Shiren 6:Floor: Difference between revisions

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'''Floors''' {{JA|???}} are where gameplay takes place in {{Shiren6|Dungeon}}s in {{Shiren6Title}}. Dungeon gameplay is turn-based and takes place on a tile grid, the layout of which changes with each visit while {{Shiren6|Rescue}}s or {{Shiren6|Paralllel Play}} will feature a set floor layout. The floor's terrain changes are set internally and usually act as more of a theme than a gameplay element, however, this isn't always the case.
'''Floors''' {{JA|???}} are where gameplay takes place in {{Shiren6|Dungeon}}s in {{Shiren6Title}}. Dungeon gameplay is turn-based and takes place on a tile grid, the layout of which changes with each visit while {{Shiren6|Rescue}}s or {{Shiren6|Parallel Play}} will feature a set floor layout. The floor's terrain changes are set internally and usually act as more of a theme than a gameplay element, however, this isn't always the case.


In most dungeons, the goal of the player is to reach the last floor, which is usually done by taking the {{Shiren6|Stair}}s, {{Shiren6|Exit}}s, or {{Shiren6|Byway}}s to another (usually the next) floor of the dungeon, until the end is reached. {{Shiren6|Pitfall Trap}}s and {{Shiren6|Floor-exiting Trap}}s can also lead to the next floor.
In most dungeons, the goal of the player is to reach the last floor, which is usually done by taking the {{Shiren6|Stair}}s, {{Shiren6|Exit}}s, or {{Shiren6|Byway}}s to another (usually the next) floor of the dungeon, until the end is reached. {{Shiren6|Pitfall Trap}}s and {{Shiren6|Floor-exiting Trap}}s can also lead to the next floor.

Revision as of 01:41, 11 November 2024

Floors (Japanese: ???) are where gameplay takes place in Dungeons in Nintendo Switch/Steam Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island. Dungeon gameplay is turn-based and takes place on a tile grid, the layout of which changes with each visit while Rescues or Parallel Play will feature a set floor layout. The floor's terrain changes are set internally and usually act as more of a theme than a gameplay element, however, this isn't always the case.

In most dungeons, the goal of the player is to reach the last floor, which is usually done by taking the Stairs, Exits, or Byways to another (usually the next) floor of the dungeon, until the end is reached. Pitfall Traps and Floor-exiting Traps can also lead to the next floor.

Types of Floors

There are two types of floors: shuffle floors and random floors.

Shuffle Floors are outside areas of dungeons. Walls can't be destroyed.

Random Floors are the inside areas. The layouts are fully randomized. Walls can be destroyed.


In Other Languages

Language Name
English Floors

See Also

References