Shiren:Monster Level Up Mechanics: Difference between revisions
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''' | '''Monster Mechanics''' differ between games across the {{ShirenSeriesTitle}}. The aim of this page is to document the various differences. | ||
== | ===When Defeating Shiren=== | ||
Do monsters level up when they defeat Shiren? | |||
{{Shiren Games Table | |||
| Shiren 1 SFC = | |||
| Shiren 1 DS = ✗ | |||
| Shiren 1 SP = | |||
| Surala 1 = | |||
| Surala 2 = | |||
| | | Surala 3 = | ||
| Surala 4 = | |||
| Moonlight Village GB = | |||
| | | Moonlight Village PC = | ||
| Moonlight Village PCI = | |||
| Moonlight Village SP = | |||
| Shiren 2 = ✗ | |||
| Magic Castle GBC = | |||
| | | Magic Castle DS = | ||
| Asuka DC = ✗ | |||
| | | Asuka PC = | ||
| | | Shiren 3 Wii = | ||
| | | Shiren 3 PSP = | ||
| Shiren 4 DS = | |||
| Shiren 4 PSP = ✗ | |||
| Shiren 5 DS = | |||
| | | Shiren 5 Vita = | ||
| Shiren 5 2020 = | |||
| | | Shiren 5 SP = | ||
| | }} | ||
==Movement== | |||
| | Do monsters move on the same turn they level up? | ||
{{Shiren Games Table | |||
| Shiren 1 SFC = | |||
| Shiren 1 DS = ✗ | |||
| Shiren 1 SP = | |||
| Surala 1 = | |||
| Surala 2 = | |||
| Surala 3 = | |||
| Surala 4 = | |||
| Moonlight Village GB = | |||
| Moonlight Village PC = | |||
| Moonlight Village PCI = | |||
| Moonlight Village SP = | |||
| | | Shiren 2 = | ||
| Magic Castle GBC = | |||
| Magic Castle DS = | |||
| Asuka DC = | |||
| | | Asuka PC = | ||
| Shiren 3 Wii = ✓ | |||
| Shiren 3 PSP = | |||
| Shiren 4 DS = | |||
| Shiren 4 PSP = | |||
| Shiren 5 DS = | |||
| Shiren 5 Vita = | |||
| Shiren 5 2020 = | |||
| | | Shiren 5 SP = | ||
}} | |||
* This doesn't apply to Kigny or Inferno family monsters in Shiren 1 DS.<ref>https://gamefaqs.gamespot.com/boards/925583-mystery-dungeon-shiren-the-wanderer/71359700</ref> | |||
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==See Also== | ==See Also== | ||
{{Shiren the Wanderer | {{Shiren the Wanderer (series) Mechanics Navbox}} | ||
==References== | ==References== | ||
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[[Category:Shiren the Wanderer (series) Gameplay Elements]] | [[Category:Shiren the Wanderer (series) Gameplay Elements]] | ||
[[Category:Shiren the Wanderer (series) Monsters]] | [[Category:Shiren the Wanderer (series) Monsters]] | ||
Latest revision as of 03:38, 20 November 2024
This article is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
Monster Mechanics differ between games across the Mystery Dungeon: Shiren the Wanderer series. The aim of this page is to document the various differences.
When Defeating Shiren
Do monsters level up when they defeat Shiren?
Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber |
Shiren 6 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SFC | DS | SP | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | ||||
✗ | ✗ | ✗ | ✗ |
Movement
Do monsters move on the same turn they level up?
Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber |
Shiren 6 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SFC | DS | SP | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | ||||
✗ | ✓ |
- This doesn't apply to Kigny or Inferno family monsters in Shiren 1 DS.[1]
See Also
Shiren the Wanderer Series Gameplay Mechanics | |
---|---|
Armband Mechanics • Blast Mechanics • Blessing and Curse Mechanics • Cross-Mixing Mechanics • Decoy Mechanics • Drain-type Monster Mechanics • Fusion Mechanics • Item Storage Mechanics • Ironhead Family Reach • Jar Mechanics • Meat Mechanics • Monster House Mechanics • Monster Level Up Mechanics • Monster Poison Mechanics • Rescue Mechanics • Scroll Mechanics • Trap Mechanics • Water Mechanics |
Cross Series Mechanics in the Mystery Dungeon Franchise | |
---|---|
Cross Series Mechanics | Adventure Log • Cross-Series References (References in other media) • Dungeon Tiles • Evolution of: (Dungeon Maps • Thief Dialogue) • Failure Event |