Draft:Magic Castle DS:Training Grounds: Difference between revisions
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{{Magic Castle DS Dungeon Infobox | |||
| name = Training Grounds | |||
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The '''Training Grounds''' {{JA|???||}} is a location in {{MagicCastleDS|Irupa}} in {{MagicCastleDSTitle}}. It's a good place to earn {{MagicCastleDS|Experience}} before heading off on {{MagicCastleDS|Adventure}}s. | |||
The | ==Fight Moles== | ||
Speak to {{MagicCastleDS|Toshinan}}{{UT}} {{JA|トしなン||}} at the back of the room to play the training game. The first time is free, the second will cost 200 {{MagicCastleDS|Gitan}}, then 400, 600, and finally, 800 before players are no longer allowed to train. | |||
{| class=" | The moles will pop up out of the ground for a few turns before digging back under. The goal is to kill as many as possible before time runs out. | ||
{| class="wikitable" style="text-align:center; margin:auto" | |||
! rowspan="2" |Sprite | ! rowspan="2" |Sprite | ||
! colspan="2" |Name | ! colspan="2" |Name | ||
Line 16: | Line 24: | ||
!Japanese | !Japanese | ||
|- | |- | ||
![[File:Magic Castle DS - Mole | ![[File:Magic Castle DS - Mole.png]] | ||
|Mole | |{{MagicCastleDS|Mole}} | ||
|もぐら | |もぐら | ||
| | | | ||
| 5 | | 5 | ||
|- | |- | ||
![[File:Magic Castle DS - Blue Mole | ![[File:Magic Castle DS - Blue Mole.png]] | ||
|Blue Mole | |{{MagicCastleDS|Blue Mole}} | ||
|アオもぐら | |アオもぐら | ||
| | | | ||
Line 29: | Line 37: | ||
|} | |} | ||
==Dungeon Training== | |||
[[File:Magic Castle DS - Training Grounds.jpg|frame|right|Speaking to Higechiyo.]] | [[File:Magic Castle DS - Training Grounds.jpg|frame|right|Speaking to Higechiyo.]] | ||
Talk to the Old Man | Talk to the Old Man {{MagicCastleDS|Higechiyo}}{{UT}} {{JA|ヒクチヨ||}} on the right side of the room to train in a {{MagicCastleDS|Dungeon}} for a prize. It's not possible to bring any {{MagicCastleDS|Item}}s, {{MagicCastleDS|Adventure Allies}} or Gitan into the dungeon. While the main dungeons are seen as challenging but doable, the {{MagicCastleDS|Blacksmith's Furnace}} is tough to complete as it starts with very strong {{MagicCastleDS|Monster}}s. | ||
To unlock the ability to train in dungeons, | To unlock the ability to train in dungeons, players must first clear the first 5 {{MagicCastleDS|Floor}}s of the {{MagicCastleDS|Ancient Ruins}}. Players are rewarded with a {{MagicCastleDS|Restorative Herb}} {{JAnb|弟切草||}}. After that, players can choose any previously cleared dungeon and even which floor to reach. The reward will be based on the goal floor chosen. The higher the floor, the better the reward will be. | ||
{| class="wikitable" style="text-align:center; margin:auto" | |||
{| class=" | |||
! colspan="2" |Dungeon | ! colspan="2" |Dungeon | ||
! rowspan="2" |Floors | ! rowspan="2" |Floors | ||
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|天使の種 | |天使の種 | ||
|} | |} | ||
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==Gallery== | |||
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==See Also== | |||
{{Magic Castle DS Locations Navbox}} | |||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Magic Castle DS Locations]] | [[Category:Magic Castle DS Locations]] | ||
[[Category:Town Locations]] | [[Category:Magic Castle DS Town Locations]] |
Latest revision as of 06:19, 10 July 2025
This article is a draft relating to Shiren the Wanderer DS2 - Magic Castle of the Desert. |
Training Grounds | |
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![]() | |
Information | |
Entrance Location | |
Final Goal Floor | |
Total Floor Count | |
Train Before Entry? | |
Bring Items In? | |
Bring Gitan In? | |
Bring Adventure Allies In? | |
Rescues | |
Number of Rescue Attempts | |
Pre-ID'd Items | |
Characters | |
Visibility | |
Shops | |
Monster Houses | |
Vaults | |
Monster Spawn Rate | |
The Winds of Kron | |
Boss |
The Training Grounds (Japanese: ???) is a location in Irupa in Mystery Dungeon: Shiren the Wanderer DS2 - Magic Castle of the Desert. It's a good place to earn Experience before heading off on Adventures.
Fight Moles
Speak to Toshinan (Japanese: トしなン) at the back of the room to play the training game. The first time is free, the second will cost 200 Gitan, then 400, 600, and finally, 800 before players are no longer allowed to train.
The moles will pop up out of the ground for a few turns before digging back under. The goal is to kill as many as possible before time runs out.
Sprite | Name | HP | Experience | |
---|---|---|---|---|
English | Japanese | |||
![]() |
Mole | もぐら | 5 | |
![]() |
Blue Mole | アオもぐら | 40 |
Dungeon Training
Talk to the Old Man Higechiyo (Japanese: ヒクチヨ) on the right side of the room to train in a Dungeon for a prize. It's not possible to bring any Items, Adventure Allies or Gitan into the dungeon. While the main dungeons are seen as challenging but doable, the Blacksmith's Furnace is tough to complete as it starts with very strong Monsters.
To unlock the ability to train in dungeons, players must first clear the first 5 Floors of the Ancient Ruins. Players are rewarded with a Restorative Herb (Japanese: 弟切草). After that, players can choose any previously cleared dungeon and even which floor to reach. The reward will be based on the goal floor chosen. The higher the floor, the better the reward will be.
Dungeon | Floors | Reward | ||
---|---|---|---|---|
English | Japanese | English | Japanese | |
Ancient Ruins | 古代遺跡 | 5 floors | Restorative Herb | 弟切草 |
Magistrate's Lesser Court | 魔城東小天守 | 10 floors | Blastwave Scroll | 真空斬りの巻物 |
Jahannam Gate | ジャハンナムの扉 | 5 floors | Herb of Revival | 復活草 |
22 floors | Angel Seed | 天使の種 | ||
Tonfan Dungeon | トンファンの穴 | 5 floors | Herb of Revival | 復活草 |
20 floors | Angel Seed | 天使の種 | ||
Edge of the Abyss | 奈落の果て | 5 floors | Herb of Revival | 復活草 |
10 floors | Angel Seed | 天使の種 | ||
15 floors | Scroll of Removal | ねだやしの巻物 | ||
30 floors | Recovery Sword | 回復の剣 | ||
Cave of the Pot | 壺の洞窟 | 5 floors | Blastwave Scroll | 真空斬りの巻物 |
10 floors | Angel Seed | 天使の種 |