Gates:Team Attack: Difference between revisions

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|-
|-
| rowspan="1" |Any ally moves a tile
| rowspan="1" |Any ally moves a tile
|
| +4
|
| +6
|
| +9
|
| +13
|
| +19
|
| +28
|-
|-
| rowspan="1" |An enemy hits an ally
| rowspan="1" |An enemy hits an ally
|
| +10
|
| +15
|
| +22
|
| +33
|
| +49
|
| +73
|-
|-
| rowspan="1" |An enemy hits an ally that is inflicted with an aliment
| rowspan="1" |An enemy hits an ally that is inflicted with an aliment
|
| +40
|
| +60
|
| +90
|
| +135
|
| +202
|
| +303
|-
|-
| rowspan="1" |An enemy hits an ally in peril (under 30% HP)
| rowspan="1" |An enemy hits an ally in peril (under 30% HP)
|
| +50
|
| +75
|
| +112
|
| +168
|
| +252
|
| +378
|-
|-
| rowspan="1" |An enemy hits an ally that is inflicted<br>with an aliment and is in peril
| rowspan="1" |An enemy hits an ally that is inflicted<br>with an aliment and is in peril
|
| +80
|
| +120
|
| +180
|
| +270
|
| +405
|
| +607
|-
|-
! colspan="7" |Defeating an enemy when...
! colspan="7" |Defeating an enemy when...
|-
|-
|there is 1 enemy in the room
|there is 1 enemy in the room
|
| +50
|
| +75
|
| +112
|
| +168
|
| +252
|
| +378
|-
|-
|there are 2 enemies in the room
|there are 2 enemies in the room
|
| +70
|
| +105
|
| +157
|
| +235
|
| +352
|
| +528
|-
|-
|there are 3 enemies in the room
|there are 3 enemies in the room
|
| +90
|
| +135
|
| +202
|
| +302
|
| +452
|
| +678
|-
|-
|there are 4 enemies in the room
|there are 4 enemies in the room
|
| +110
|
| +165
|
| +247
|
| +369
|
| +552
|
| +828
|-
|-
|there are 5 enemies in the room
|there are 5 enemies in the room
|
| +130
|
| +195
|
| +292
|
| +436
|
| +652
|
| +978
|-
|-
|there are 6 enemies in the room
|there are 6 enemies in the room
|
| +150
|
| +225
|
| +337
|
| +503
|
| +752
|
| +1128
|-
|-
|there are 7 enemies in the room
|there are 7 enemies in the room
|
| +170
|
| +255
|
| +382
|
| +570
|
| +852
|
| +1278
|-
|-
|there are 8 enemies in the room
|there are 8 enemies in the room
|
| +190
|
| +285
|
| +427
|
| +637
|
| +952
|
| +1428
|-
|-
|there are 9 enemies in the room
|there are 9 enemies in the room
|
| +210
|
| +315
|
| +472
|
| +704
|
| +1052
|
| +1578
|-
|-
|there are 10 enemies in the room
|there are 10 enemies in the room
|
| +230
|
| +345
|
| +517
|
| +771
|
| +1152
|
| +1728
|-
|-
|there are 11 enemies in the room
|there are 11 enemies in the room
|
| +250
|
| +375
|
| +562
|
| +838
|
| +1252
|
| +1878
|-
|-
|there are 12 enemies in the room
|there are 12 enemies in the room
|
| +270
|
| +405
|
| +607
|
| +905
|
| +1352
|
| +2028
|-
|-
|there are 13 enemies in the room
|there are 13 enemies in the room
|
| +290
|
| +435
|
| +652
|
| +972
|
| +1452
|
| +2178
|-
|-
|there are 14 enemies in the room
|there are 14 enemies in the room
|
| +310
|
| +465
|
| +697
|
| +1039
|
| +1552
|
| +2328
|-
|-
|there are 15 enemies in the room
|there are 15 enemies in the room
|
| +330
|
| +495
|
| +742
|
| +1106
|
| +1652
|
| +2478
|}
|}



Revision as of 05:59, 31 August 2022

Team Attack (Japanese: みんなでアタック) is a game mechanic in Pokémon Mystery Dungeon: Gates to Infinity. It is unlocked after completing Desolate Canyon early on in the story, when the hero and partner form their team and receive Team Badges, which are necessary to perform Team Attacks.

Using a Team Attack

While adventuring in a dungeon, if the player's party consists of more than one Pokémon, they will become in sync. When the party is fully in sync, a yellow Team Badge icon to the left of the leader's name on the top screen. When this happens, a Team Attack can be used by holding L and pressing the big button that appears on the touch screen. After it's used, it will take a while before the party is fully in sync again. Trying to use a Team Attack when there are no enemies nearby simply displays a message saying that it can't be used, without removing the possibility to use it later.

Sync

While the sync value isn't shown to the player, it can be analyzed using hacking tools. The value goes from 0 to 4,000 and resets back to 0 when a Team Attack is used. The Team Attack can only be used when the value reaches 4000.

Sync increases on turns during which certain events happen. Each event increases sync by a base amount. If certain things are true, a modifier is applied to the base amount, giving the team even more sync for each event.

There are five known modifiers that can be applied to the base amount: one is the V-Wave effect "Easier Team Attacks", the other four come from equipping the Coalition Scarf on each Pokémon in the party (max party size is 4, each Coalition Scarf applies one modifier).

Many of the events involve defeating enemies. When an enemy is defeated, the amount of enemies in the current room determines the base sync gained from defeating that enemy.

Event Base Modifiers
1 2 3 4 5
Any ally moves a tile +4 +6 +9 +13 +19 +28
An enemy hits an ally +10 +15 +22 +33 +49 +73
An enemy hits an ally that is inflicted with an aliment +40 +60 +90 +135 +202 +303
An enemy hits an ally in peril (under 30% HP) +50 +75 +112 +168 +252 +378
An enemy hits an ally that is inflicted
with an aliment and is in peril
+80 +120 +180 +270 +405 +607
Defeating an enemy when...
there is 1 enemy in the room +50 +75 +112 +168 +252 +378
there are 2 enemies in the room +70 +105 +157 +235 +352 +528
there are 3 enemies in the room +90 +135 +202 +302 +452 +678
there are 4 enemies in the room +110 +165 +247 +369 +552 +828
there are 5 enemies in the room +130 +195 +292 +436 +652 +978
there are 6 enemies in the room +150 +225 +337 +503 +752 +1128
there are 7 enemies in the room +170 +255 +382 +570 +852 +1278
there are 8 enemies in the room +190 +285 +427 +637 +952 +1428
there are 9 enemies in the room +210 +315 +472 +704 +1052 +1578
there are 10 enemies in the room +230 +345 +517 +771 +1152 +1728
there are 11 enemies in the room +250 +375 +562 +838 +1252 +1878
there are 12 enemies in the room +270 +405 +607 +905 +1352 +2028
there are 13 enemies in the room +290 +435 +652 +972 +1452 +2178
there are 14 enemies in the room +310 +465 +697 +1039 +1552 +2328
there are 15 enemies in the room +330 +495 +742 +1106 +1652 +2478

The in-game tutorial hint claims a bigger party makes it easier to get in sync, this is likely only true indirectly, because the more Pokémon are in the party, the more actions are taken.

Effects

Using a Team Attack damages all foes in the room. The more party members, the higher the damage dealt to enemies is. It also has additional effects that change depending on the type of the leader.

Type Effects
Icon English Japanese
Bug-type Bug むしタイプ The Attack, Defense, Special Attack, Special Defense and Speed of the party go up by 1 stage.
Dark-type Dark あくタイプ Enemies in the room are inflicted with Terrified Status Condition for 11 turns.
Dragon-type Dragon ドラゴンタイプ The Attack of the party goes up by 6 stages.
Electric-type Electric でんきタイプ Enemies in the room are inflicted with the Paralysis Status Condition for 3 turns.
Fighting-type Fighting かくとうタイプ The party gains the Protect Status Condition for the current turn.
Fire-type Fire ほのおタイプ The Fire-type moves of the party become stronger.
Flying-type Flying ひこうタイプ The party gains triple speed for 18 turns.
Ghost-type Ghost ゴーストタイプ Enemies in the room are inflicted with the Nightmare Status Condition for 7 turns.
Grass-type Grass くさタイプ The party is healed by 100 HP (130 with if the Recovery Team Skill is active).
Ground-type Ground じめんタイプ The Accuracy of enemies in the room is lowered by 4 stages.
Ice-type Ice こおりタイプ Enemies in the room are inflicted with the Freeze Status Condition for 4 turns.
Normal-type Normal ノーマルタイプ Enemies in the room are inflicted with the Cringe Status Condition.
Poison-type Poison どくタイプ The Defense and Special Defense of enemies in the room is lowered by 6 stages.
Psychic-type Psychic エスパータイプ Enemies in the room are inflicted with Confuse for 8 turns.
Rock-type Rock いわタイプ The Defense and Special Defense of the party go up by 6 stages.
Steel-type Steel はがねタイプ Enemies in the room are inflicted with the Blinker Status Condition for 6 turns.
Water-type Water みずタイプ Enemies in the room are inflicted with the Slow Status Condition for 4 turns.


In Other Languages

Language Name
English Team Attack
Japanese みんなでアタック

See Also

References

  • [1] ShinxHijinx's Type effects table, Blue and ShinxHijinx sync gains info.