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'''Special Tiles''' {{JA|特殊なゆか|Tokushuna yuka|}} in {{GatesToInfinityTitle}} are parts of a {{Gates|dungeon}}'s floor that give additional effects to the {{Gates|Pokémon}} that stand on them. They can be found inside some {{Gates|Detours}}, but they can also be spread all over otherwise normal rooms as a result of a {{Gates|Mysteriosity}} effect. Each type of special tile has a different effect.
'''Special Tiles''' {{JA|特殊なゆか|Tokushuna yuka|}} in {{GatesToInfinityTitle}} are parts of a {{Gates|dungeon}}'s floor that give additional effects to the {{Gates|Pokémon}} that stand on them. They can be found inside some {{Gates|Detours}}, but they can also be spread all over otherwise normal rooms as a result of a {{Gates|Mysteriosity}} distortion. Each type of Special Tile has a different effect.


Special tiles don't have names in-game, and their only description is given as a hint the first time each of them is found. To know what a special tile does while playing the game, the player needs to remember what it looks like, or try it and see what the message log says about its effect.
Special tiles don't have names in-game, and their only description is given as a hint the first time each of them is found. To know what a special tile does while playing the game, the player needs to remember what it looks like, or try it and see what the message log says about its effect.

Revision as of 10:04, 30 November 2024

Special Tiles (Japanese: 特殊なゆか) in Nintendo 3DS Pokémon Mystery Dungeon: Gates to Infinity are parts of a dungeon's floor that give additional effects to the Pokémon that stand on them. They can be found inside some Detours, but they can also be spread all over otherwise normal rooms as a result of a Mysteriosity distortion. Each type of Special Tile has a different effect.

Special tiles don't have names in-game, and their only description is given as a hint the first time each of them is found. To know what a special tile does while playing the game, the player needs to remember what it looks like, or try it and see what the message log says about its effect.

The English names for the tiles used on this wiki come from the unused debug menus of the game. Japanese names are unknown, so names from the debug files are used instead.

Special Tiles

Media Special tile Adventure Hint explanation
English Debug
Multi-Attack Tile(SN) PANEL_RENPATSU While standing on this tile, you can use a move [Data needed] times in a row in one turn!
The move's PP will be reduced as if you used it [Data needed] times.
(Enemies can take advantage of this tile, too, so be careful!)
Dodge Tile(SN) PANEL_KAWASHI While on this tile, you can dodge moves more easily!
(Enemies can take advantage of this tile, too, so be careful!)
Status Protect Tile(SN) PANEL_SHINPI While on this tile, bad statuses won't affect you!
(Enemies can take advantage of this tile, too, so be careful!)
Pass-through Tile(SN) PANEL_KANTSUU Throw items while on this tile, and they will go through both enemies and walls, continuing on forever!
Taunt Tile(SN) PANEL_CHOUHATSU While on this tile, you can't use status moves.
However, your damaging attacks will become more powerful.
(Enemies can take advantage of this tile, too, so be careful!)
Weight Tile(SN) PANEL_TAIJUU The heavier the Pokémon on this tile is,

the better chance it will have at landing critical hits when attacking an enemy! (Enemies can take advantage of this tile, too, so be careful!)


In Other Languages

Language Name
English Special Tiles
Japanese 特殊なゆか

See Also

References

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