Shiren 6:Waterway: Difference between revisions
N. Harmonik (talk | contribs) m (Text replacement - ". ↵" to ". ") |
m (Text replacement - "<!--↵==Trivia==↵* ↵↵-->↵" to "") |
||
Line 12: | Line 12: | ||
--> | --> | ||
==In Other Languages== | ==In Other Languages== |
Revision as of 06:22, 9 July 2025
Waterways (Japanese: ???) are a dungeon mechanic in /
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island.
Waterways are rivers that pass through the floor of a dungeon, transporting 1-tile rafts on a current. The rafts may have items on them, and items may stand on them. Shiren can also stand on the them to transport Shiren to a different location, or to use them as bridges to reach the other side of a room. When the raft reaches the end of the waterway, it gets sucked in by a whirlpool, and spits it out at the whirlpool at the beginning of the waterway. When this happens, the raft may also have an item even if it didn't before. Items that fall in the water will be transported by the current, even without a raft. Trying to place a Trap on a Waterway raft makes the Trap disappear.
In Other Languages
Language | Name | |
---|---|---|
English | Waterways |
See Also
Achievements (Achievements List • Rewards List) • Adventure Logs • Adventures • Aid Points (Obtainable From Items) • Behemoths (List) • Blessings • Bouncy Walls • Buried Items • Cannons (List) • Cross-Mixing • Curses • Discounts • Dungeon Stores • Fever Time (List) • Floors • Gear Rack • Gitan • Handy Dash • Hidden Passages • Hidden Routes • Kron's Challenge • Maze Rooms |