Shiren 6:Parallel Play: Difference between revisions

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Parallel Data includes the Notebook data of other players, so it may be used to read about items and monsters that haven't yet been found.
Parallel Data includes the Notebook data of other players, so it may be used to read about items and monsters that haven't yet been found.


===Replay Story-Only Situations===
===Replaying Story-Only Situations===
Some story-related gameplay aspects of the game can only be done once in the main game, however they can be played multiple times without having to create a new save by using Parallel Play.
Some story-related gameplay aspects of the game can only be done once in the main game, however they can be played multiple times without having to create a new save by using Parallel Play.



Revision as of 05:12, 14 March 2024

Parallel Play (Japanese: パラレルプレイ) is a gameplay element in Template:GameTitle. Parallel Play is accessible from the Top Menu. It separates its gameplay from the regular game, not allowing to carry any items or progress back to the main mode. Parallel Play starts by selecting Parallel Data to play with.

Unlike Rescues, Parallel Play is region locked.

Creating and Sharing

Parallel Data can be obtained in two ways:

  • Creating it from the menu while inside a dungeon.
This can be done in both in the normal game and during Parallel Play itself.
Players can upload their Parallel Data.
  • Downloading Parallel Data from the Internet.
    • Selecting Random Search in the menu will find a few random Parallel Data of other players available for download, different every time.
    • Friend Search
    • Parallel Data ID, which can be entered in the menu for downloading that specific Parallel Data.

When Parallel Data is created, everything about that current Adventure is preserved, including the dungeon layout, found items, monster encounters and named items. The current state of the Notebook is also preserved.

Possible Uses

Co-op

Because new Parallel Data can be created while doing Parallel Play itself, a player can stop playing, upload data, let another player continue from that point, wait for them to upload the new data, and continue from there.

Competition

Parallel Play can be used to race or speedrun the same dungeon with the same Parallel Data. Parallel Data may also be played multiple times, tracking different times for the same circumstances.

Dangerous Situations

Parallel Data may be created when finding a dangerous situations, to see if creative ways to overcome it can be discovered.

Planning Ahead

By creating Parallel Data and playing it without leaving the current Adventure in the main game, a player may use this feature to learn what lies ahead, knowing floor layouts in advance, including the locations of the stairs, rare items, and threats such as specific monsters or traps.

Playing Locked Dungeons

Unlike Rescues, Parallel Play doesn't prevent the player from accessing dungeons and floors that haven't yet been unlocked in the main game.

Learning About Items and Monsters

Parallel Data includes the Notebook data of other players, so it may be used to read about items and monsters that haven't yet been found.

Replaying Story-Only Situations

Some story-related gameplay aspects of the game can only be done once in the main game, however they can be played multiple times without having to create a new save by using Parallel Play.

In Other Languages

Language Name
English Parallel Play
Japanese パラレルプレイ

See Also

References