Gates:Abilities
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For a full list of abilities, see Gates:List of Abilities.
For the lore page, see Pkmn:Ability.
| There is unused content related to this topic. See Gates:Unused Abilities for more information. |
Abilities (Japanese: 特性, Ability) are a game mechanic in Pokémon Mystery Dungeon: Gates to Infinity. They give Pokémon further powers beyond those of Moves, such as inflicting a Status Condition, reducing or increasing damage dealt by moves, or restoring HP in certain situations. Abilities are determined by the species of the Pokémon. While some Pokémon species have two Abilities instead of just one, a single Pokémon can't have both at the same time. A Pokémon with two possible abilities can't swap between the two. Abilities can temporarily change while in a dungeon, even including abilities that the Pokémon wouldn't otherwise be able to have. For a full list of Abilities, organized alphabetically, see: List of Abilities.
See Also
| Abilities (List) • Adventures • Bag • Body Size • Challenge Board • Companion Mode • Controls • Deposit Box • Detours • Downloadable Content • Dungeon Status (List) • Evolution (Devolution • Evolution Requirements) • Fixed floors • Gender • Gridless Floors • Jobs • Kecleon Shops • Magnagates • Main Menu • Monster Houses • Moves (List) • Move Growth • Mysteriosity • Paradise Rank • Pokémon (List) • Recruiting (List) • Saving and Quick Saving • Special Tiles (List) • Species Selection • Status Conditions (List) • Strange Power • Tactics • Team Attack • Team Skills (List) • Title Screen • Traps (List) • Types • V-Wave • Wonder Mail |
References
