Gates:Special Tile: Difference between revisions
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'''Special | {{For|the lore page|Pkmn:Special Tile}} | ||
'''Special Tiles''' {{JA|特殊なゆか|Tokushuna yuka|}} in {{GatesToInfinityTitle}} are parts of a {{Gates|dungeon}}'s floor that give additional effects to the {{Gates|Pokémon}} that stand on them. They can be found inside some {{Gates|Detours}}, but they can also be spread all over otherwise normal rooms as a result of a {{Gates|Mysteriosity}} distortion. Each type of Special Tile has a different effect. | |||
Special tiles don't have names in-game, and their only description is given as a hint the first time each of them is found. To know what a special tile does while playing the game, the player needs to remember what it looks like, or try it and see what the message log says about its effect. | Special tiles don't have names in-game, and their only description is given as a hint the first time each of them is found. To know what a special tile does while playing the game, the player needs to remember what it looks like, or try it and see what the message log says about its effect. | ||
The English names for the tiles used on this wiki come from the {{Gates|unused}} {{Gates|debug menus}} of the game. Japanese names are unknown, so names from the debug files are used instead. | |||
==Special | ==Special Tiles== | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
! rowspan="2" |Media | ! rowspan="2" |Media | ||
! colspan="2" |Special tile | ! colspan="2" |Special tile | ||
! rowspan="2" |Hint explanation | ! rowspan="2" |Adventure Hint explanation | ||
|- | |- | ||
!English | !English | ||
!Debug | !Debug | ||
|- | |- | ||
| | ! | ||
| | |{{Gates|Multi-Attack Tile}}{{SN}} | ||
|PANEL_RENPATSU | |PANEL_RENPATSU | ||
|While standing on this tile, you can use a move {{Data needed}} times in a row in one turn!<br>The move's PP will be reduced as if you used it {{Data needed}} times.<br>(Enemies can take advantage of this tile, too, so be careful!) | |While standing on this tile, you can use a move {{Data needed}} times in a row in one turn!<br>The move's PP will be reduced as if you used it {{Data needed}} times.<br>(Enemies can take advantage of this tile, too, so be careful!) | ||
|- | |- | ||
| | ! | ||
| | |{{Gates|Dodge Tile}}{{SN}} | ||
|PANEL_KAWASHI | |PANEL_KAWASHI | ||
|While on this tile, you can dodge moves more easily!<br>(Enemies can take advantage of this tile, too, so be careful!) | |While on this tile, you can dodge moves more easily!<br>(Enemies can take advantage of this tile, too, so be careful!) | ||
|- | |- | ||
| | ! | ||
| | |{{Gates|Status Protect Tile}}{{SN}} | ||
|PANEL_SHINPI | |PANEL_SHINPI | ||
|While on this tile, bad statuses won't affect you!<br>(Enemies can take advantage of this tile, too, so be careful!) | |While on this tile, bad statuses won't affect you!<br>(Enemies can take advantage of this tile, too, so be careful!) | ||
|- | |- | ||
| | ! | ||
| | |{{Gates|Pass-through Tile}}{{SN}} | ||
|PANEL_KANTSUU | |PANEL_KANTSUU | ||
|Throw items while on this tile, and they will go through both enemies and walls, continuing on forever! | |Throw items while on this tile, and they will go through both enemies and walls, continuing on forever! | ||
|- | |- | ||
| | ! | ||
| | |{{Gates|Taunt Tile}}{{SN}} | ||
|PANEL_CHOUHATSU | |PANEL_CHOUHATSU | ||
|While on this tile, you can't use status moves.<br>However, your damaging attacks will become more powerful.<br>(Enemies can take advantage of this tile, too, so be careful!) | |While on this tile, you can't use status moves.<br>However, your damaging attacks will become more powerful.<br>(Enemies can take advantage of this tile, too, so be careful!) | ||
|- | |- | ||
| | ! | ||
| | |{{Gates|Weight Tile}}{{SN}} | ||
|PANEL_TAIJUU | |PANEL_TAIJUU | ||
| | |The heavier the Pokémon on this tile is,<br>the better chance it will have at landing critical hits when attacking an enemy!<br>(Enemies can take advantage of this tile, too, so be careful!) | ||
|} | |} | ||
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</gallery> | </gallery> | ||
--> | --> | ||
==In | ==In Other Languages== | ||
{{In Other Languages | {{In Other Languages | ||
| en = Special | | en = Special Tiles | ||
| ja = 特殊なゆか | | ja = 特殊なゆか | ||
| fr = | | fr = | ||
| es = | | fr_ca = | ||
| de = | | es = | ||
| it = | | es_la = | ||
| zh = | | de = | ||
| | | it = | ||
| pt = | |||
| pt_br = | |||
| nl = | |||
| ru = | |||
| ko = | |||
| zh = | |||
| td = | |||
}} | }} | ||
==See Also== | ==See Also== | ||
{{Gates to Infinity Gameplay Elements Navbox}} | |||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category: | [[Category:Gates to Infinity Gameplay Elements]] | ||
[[Category:Gates to Infinity Lists]] |
Latest revision as of 00:06, 12 July 2025
Special Tiles (Japanese: 特殊なゆか) in Pokémon Mystery Dungeon: Gates to Infinity are parts of a dungeon's floor that give additional effects to the Pokémon that stand on them. They can be found inside some Detours, but they can also be spread all over otherwise normal rooms as a result of a Mysteriosity distortion. Each type of Special Tile has a different effect.
Special tiles don't have names in-game, and their only description is given as a hint the first time each of them is found. To know what a special tile does while playing the game, the player needs to remember what it looks like, or try it and see what the message log says about its effect.
The English names for the tiles used on this wiki come from the unused debug menus of the game. Japanese names are unknown, so names from the debug files are used instead.
Special Tiles
Media | Special tile | Adventure Hint explanation | |
---|---|---|---|
English | Debug | ||
Multi-Attack Tile |
PANEL_RENPATSU | While standing on this tile, you can use a move [Data needed] times in a row in one turn! The move's PP will be reduced as if you used it [Data needed] times. (Enemies can take advantage of this tile, too, so be careful!) | |
Dodge Tile |
PANEL_KAWASHI | While on this tile, you can dodge moves more easily! (Enemies can take advantage of this tile, too, so be careful!) | |
Status Protect Tile |
PANEL_SHINPI | While on this tile, bad statuses won't affect you! (Enemies can take advantage of this tile, too, so be careful!) | |
Pass-through Tile |
PANEL_KANTSUU | Throw items while on this tile, and they will go through both enemies and walls, continuing on forever! | |
Taunt Tile |
PANEL_CHOUHATSU | While on this tile, you can't use status moves. However, your damaging attacks will become more powerful. (Enemies can take advantage of this tile, too, so be careful!) | |
Weight Tile |
PANEL_TAIJUU | The heavier the Pokémon on this tile is, the better chance it will have at landing critical hits when attacking an enemy! (Enemies can take advantage of this tile, too, so be careful!) |
In Other Languages
Language | Name | |
---|---|---|
English | Special Tiles | |
Japanese | 特殊なゆか |
See Also
Abilities (List) • Adventures • Bag • Body Size • Challenge Board • Companion Mode • Controls • Deposit Box • Detours • Downloadable content • Dungeon Status (List) • Evolution (Devolution • Evolution Requirements) • Fixed floors • Gender • Gridless Floors • Jobs • Kecleon Shops • Magnagates • Main Menu • Monster Houses • Moves (List) • Move Growth • Mysteriosity • Paradise Rank • Pokémon (List) • Recruiting (List) • Saving and Quick Saving • Special Tiles (List) • Species Selection • Status Conditions (List) • Strange Power • Tactics • Team Attack • Team Skills (List) • Title Screen • Traps (List) • Types • V-Wave • Wonder Mail |
References