Shiren 3 Wii:Koujinmaru III

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Koujinmaru III
光陣丸参号
Story Dungeon
Information
Entrance Location Karakuri Mansion
Total Floor Count 3
Backtracking
Bring Items In Yes
Bring Gitan In Yes
Inventory Capacity 30
Levels On Entry Yes
Bring Adventure Allies In 1
Rescues None
Pre-ID'd Items
Visibility Dark
Shops
Monster Houses
Monster Spawn Rate
The Winds of Kron 1,000
Jizo Statue
Dragon Orbs None
Boss None
Navigation
← Previous dungeon Next dungeon →
Exterior Location Icon's sprite. Exterior Interior Interior Location Icon's sprite.
This Koujinmaru III page is about the Nintendo Wii release. For the PlayStation Portable release, see Shiren 3 PSP:Koujinmaru III.
For the lore page, see Shiren:Koujinmaru III.

The Koujuinmaru III (Japanese: 光陣丸参号) is a story dungeon in Wii Mystery Dungeon: Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion. Koujinmaru III is an airship captained by Oboro, a ninja who works for the Shogunate. Players must escape after being kidnapped and brought there as prisoners by Oboro. The lower levels of the airship have been turned into a Mystery Dungeon by the Karakuri Mansion. This is a one-time-only dungeon and can't be returned to once cleared.

Monsters

ModelMonsterExperienceMonster ElementFloors
EnglishJapanese
Volt's model.Voltアンペリウム48Thunder1 - 3
Death Reaper's model.Death Reaper死の使い65Water1 - 3
Ornate Bird's model.Ornate Birdリップルバード75Water1 - 3
Shapeshifter's model.Shapeshifterだましカタナ40Fire1 - 3

Items and Gitan

Ground

Riceball's sprite.
Riceball
EnglishJapanese
Riceballおにぎり
Herb's sprite.
Herb
EnglishJapanese
Invisible Herb消え去り草
Curative Herbいやし草
Spell's sprite.
Spell
EnglishJapanese
Sleep Spell睡眠の札
Poison Spell毒の札

Special Tiles

Traps

Background Music

In Other Languages

Language Name
English Koujinmaru III
Japanese 光陣丸参号

See Also

References

  • [1] Dungeon information taken from Echeclus11's GameFAQ's FAQ. (Used with permission.)
  • [2] Data via Akurasu.net.
  • [3] Some info.
  • [4] Dungeon info.