Shiren:Armband Mechanics: Difference between revisions
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''' | '''Armband Mechanics''' differ between games across the ''{{Shiren|Mystery Dungeon: Shiren the Wanderer (series)|Shiren the Wanderer}}'' series. The aim of this page is to document the various differences. | ||
==Trap Armband Availability== | ==Trap Armband Availability== | ||
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==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Research]] | |||
[[Category:Shiren the Wanderer (series) Gameplay Elements]] | [[Category:Shiren the Wanderer (series) Gameplay Elements]] | ||
[[Category:Shiren the Wanderer (series) Armbands]] | [[Category:Shiren the Wanderer (series) Armbands]] | ||
Revision as of 01:48, 20 November 2023
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Armband Mechanics differ between games across the Shiren the Wanderer series. The aim of this page is to document the various differences.
Trap Armband Availability
Note: There are multiple armbands in the series called the Trap Armband. This one refers to the ability to pick up and place traps down at will while wearing it.
Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber |
Shiren 6 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SFC | DS | SP | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | ||||
✓ | ✓ | ✗ | ✓ | ✗ | ✗ | ✓ | ✗ |
Breakable Armbands
Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber |
Shiren 6 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SFC | DS | SP | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | ||||
✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Synthesisze Armbands
Note: If you update this section, please remember to reflect these changes on the Synthesis Mechanics page as well.
Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber |
Shiren 6 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SFC | DS | SP | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | ||||
✗ | ✗ | ✗ | ✓ | ✓ | ✓ | Indirectly. | Indirectly. | Indirectly. | Indirectly. | ✗ |
See Also
Shiren the Wanderer Series Gameplay Mechanics | |
---|---|
Armband Mechanics • Blast Mechanics • Blessing and Curse Mechanics • Cross-Mixing Mechanics • Decoy Mechanics • Drain-type Monster Mechanics • Fusion Mechanics • Item Storage Mechanics • Ironhead Family Reach • Jar Mechanics • Meat Mechanics • Monster House Mechanics • Monster Level Up Mechanics • Monster Poison Mechanics • Rescue Mechanics • Scroll Mechanics • Trap Mechanics • Water Mechanics |
Cross Series Mechanics in the Mystery Dungeon Franchise | |
---|---|
Cross Series Mechanics | Adventure Log • Cross-Series References (References in other media) • Dungeon Tiles • Evolution of: (Dungeon Maps • Thief Dialogue) • Failure Event |