Shiren:Monster Level Up Mechanics: Difference between revisions
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'''Monster Mechanics''' differ between games across the | '''Monster Mechanics''' differ between games across the {{ShirenSeriesTitle}}. The aim of this page is to document the various differences. | ||
===When Defeating Shiren=== | ===When Defeating Shiren=== | ||
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| Magic Castle GBC = | | Magic Castle GBC = | ||
| Magic Castle DS = | | Magic Castle DS = | ||
| Asuka DC = | | Asuka DC = ✗ | ||
| Asuka PC = | | Asuka PC = | ||
| Shiren 3 Wii = | | Shiren 3 Wii = | ||
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}} | }} | ||
* This doesn't apply to Kigny or Inferno family monsters in Shiren 1 | * This doesn't apply to Kigny or Inferno family monsters in Shiren 1 DS.<ref>https://gamefaqs.gamespot.com/boards/925583-mystery-dungeon-shiren-the-wanderer/71359700</ref> | ||
==See Also== | ==See Also== |
Latest revision as of 03:38, 20 November 2024
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Monster Mechanics differ between games across the Mystery Dungeon: Shiren the Wanderer series. The aim of this page is to document the various differences.
When Defeating Shiren
Do monsters level up when they defeat Shiren?
Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber |
Shiren 6 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SFC | DS | SP | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | ||||
✗ | ✗ | ✗ | ✗ |
Movement
Do monsters move on the same turn they level up?
Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber |
Shiren 6 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SFC | DS | SP | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | ||||
✗ | ✓ |
- This doesn't apply to Kigny or Inferno family monsters in Shiren 1 DS.[1]
See Also
Shiren the Wanderer Series Gameplay Mechanics | |
---|---|
Armband Mechanics • Blast Mechanics • Blessing and Curse Mechanics • Cross-Mixing Mechanics • Decoy Mechanics • Drain-type Monster Mechanics • Fusion Mechanics • Item Storage Mechanics • Ironhead Family Reach • Jar Mechanics • Meat Mechanics • Monster House Mechanics • Monster Level Up Mechanics • Monster Poison Mechanics • Rescue Mechanics • Scroll Mechanics • Trap Mechanics • Water Mechanics |
Cross Series Mechanics in the Mystery Dungeon Franchise | |
---|---|
Cross Series Mechanics | Adventure Log • Cross-Series References (References in other media) • Dungeon Tiles • Evolution of: (Dungeon Maps • Thief Dialogue) • Failure Event |