Draft:Shiren 3 Wii:Yotsume Rock
This article is a draft relating to |
Shiren 3 Wii:Yotsume Rock | |||
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Information | |||
Entrance Location | |||
Total Floor Count | |||
Backtracking | |||
Bring Items In | |||
Bring Gitan In | |||
Inventory Capacity | |||
Levels On Entry | |||
Bring Adventure Allies In | |||
Rescues | |||
Pre-ID'd Items | |||
Visibility | |||
Shops | |||
Monster Houses | |||
Monster Spawn Rate | |||
The Winds of Kron | |||
Jizo Statue | |||
Dragon Orbs | |||
Boss |
Yotsume Rock (Japanese: 四つ目岩) is a location in Mystery Dungeon: Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion. It is the secret entrance to the fabled Karakuri Mansion (Japanese: からくり屋敷). To gain entrance to the Mansion, the person wishing to gain entrance must first defeat the 4 Hourai Guardians: Centipede, Eagle, Catfish and Tengu and collect the 4 Hourai orbs and insert them into Yotsume Rock.
Story appearances
On your first visit to the Yotsume Rock, you will face off against 2 bosses. Karaluri Ah and Karakuri Unh. After defeating the boss the gate to Karakuri Mansion will open, however, Shiren the Wanderer and Koppa will be sent to another location which can be quickly discerned as the past. Tsuru Hillside (Yosume Rock) is where we start, from here head through Ochimizu Pass to reach the village and figure out what is going on.
Map differences between time periods
Gallery