Shiren:Trap Mechanics
Jump to navigation
Jump to search
This article is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
Trap Mechanics differ between games across the Shiren the Wanderer series. The aim of this page is to document the various differences.
Are Traps Activated By Items?
Using this gameplay element, Poison Arrows can be generated using a Poison Arrow Trap. This doesn't apply to Tower of Slumber.
Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber |
Shiren 6 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SFC | DS | SP | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | ||||
✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✓ | ✓ | ✓ | ✗ |
See Also
Shiren the Wanderer Series Gameplay Mechanics | |
---|---|
Armband Mechanics • Blast Mechanics • Blessing and Curse Mechanics • Cross-Mixing Mechanics • Decoy Mechanics • Drain-type Monster Mechanics • Fusion Mechanics • Item Storage Mechanics • Ironhead Family Reach • Jar Mechanics • Meat Mechanics • Monster House Mechanics • Monster Level Up Mechanics • Monster Poison Mechanics • Rescue Mechanics • Scroll Mechanics • Trap Mechanics • Water Mechanics |
Cross Series Mechanics in the Mystery Dungeon Franchise | |
---|---|
Cross Series Mechanics | Adventure Log • Cross-Series References (References in other media) • Dungeon Tiles • Evolution of: (Dungeon Maps • Thief Dialogue) • Failure Event |