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{{Gates to Infinity Draft}} | {{Gates to Infinity Draft}} | ||
'''Types''' {{JA|タイプ| | {{For|the lore page|Pkmn:Type}} | ||
'''Types''' {{JA|タイプ|Taipu}} are a game mechanic in {{GatesToInfinityTitle}}. Each {{Gates|Pokémon}} has one or two types, and each move (except for {{Gates|Attack (move)|Attack}} and {{Gates|Struggle}}) has one type. | |||
==Types== | ==Types== | ||
===Type chart=== | ===Type chart=== | ||
When attacking a Pokémon with a move, the type of the move affects the damage done to the target. | When attacking a Pokémon with a move, the type of the move affects the damage done to the target. | ||
{| class=" | {| class="wikitable"" style="text-align:center; margin:auto" | ||
! colspan="2" rowspan="2" |<big>×</big> | ! colspan="2" rowspan="2" |<big>×</big> | ||
! colspan="17" |Target Type | ! colspan="17" |Target Type | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Normal}} | ||
!{{ | !{{GatesToInfinityType|Fighting}} | ||
!{{ | !{{GatesToInfinityType|Flying}} | ||
!{{ | !{{GatesToInfinityType|Poison}} | ||
!{{ | !{{GatesToInfinityType|Ground}} | ||
!{{ | !{{GatesToInfinityType|Rock}} | ||
!{{ | !{{GatesToInfinityType|Bug}} | ||
!{{ | !{{GatesToInfinityType|Ghost}} | ||
!{{ | !{{GatesToInfinityType|Steel}} | ||
!{{ | !{{GatesToInfinityType|Fire}} | ||
!{{ | !{{GatesToInfinityType|Water}} | ||
!{{ | !{{GatesToInfinityType|Grass}} | ||
!{{ | !{{GatesToInfinityType|Electric}} | ||
!{{ | !{{GatesToInfinityType|Psychic}} | ||
!{{ | !{{GatesToInfinityType|Ice}} | ||
!{{ | !{{GatesToInfinityType|Dragon}} | ||
!{{ | !{{GatesToInfinityType|Dark}} | ||
|- | |- | ||
! rowspan="17" |Attack<br>Type | ! rowspan="17" |Attack<br>Type | ||
!{{ | !{{GatesToInfinityType|Normal}} | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |style="background:#000; color:#FFF" | 0x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Fighting}} | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#000; color:#FFF" | 0× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Flying}} | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Poison}} | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#000; color:#FFF" | 0× | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Ground}} | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#000; color:#FFF" | 0× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Rock}} | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Bug}} | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Ghost}} | ||
| | |style="background:#000; color:#FFF" | 0× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Steel}} | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Fire}} | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Water}} | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Grass}} | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Electric}} | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |style="background:#000; color:#FFF" | 0× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Psychic}} | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#000; color:#FFF" | 0× | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Ice}} | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Dragon}} | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
|- | |- | ||
!{{ | !{{GatesToInfinityType|Dark}} | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#080; color:#FFF" | 2× | ||
| | |1x | ||
| | |1x | ||
| | |style="background:#E00; color:#FFF" | ½× | ||
|} | |} | ||
==Damage multiplier== | ==Damage multiplier== | ||
{{Gates to Infinity Stub Section}} | |||
==Special Resistances== | |||
{{Gates to Infinity Stub Section}} | |||
==Special Abilities== | |||
{{Gates to Infinity Stub Section}} | |||
<!-- | <!-- | ||
Line 359: | Line 368: | ||
</gallery> | </gallery> | ||
--> | --> | ||
==In Other Languages== | ==In Other Languages== | ||
{{In Other Languages | {{In Other Languages | ||
| en = | | en = Type | ||
| ja = | | ja = {{Tt|タイプ|Taipu}}, ''Type'' | ||
| fr = | | fr = | ||
| fr_ca = | | fr_ca = | ||
Line 389: | Line 392: | ||
<references /> | <references /> | ||
[[Category:Gates to Infinity | [[Category:Gates to Infinity Gameplay Elements]] | ||
[[Category:Gates to Infinity Lists]] | [[Category:Gates to Infinity Lists]] |
Latest revision as of 07:42, 12 July 2025
This article is a draft relating to |
For the lore page, see Pkmn:Type.
Types (Japanese: タイプ) are a game mechanic in Pokémon Mystery Dungeon: Gates to Infinity. Each Pokémon has one or two types, and each move (except for Attack and Struggle) has one type.
Types
Type chart
When attacking a Pokémon with a move, the type of the move affects the damage done to the target.
Damage multiplier
This article is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
Special Resistances
This article is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
Special Abilities
This article is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
In Other Languages
Language | Name | |
---|---|---|
English | Type | |
Japanese | タイプ, Type |
See Also
Abilities (List) • Adventures • Bag • Body Size • Challenge Board • Companion Mode • Controls • Deposit Box • Detours • Downloadable content • Dungeon Status (List) • Evolution (Devolution • Evolution Requirements) • Fixed floors • Gender • Gridless Floors • Jobs • Kecleon Shops • Magnagates • Main Menu • Monster Houses • Moves (List) • Move Growth • Mysteriosity • Paradise Rank • Pokémon (List) • Recruiting (List) • Saving and Quick Saving • Special Tiles (List) • Species Selection • Status Conditions (List) • Strange Power • Tactics • Team Attack • Team Skills (List) • Title Screen • Traps (List) • Types • V-Wave • Wonder Mail |