Draft:Gates:Type: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
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m (Text replacement - "}}↵'''" to "}} '''")
(Added type matchups to the Type Chart that correlate with Gen V/GTI type matchups.)
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! rowspan="17" |Attack<br>Type
! rowspan="17" |Attack<br>Type
!{{TypePKMN|Normal}}
!{{TypePKMN|Normal}}
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#000; color:#FFF" | 0x
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|style="background:#E00; color:#FFF" | ½×
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!{{TypePKMN|Fighting}}
!{{TypePKMN|Fighting}}
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|style="background:#080; color:#FFF" | 2×
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|style="background:#080; color:#FFF" | 2×
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#000; color:#FFF" | 0×
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#080; color:#FFF" | 2×
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|1x
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|style="background:#080; color:#FFF" | 2×
|-
|-
!{{TypePKMN|Flying}}
!{{TypePKMN|Flying}}
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#080; color:#FFF" | 2×
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|1x
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|style="background:#080; color:#FFF" | 2×
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|1x
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|1x
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|-
!{{TypePKMN|Poison}}
!{{TypePKMN|Poison}}
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|1x
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#000; color:#FFF" | 0×
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|1x
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|1x
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|1x
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|-
!{{TypePKMN|Ground}}
!{{TypePKMN|Ground}}
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|1x
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|1x
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|style="background:#000; color:#FFF" | 0×
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|style="background:#080; color:#FFF" | 2×
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|1x
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|style="background:#080; color:#FFF" | 2×
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|style="background:#080; color:#FFF" | 2×
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|style="background:#080; color:#FFF" | 2×
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|1x
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|1x
|-
|-
!{{TypePKMN|Rock}}
!{{TypePKMN|Rock}}
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#080; color:#FFF" | 2×
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|-
!{{TypePKMN|Bug}}
!{{TypePKMN|Bug}}
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|style="background:#080; color:#FFF" | 2×
|-
|-
!{{TypePKMN|Ghost}}
!{{TypePKMN|Ghost}}
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|style="background:#000; color:#FFF" | 0×
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|1x
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|1x
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|1x
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|1x
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|1x
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|1x
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|style="background:#080; color:#FFF" | 2×
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|1x
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|1x
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
|-
|-
!{{TypePKMN|Steel}}
!{{TypePKMN|Steel}}
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|1x
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|1x
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|1x
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|1x
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
|-
|-
!{{TypePKMN|Fire}}
!{{TypePKMN|Fire}}
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|1x
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|1x
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|1x
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#080; color:#FFF" | 2×
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|1x
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|style="background:#080; color:#FFF" | 2×
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|style="background:#080; color:#FFF" | 2×
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|style="background:#E00; color:#FFF" | ½×
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|1x
|-
|-
!{{TypePKMN|Water}}
!{{TypePKMN|Water}}
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|1x
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|1x
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|1x
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|1x
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|style="background:#080; color:#FFF" | 2×
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|1x
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|style="background:#080; color:#FFF" | 2×
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|1x
|-
|-
!{{TypePKMN|Grass}}
!{{TypePKMN|Grass}}
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#080; color:#FFF" | 2×
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|style="background:#080; color:#FFF" | 2×
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#080; color:#FFF" | 2×
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|1x
|-
|-
!{{TypePKMN|Electric}}
!{{TypePKMN|Electric}}
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|1x
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|style="background:#000; color:#FFF" | 0×
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|1x
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|1x
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|1x
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|1x
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|1x
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|style="background:#080; color:#FFF" | 2×
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|1x
|-
|-
!{{TypePKMN|Psychic}}
!{{TypePKMN|Psychic}}
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|1x
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|1x
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|style="background:#000; color:#FFF" | 0×
|-
|-
!{{TypePKMN|Ice}}
!{{TypePKMN|Ice}}
|
|1x
|
|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|style="background:#080; color:#FFF" | 2×
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|1x
|-
|-
!{{TypePKMN|Dragon}}
!{{TypePKMN|Dragon}}
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|1x
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|1x
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|1x
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|1x
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|1x
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|1x
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|1x
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|1x
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|1x
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|1x
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
|-
|-
!{{TypePKMN|Dark}}
!{{TypePKMN|Dark}}
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|1x
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|1x
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|1x
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|1x
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|1x
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|style="background:#080; color:#FFF" | 2×
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|style="background:#E00; color:#FFF" | ½×
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|1x
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|1x
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|1x
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|1x
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|style="background:#080; color:#FFF" | 2×
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|1x
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|1x
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|style="background:#E00; color:#FFF" | ½×
|}
|}


==Damage multiplier==
==Damage multiplier==
==Special Resistances==
==Special Abilities==


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Revision as of 21:53, 21 January 2024

Types (Japanese: タイプ) are a game mechanic in Pokémon Mystery Dungeon: Gates to Infinity. Each Pokémon has one or two types, and each move (except for Attack and Struggle) has one type.

Types

Type chart

When attacking a Pokémon with a move, the type of the move affects the damage done to the target.

× Target Type
Normal-type Fighting-type Flying-type Poison-type Ground-type Rock-type Bug-type Ghost-type Steel-type Fire-type Water-type Grass-type Electric-type Psychic-type Ice-type Dragon-type Dark-type
Attack
Type
Normal-type 1x 1x 1x 1x 1x ½× 1x 0x ½× 1x 1x 1x 1x 1x 1x 1x 1x
Fighting-type 1x ½× ½× 1x ½× 1x 1x 1x 1x ½× 1x
Flying-type 1x 1x 1x 1x ½× 1x ½× 1x 1x ½× 1x 1x 1x 1x
Poison-type 1x 1x 1x ½× ½× ½× 1x ½× 1x 1x 1x 1x 1x 1x 1x
Ground-type 1x 1x 1x ½× 1x 1x ½× 1x 1x 1x 1x
Rock-type 1x ½× 1x ½× 1x 1x ½× 1x 1x 1x 1x 1x 1x
Bug-type 1x ½× ½× ½× 1x 1x 1x ½× ½× ½× 1x 1x 1x 1x
Ghost-type 1x 1x 1x 1x 1x 1x ½× 1x 1x 1x 1x 1x 1x ½×
Steel-type 1x 1x 1x 1x 1x 1x 1x ½× ½× ½× 1x ½× 1x 1x 1x
Fire-type 1x 1x 1x 1x 1x ½× 1x ½× ½× 1x 1x ½× 1x
Water-type 1x 1x 1x 1x 1x 1x 1x ½× ½× 1x 1x 1x ½× 1x
Grass-type 1x 1x ½× ½× ½× 1x ½× ½× ½× 1x 1x 1x ½× 1x
Electric-type 1x 1x 1x 1x 1x 1x 1x 1x ½× ½× 1x 1x ½× 1x
Psychic-type 1x 1x 1x 1x 1x 1x ½× 1x 1x 1x 1x ½× 1x 1x
Ice-type 1x 1x 1x 1x 1x 1x ½× ½× ½× 1x 1x ½× 1x
Dragon-type 1x 1x 1x 1x 1x 1x 1x 1x ½× 1x 1x 1x 1x 1x 1x 1x
Dark-type 1x ½× 1x 1x 1x 1x 1x ½× 1x 1x 1x 1x 1x 1x ½×

Damage multiplier

Special Resistances

Special Abilities

In Other Languages

Language Name
English Types

See Also

References