Draft:Gates:Type: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
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! colspan="17" |Target Type
! colspan="17" |Target Type
|-
|-
!{{TypePKMN|Normal}}
!{{GatesToInfinityType|Normal}}
!{{TypePKMN|Fighting}}
!{{GatesToInfinityType|Fighting}}
!{{TypePKMN|Flying}}
!{{GatesToInfinityType|Flying}}
!{{TypePKMN|Poison}}
!{{GatesToInfinityType|Poison}}
!{{TypePKMN|Ground}}
!{{GatesToInfinityType|Ground}}
!{{TypePKMN|Rock}}
!{{GatesToInfinityType|Rock}}
!{{TypePKMN|Bug}}
!{{GatesToInfinityType|Bug}}
!{{TypePKMN|Ghost}}
!{{GatesToInfinityType|Ghost}}
!{{TypePKMN|Steel}}
!{{GatesToInfinityType|Steel}}
!{{TypePKMN|Fire}}
!{{GatesToInfinityType|Fire}}
!{{TypePKMN|Water}}
!{{GatesToInfinityType|Water}}
!{{TypePKMN|Grass}}
!{{GatesToInfinityType|Grass}}
!{{TypePKMN|Electric}}
!{{GatesToInfinityType|Electric}}
!{{TypePKMN|Psychic}}
!{{GatesToInfinityType|Psychic}}
!{{TypePKMN|Ice}}
!{{GatesToInfinityType|Ice}}
!{{TypePKMN|Dragon}}
!{{GatesToInfinityType|Dragon}}
!{{TypePKMN|Dark}}
!{{GatesToInfinityType|Dark}}
|-
|-
! rowspan="17" |Attack<br>Type
! rowspan="17" |Attack<br>Type
!{{TypePKMN|Normal}}
!{{GatesToInfinityType|Normal}}
|1x
|1x
|1x
|1x
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|1x
|1x
|-
|-
!{{TypePKMN|Fighting}}
!{{GatesToInfinityType|Fighting}}
|style="background:#080; color:#FFF" | 2×
|style="background:#080; color:#FFF" | 2×
|1x
|1x
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|style="background:#080; color:#FFF" | 2×
|style="background:#080; color:#FFF" | 2×
|-
|-
!{{TypePKMN|Flying}}
!{{GatesToInfinityType|Flying}}
|1x
|1x
|style="background:#080; color:#FFF" | 2×
|style="background:#080; color:#FFF" | 2×
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|1x
|1x
|-
|-
!{{TypePKMN|Poison}}
!{{GatesToInfinityType|Poison}}
|1x
|1x
|1x
|1x
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|1x
|1x
|-
|-
!{{TypePKMN|Ground}}
!{{GatesToInfinityType|Ground}}
|1x
|1x
|1x
|1x
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|1x
|1x
|-
|-
!{{TypePKMN|Rock}}
!{{GatesToInfinityType|Rock}}
|1x
|1x
|style="background:#E00; color:#FFF" | ½×
|style="background:#E00; color:#FFF" | ½×
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|1x
|1x
|-
|-
!{{TypePKMN|Bug}}
!{{GatesToInfinityType|Bug}}
|1x
|1x
|style="background:#E00; color:#FFF" | ½×
|style="background:#E00; color:#FFF" | ½×
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|style="background:#080; color:#FFF" | 2×
|style="background:#080; color:#FFF" | 2×
|-
|-
!{{TypePKMN|Ghost}}
!{{GatesToInfinityType|Ghost}}
|style="background:#000; color:#FFF" | 0×
|style="background:#000; color:#FFF" | 0×
|1x
|1x
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|style="background:#E00; color:#FFF" | ½×
|style="background:#E00; color:#FFF" | ½×
|-
|-
!{{TypePKMN|Steel}}
!{{GatesToInfinityType|Steel}}
|1x
|1x
|1x
|1x
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|1x
|1x
|-
|-
!{{TypePKMN|Fire}}
!{{GatesToInfinityType|Fire}}
|1x
|1x
|1x
|1x
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|1x
|1x
|-
|-
!{{TypePKMN|Water}}
!{{GatesToInfinityType|Water}}
|1x
|1x
|1x
|1x
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|1x
|1x
|-
|-
!{{TypePKMN|Grass}}
!{{GatesToInfinityType|Grass}}
|1x
|1x
|1x
|1x
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|1x
|1x
|-
|-
!{{TypePKMN|Electric}}
!{{GatesToInfinityType|Electric}}
|1x
|1x
|1x
|1x
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|1x
|1x
|-
|-
!{{TypePKMN|Psychic}}
!{{GatesToInfinityType|Psychic}}
|1x
|1x
|style="background:#080; color:#FFF" | 2×
|style="background:#080; color:#FFF" | 2×
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|style="background:#000; color:#FFF" | 0×
|style="background:#000; color:#FFF" | 0×
|-
|-
!{{TypePKMN|Ice}}
!{{GatesToInfinityType|Ice}}
|1x
|1x
|1x
|1x
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|1x
|1x
|-
|-
!{{TypePKMN|Dragon}}
!{{GatesToInfinityType|Dragon}}
|1x
|1x
|1x
|1x
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|1x
|1x
|-
|-
!{{TypePKMN|Dark}}
!{{GatesToInfinityType|Dark}}
|1x
|1x
|style="background:#E00; color:#FFF" | ½×
|style="background:#E00; color:#FFF" | ½×

Revision as of 21:16, 2 July 2025

For the lore page, see Pkmn:Type.

Types (Japanese: タイプ) are a game mechanic in Nintendo 3DS Pokémon Mystery Dungeon: Gates to Infinity. Each Pokémon has one or two types, and each move (except for Attack and Struggle) has one type.

Types

Type chart

When attacking a Pokémon with a move, the type of the move affects the damage done to the target.

× Target Type
Normal-type Fighting-type Flying-type Poison-type Ground-type Rock-type Bug-type Ghost-type Steel-type Fire-type Water-type Grass-type Electric-type Psychic-type Ice-type Dragon-type Dark-type
Attack
Type
Normal-type 1x 1x 1x 1x 1x ½× 1x 0x ½× 1x 1x 1x 1x 1x 1x 1x 1x
Fighting-type 1x ½× ½× 1x ½× 1x 1x 1x 1x ½× 1x
Flying-type 1x 1x 1x 1x ½× 1x ½× 1x 1x ½× 1x 1x 1x 1x
Poison-type 1x 1x 1x ½× ½× ½× 1x ½× 1x 1x 1x 1x 1x 1x 1x
Ground-type 1x 1x 1x ½× 1x 1x ½× 1x 1x 1x 1x
Rock-type 1x ½× 1x ½× 1x 1x ½× 1x 1x 1x 1x 1x 1x
Bug-type 1x ½× ½× ½× 1x 1x 1x ½× ½× ½× 1x 1x 1x 1x
Ghost-type 1x 1x 1x 1x 1x 1x ½× 1x 1x 1x 1x 1x 1x ½×
Steel-type 1x 1x 1x 1x 1x 1x 1x ½× ½× ½× 1x ½× 1x 1x 1x
Fire-type 1x 1x 1x 1x 1x ½× 1x ½× ½× 1x 1x ½× 1x
Water-type 1x 1x 1x 1x 1x 1x 1x ½× ½× 1x 1x 1x ½× 1x
Grass-type 1x 1x ½× ½× ½× 1x ½× ½× ½× 1x 1x 1x ½× 1x
Electric-type 1x 1x 1x 1x 1x 1x 1x 1x ½× ½× 1x 1x ½× 1x
Psychic-type 1x 1x 1x 1x 1x 1x ½× 1x 1x 1x 1x ½× 1x 1x
Ice-type 1x 1x 1x 1x 1x 1x ½× ½× ½× 1x 1x ½× 1x
Dragon-type 1x 1x 1x 1x 1x 1x 1x 1x ½× 1x 1x 1x 1x 1x 1x 1x
Dark-type 1x ½× 1x 1x 1x 1x 1x ½× 1x 1x 1x 1x 1x 1x ½×

Damage multiplier

Special Resistances

Special Abilities

In Other Languages

Language Name
English Types
Japanese タイプ

See Also

References