Shiren 1 DS:Adventure While Awaiting Rescue: Difference between revisions
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'''Adventure While Awaiting Rescue''' is a game mechanic in {{ | '''Adventure While Awaiting Rescue''' is a game mechanic in {{Shiren1DSTitle}}. It becomes available once the main quest is beaten, which involves {{Shiren1DS|Table Mountain}}. You unlock the ability to make limited ventures while you are waiting for a {{Shiren1DS|Rescues|Rescue}}. | ||
This option is accessed by collapsing, using a Rescue Request, then selecting "Awaiting Rescue" on the | This option is accessed by collapsing, using a Rescue Request, then selecting "Awaiting Rescue" on the Top Menu. After beating Table Mountain, "Adventure while awaiting rescue" appears between the options to "Give up waiting to be rescued" and go "Back". | ||
==Inventory Management== | ==Inventory Management== | ||
When selecting AWAR, you start inside the {{Shiren1DS|Canyon Hamlet}} {{Shiren1DS | When selecting AWAR, you start inside the {{Shiren1DS|Canyon Hamlet}} {{Shiren1DS|Warehouse}}. | ||
* This gives you an opportunity to rearrange your warehouse while on an adventure, leading to some possibilities for abuse of {{Shiren1DS|Storehouse Jar}}s. | * This gives you an opportunity to rearrange your warehouse while on an adventure, leading to some possibilities for abuse of {{Shiren1DS|Storehouse Jar}}s. | ||
* It is a safe chance to test out writing on {{Shiren1DS|Blank Scroll}}s. Store a Blank Scroll, die, and AWAR into your Warehouse. Try writing something on the {{Shiren1DS|Scroll}}s, and if the result is unusable, stay in the Warehouse and turn the game off to revert everything to its former state. | * It is a safe chance to test out writing on {{Shiren1DS|Blank Scroll}}s. Store a Blank Scroll, die, and AWAR into your Warehouse. Try writing something on the {{Shiren1DS|Scroll}}s, and if the result is unusable, stay in the Warehouse and turn the game off to revert everything to its former state. | ||
* Note that if you return to the | * Note that if you return to the Top Menu, any items {{Shiren1DS|Shiren}} is carrying will be lost. | ||
==Adventuring== | ==Adventuring== | ||
* You may set out on limited adventures into the various {{Shiren1DS|Location#Dungeons| | * You may set out on limited adventures into the various {{Shiren1DS|Location#Dungeons|dungeon}}s of the game which you have accessed so far. | ||
* You cannot request Rescues, or suspend play by Quitting while using AWAR. | * You cannot request Rescues, or suspend play by Quitting while using AWAR. | ||
* The same limitations for pre-buffing apply as usual. | * The same limitations for pre-buffing apply as usual. | ||
Line 17: | Line 17: | ||
* You will not encounter any {{Shiren1DS|Character}}s while using AWAR. | * You will not encounter any {{Shiren1DS|Character}}s while using AWAR. | ||
* If you AWAR on Table Mountain, you will not stop in any town (or at {{Shiren1DS|Janus Valley}}). | * If you AWAR on Table Mountain, you will not stop in any town (or at {{Shiren1DS|Janus Valley}}). | ||
* Your adventure will end when you die, complete the dungeon, reach the deepest floor you have gotten to, whichever comes first. If the fallen Shiren is on a floor in that dungeon at present, then the adventure ends when you reach that floor. | * Your adventure will end when you die, complete the dungeon, reach the deepest floor you have gotten to, whichever comes first. If the fallen Shiren is on a floor in that dungeon at present, then the adventure ends when you reach that floor. | ||
* The {{Shiren1DS|Adventure Log}} will not be updating while using AWAR. | * The {{Shiren1DS|Adventure Log}} will not be updating while using AWAR. | ||
* Unless you die, you keep all the items when the adventure ends, with a few exceptions: | * Unless you die, you keep all the items when the adventure ends, with a few exceptions: |
Latest revision as of 20:47, 21 March 2025
Adventure While Awaiting Rescue is a game mechanic in Mystery Dungeon: Shiren the Wanderer. It becomes available once the main quest is beaten, which involves Table Mountain. You unlock the ability to make limited ventures while you are waiting for a Rescue.
This option is accessed by collapsing, using a Rescue Request, then selecting "Awaiting Rescue" on the Top Menu. After beating Table Mountain, "Adventure while awaiting rescue" appears between the options to "Give up waiting to be rescued" and go "Back".
Inventory Management
When selecting AWAR, you start inside the Canyon Hamlet Warehouse.
- This gives you an opportunity to rearrange your warehouse while on an adventure, leading to some possibilities for abuse of Storehouse Jars.
- It is a safe chance to test out writing on Blank Scrolls. Store a Blank Scroll, die, and AWAR into your Warehouse. Try writing something on the Scrolls, and if the result is unusable, stay in the Warehouse and turn the game off to revert everything to its former state.
- Note that if you return to the Top Menu, any items Shiren is carrying will be lost.
Adventuring
- You may set out on limited adventures into the various dungeons of the game which you have accessed so far.
- You cannot request Rescues, or suspend play by Quitting while using AWAR.
- The same limitations for pre-buffing apply as usual.
- Your adventure begins on the first floor of the specific dungeon you choose.
- You will not encounter any Characters while using AWAR.
- If you AWAR on Table Mountain, you will not stop in any town (or at Janus Valley).
- Your adventure will end when you die, complete the dungeon, reach the deepest floor you have gotten to, whichever comes first. If the fallen Shiren is on a floor in that dungeon at present, then the adventure ends when you reach that floor.
- The Adventure Log will not be updating while using AWAR.
- Unless you die, you keep all the items when the adventure ends, with a few exceptions:
- Any Traps in your inventory become Broken Traps.
- If you AWAR in the Scroll Cave or Kitchen God you can keep your Bufu's Cleaver or Trap Armband. But you have to die in those specific dungeons to keep the items. They will vanish if you are on a rescue.
See Also
Adventure Log • Backtracking • Curses • Development Oversights • Differences from the Super Famicom release • Fay's Puzzles (Reward Item) • Fusion • Gitan • Inns • Monster Houses • Rescues (Adventure While Awaiting Rescue • Rescue Reward Items) • Shiren • Shops: Town • Dungeon • Smiths • Special Rooms • Status Abnormalities • The Winds of Kron • Title Screen • Top Menu • Traps (Broken Trap Recycling) • Unidentified Items (List) • Unlockables • Version Differences • Wagons • Warehouses |