigiri Shield, Anti-Onigiri rune, Digestiphant " You'll often see this one in monster houses, even in the main story dungeons (such as Miracle Tower). While an Onigiri, Shiren can move but can't use items or night abilities, and it's as if your equipment is removed (but it doesn't need to be re-equipped when you turn back into yourself). If you take fire or explosion damage during this time, you're "grilled" and thus insta-killed. Likewise, if you get hit by a Decay Trap, you'll also be insta-killed.
Slow Trap 鈍足のワナ (Shiren is slowed, from Swift to normal status, or normal to Slow status.) Digestiphant, Peach?, Swift Grass, reflected Swift Staff, possibly some talismans thrown at you by Koppas " Common.
Hunger Trap 空腹のワナ (Shiren loses some fullness.) Nirvana Board or Unfamished rune, but they are arguably worse than the trap effects " "
Summon Trap 召喚のワナ (Summons 4 monsters around Shiren.) Strong equipment, emergency items such as Warp Grass, Hide Pot, Fear Scroll, etc. You could theoretically use these traps to create more monsters on the current floor, e.g. if there are monsters that drop good items or are otherwise useful, or if you just want more experience. You are almost guaranteed to hit one of these while working through the required dungeons for platinum trophy.
Monster Trap モンスターのワナ (Transforms all items in the same room into monsters.) Don't leave valuables on the ground if you don't need to, Collection Scroll? You could theoretically use these traps to create more monsters out of junk items, e.g. if there are monsters that drop good items or are otherwise useful, or if you just want more experience. (E.g. throw a bunch of rocks all around the room, but far away from the trap, then trigger the trap.) "
Rage Trap イカリのワナ (Gives Enranged status to all monsters in the current room, increasing their attack power.) Strong equipment, emergency items such as Warp Grass, Hide Pot, Fear Scroll, etc. No known way to use this to your advantage without Trapper Bracelet Mode. "
Cure Monster Trap 魔物活性化のワナ (Cures HP + status ailments of all monsters on the floor.) " You could theoretically use these traps to make dangerous sleeping monsters move. (E.g., if a hallway you need to use is blocked by a sleeping Naptapir that you can't otherwise deal with, you could use this trap to wake it up and hope it goes somewhere else.) " Definitely wakes up any monsters that were sleeping anywhere on the floor.
Multiplication Trap ワナ増えのワナ (Makes more invisible traps across the entire floor.) Perception Grass, or swing your weapon over every room tile if you're worried about it No known way to use this to your advantage without Trapper Bracelet Mode. " Similar to the Trap Scroll and Trap Bracelet. Traps made adhere to normal invisible trap placement rules: never in shops, hallways, or on the entrance tiles of any room. (If you dig your own entrance to a room, it's unknown if that entrance tile can get a newly added invisible trap or not.)
Time Switch Trap 昼夜逆転のワナ (Switches between day and night.) ? You can use this trap to immediately switch between day and night, and without a light source (unlike the Night-Day Scroll). Trigger this when surrounded and all the monsters will disappear and the floor will be randomly repopulated with monsters. Explore dungeons with both day and night, especially Old Road, Lost Well and Destiny's Descent. Similar to the Night-Day Scroll. Tends to disappear after being used once or twice.
Pit Trap 落し穴のワナ (Drops you to the next floor.) I don't think Steady Shield / Unmoving rune works, but worth testing again You can use this trap to go to the next floor, taking a small amount of damage along the way (~7 HP). Very useful if you need to get out of a bad situation, or just if you want to go to the next floor without returning to the stairs to save on fullness. Common, but you can also create these yourself by breaking a Black Hole Pot. Black Hole Pots are amazingly useful because you can take them into shops and break them there to create Pit Traps inside the shop. Then you can sell everything you own, then steal back any and all items you want from the shop, and escape to the next floor without ever raising the thief alarm. Likewise, when in Trapper Bracelet Mode, save Pit Traps for shops or other emergency situations.
Floor Warp Trap フロア移動のワナ (Warps you forward 3 floors.) " You could theoretically use this in the same ways as a Pit Trap (e.g. to escape a bad situation or to steal without raising the alarm), but the penalty of moving forward multiple floors is more severe. You could theoretically use many of these traps to skip forward through a difficult dungeon as fast as possible. Found in challenging optional dungeons such as Destiny's Descent, especially on deeper floors.
Stairs? Trap 階段のワナ (Trap icon looks like the staircase. Has multiple possible bad effects.) Shoot a monster with a Transient Staff to identify the real staircase, use Stairlight at night, or the usual methods like Trap Deletion Scroll / Staff No known way to use this to your advantage without Trapper Bracelet Mode. "
Duelist Trap 決闘のワナ (Triggers on monsters not Shiren, causing them to gain Dueling status for ?10? turns.) N/A There is no known bad effect from this "trap". In a monster steps on this trap, it temporarily gains "Dueling" status, and if you kill it in this state, it may drop a monster license for that kind of monster. See Gen's Turf for details on monster licenses. Found in Gen's Turf. Monster licenses are a major gameplay change, allowing you to take advantage of monsters in new ways. They're the closest thing in Shiren 5 to monster meat in Shiren 1.
Point Switch ポイントスイッチ (Adds points to your Points Card if you have it with you.) N/A There is no known bad effect from this "trap". If you have your Points Card in main inventory and it's not sealed, stepping on this "trap" will add points to your card. The number of points added is a function of what dungeon you're in and what floor you're on. (Minimum ?10? on Destiny Trail floor 1, maximum of 220 reported on Lost Well 99F.) You can then spend your points at the Points Shop in Nekomaneki Village for various items such as Blank Scrolls. Common in dungeons that let you take items in, such as the Tower of Fortune. You get no points for stepping on Points Traps if you don't have your Points Card with you. They always trigger and always disappear after the first time they trigger. You seem to get double points if the Points Card is blessed, but the blessing disappears quickly so there's no point in trying to keep it blessed. Warning! If the game ever crashes (which does happen from time to time), you will lose all unspent points on your Points Card, even if you weren't carrying the Points Card with you! Spend your points and/or backup your game.

See Also

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References