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m (Text replacement - "↵↵==In Other Languages" to " ==In Other Languages")
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{{Gates to Infinity Draft}}
{{Gates to Infinity Draft}}
'''Types''' {{JA|タイプ||}} are a game mechanic in ''{{Pkmn|Pokémon Mystery Dungeon: Gates to Infinity}}''. Each {{Gates|Pokémon}} has one or two types, and each move (except for {{Gates|Attack (move)|Attack}} and {{Gates|Struggle}}) has one type.
{{For|the lore page|Pkmn:Type}}
 
'''Types''' {{JA|タイプ|Taipu}} are a game mechanic in {{GatesToInfinityTitle}}. Each {{Gates|Pokémon}} has one or two types, and each move (except for {{Gates|Attack (move)|Attack}} and {{Gates|Struggle}}) has one type.


==Types==
==Types==
===Type chart===
===Type chart===
When attacking a Pokémon with a move, the type of the move affects the damage done to the target.
When attacking a Pokémon with a move, the type of the move affects the damage done to the target.
{| class="MDWiki"" style="text-align:center; margin:auto"
{| class="wikitable"" style="text-align:center; margin:auto"
! colspan="2" rowspan="2" |<big>×</big>
! colspan="2" rowspan="2" |<big>×</big>
! colspan="17" |Target Type
! colspan="17" |Target Type
|-
|-
!{{TypePKMN|Normal}}
!{{GatesToInfinityType|Normal}}
!{{TypePKMN|Fighting}}
!{{GatesToInfinityType|Fighting}}
!{{TypePKMN|Flying}}
!{{GatesToInfinityType|Flying}}
!{{TypePKMN|Poison}}
!{{GatesToInfinityType|Poison}}
!{{TypePKMN|Ground}}
!{{GatesToInfinityType|Ground}}
!{{TypePKMN|Rock}}
!{{GatesToInfinityType|Rock}}
!{{TypePKMN|Bug}}
!{{GatesToInfinityType|Bug}}
!{{TypePKMN|Ghost}}
!{{GatesToInfinityType|Ghost}}
!{{TypePKMN|Steel}}
!{{GatesToInfinityType|Steel}}
!{{TypePKMN|Fire}}
!{{GatesToInfinityType|Fire}}
!{{TypePKMN|Water}}
!{{GatesToInfinityType|Water}}
!{{TypePKMN|Grass}}
!{{GatesToInfinityType|Grass}}
!{{TypePKMN|Electric}}
!{{GatesToInfinityType|Electric}}
!{{TypePKMN|Psychic}}
!{{GatesToInfinityType|Psychic}}
!{{TypePKMN|Ice}}
!{{GatesToInfinityType|Ice}}
!{{TypePKMN|Dragon}}
!{{GatesToInfinityType|Dragon}}
!{{TypePKMN|Dark}}
!{{GatesToInfinityType|Dark}}
|-
|-
! rowspan="17" |Attack<br>Type
! rowspan="17" |Attack<br>Type
!{{TypePKMN|Normal}}
!{{GatesToInfinityType|Normal}}
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|style="background:#000; color:#FFF" | 0x
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|-
|-
!{{TypePKMN|Fighting}}
!{{GatesToInfinityType|Fighting}}
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#000; color:#FFF" | 0×
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|-
|-
!{{TypePKMN|Flying}}
!{{GatesToInfinityType|Flying}}
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|1x
|
|1x
|
|1x
|-
|-
!{{TypePKMN|Poison}}
!{{GatesToInfinityType|Poison}}
|
|1x
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#000; color:#FFF" | 0×
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|-
|-
!{{TypePKMN|Ground}}
!{{GatesToInfinityType|Ground}}
|
|1x
|
|1x
|
|style="background:#000; color:#FFF" | 0×
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|
|1x
|
|1x
|-
|-
!{{TypePKMN|Rock}}
!{{GatesToInfinityType|Rock}}
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|-
|-
!{{TypePKMN|Bug}}
!{{GatesToInfinityType|Bug}}
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|-
|-
!{{TypePKMN|Ghost}}
!{{GatesToInfinityType|Ghost}}
|
|style="background:#000; color:#FFF" | 0×
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|-
|-
!{{TypePKMN|Steel}}
!{{GatesToInfinityType|Steel}}
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|-
|-
!{{TypePKMN|Fire}}
!{{GatesToInfinityType|Fire}}
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|-
|-
!{{TypePKMN|Water}}
!{{GatesToInfinityType|Water}}
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|-
|-
!{{TypePKMN|Grass}}
!{{GatesToInfinityType|Grass}}
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#080; color:#FFF" | 2×
|
|style="background:#080; color:#FFF" | 2×
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#080; color:#FFF" | 2×
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|-
|-
!{{TypePKMN|Electric}}
!{{GatesToInfinityType|Electric}}
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|style="background:#000; color:#FFF" | 0×
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|-
|-
!{{TypePKMN|Psychic}}
!{{GatesToInfinityType|Psychic}}
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|1x
|
|style="background:#000; color:#FFF" | 0×
|-
|-
!{{TypePKMN|Ice}}
!{{GatesToInfinityType|Ice}}
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|-
|-
!{{TypePKMN|Dragon}}
!{{GatesToInfinityType|Dragon}}
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|-
|-
!{{TypePKMN|Dark}}
!{{GatesToInfinityType|Dark}}
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|style="background:#E00; color:#FFF" | ½×
|
|1x
|
|1x
|
|1x
|
|1x
|
|style="background:#080; color:#FFF" | 2×
|
|1x
|
|1x
|
|style="background:#E00; color:#FFF" | ½×
|}
|}


==Damage multiplier==
==Damage multiplier==
{{Gates to Infinity Stub Section}}
==Special Resistances==
{{Gates to Infinity Stub Section}}
==Special Abilities==
{{Gates to Infinity Stub Section}}


<!--
<!--
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</gallery>
</gallery>
-->
<!--
==Trivia==
*
-->
-->
==In Other Languages==
==In Other Languages==
{{In Other Languages
{{In Other Languages
   | en    = Types
   | en    = Type
   | ja    =  
   | ja    = {{Tt|タイプ|Taipu}}, ''Type''
   | fr    =  
   | fr    =  
   | fr_ca =  
   | fr_ca =  
Line 389: Line 392:
<references />
<references />


[[Category:Gates to Infinity gameplay elements]]
[[Category:Gates to Infinity Gameplay Elements]]
[[Category:Gates to Infinity Lists]]
[[Category:Gates to Infinity Lists]]

Latest revision as of 07:42, 12 July 2025

For the lore page, see Pkmn:Type.

Types (Japanese: タイプ) are a game mechanic in Nintendo 3DS Pokémon Mystery Dungeon: Gates to Infinity. Each Pokémon has one or two types, and each move (except for Attack and Struggle) has one type.

Types

Type chart

When attacking a Pokémon with a move, the type of the move affects the damage done to the target.

× Target Type
Normal-type Fighting-type Flying-type Poison-type Ground-type Rock-type Bug-type Ghost-type Steel-type Fire-type Water-type Grass-type Electric-type Psychic-type Ice-type Dragon-type Dark-type
Attack
Type
Normal-type 1x 1x 1x 1x 1x ½× 1x 0x ½× 1x 1x 1x 1x 1x 1x 1x 1x
Fighting-type 1x ½× ½× 1x ½× 1x 1x 1x 1x ½× 1x
Flying-type 1x 1x 1x 1x ½× 1x ½× 1x 1x ½× 1x 1x 1x 1x
Poison-type 1x 1x 1x ½× ½× ½× 1x ½× 1x 1x 1x 1x 1x 1x 1x
Ground-type 1x 1x 1x ½× 1x 1x ½× 1x 1x 1x 1x
Rock-type 1x ½× 1x ½× 1x 1x ½× 1x 1x 1x 1x 1x 1x
Bug-type 1x ½× ½× ½× 1x 1x 1x ½× ½× ½× 1x 1x 1x 1x
Ghost-type 1x 1x 1x 1x 1x 1x ½× 1x 1x 1x 1x 1x 1x ½×
Steel-type 1x 1x 1x 1x 1x 1x 1x ½× ½× ½× 1x ½× 1x 1x 1x
Fire-type 1x 1x 1x 1x 1x ½× 1x ½× ½× 1x 1x ½× 1x
Water-type 1x 1x 1x 1x 1x 1x 1x ½× ½× 1x 1x 1x ½× 1x
Grass-type 1x 1x ½× ½× ½× 1x ½× ½× ½× 1x 1x 1x ½× 1x
Electric-type 1x 1x 1x 1x 1x 1x 1x 1x ½× ½× 1x 1x ½× 1x
Psychic-type 1x 1x 1x 1x 1x 1x ½× 1x 1x 1x 1x ½× 1x 1x
Ice-type 1x 1x 1x 1x 1x 1x ½× ½× ½× 1x 1x ½× 1x
Dragon-type 1x 1x 1x 1x 1x 1x 1x 1x ½× 1x 1x 1x 1x 1x 1x 1x
Dark-type 1x ½× 1x 1x 1x 1x 1x ½× 1x 1x 1x 1x 1x 1x ½×

Damage multiplier

Special Resistances

Special Abilities

In Other Languages

Language Name
English Type
Japanese タイプ, Type

See Also

References