Gates:Team Attack: Difference between revisions

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|Dark
|Dark
|あくタイプ
|あくタイプ
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|Enemies in the room are inflicted with {{Gates|Terrified}} {{Gates|Status Condition}} for 11 turns.
|-
|-
!{{TypePKMN|Dragon}}
!{{TypePKMN|Dragon}}
|Dragon
|Dragon
|ドラゴンタイプ
|ドラゴンタイプ
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|The {{Gates|Attack}} of the party goes up by 6 stages.
|-
|-
!{{TypePKMN|Electric}}
!{{TypePKMN|Electric}}
|Electric
|Electric
|でんきタイプ
|でんきタイプ
|
|Enemies in the room are inflicted with the {{Gates|Paralysis}} {{Gates|Status Condition}} for 3 turns.
|-
|-
!{{TypePKMN|Fighting}}
!{{TypePKMN|Fighting}}
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|Grass
|Grass
|くさタイプ
|くさタイプ
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|The party is healed by 100 {{Gates|HP}} (130 with if the {{Gates|Recovery}} {{Gates|Team Skill}} is active).
|-
|-
!{{TypePKMN|Ground}}
!{{TypePKMN|Ground}}
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|Ice
|Ice
|こおりタイプ
|こおりタイプ
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|Enemies in the room are inflicted with the {{Gates|Freeze}} {{Gates|Status Condition}} for 4 turns.
|-
|-
!{{TypePKMN|Normal}}
!{{TypePKMN|Normal}}
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|Psychic
|Psychic
|エスパータイプ
|エスパータイプ
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|Enemies in the room are inflicted with {{Gates|Confuse}} for 8 turns.
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|-
!{{TypePKMN|Rock}}
!{{TypePKMN|Rock}}
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| Steel
| Steel
|はがねタイプ
|はがねタイプ
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|Enemies in the room are inflicted with the {{Gates|Blinker}} {{Gates|Status Condition}} for 6 turns.
|-
|-
!{{TypePKMN|Water}}
!{{TypePKMN|Water}}

Revision as of 05:29, 31 August 2022

Team Attack (Japanese: みんなでアタック) is a game mechanic in Pokémon Mystery Dungeon: Gates to Infinity. It is unlocked after completing Desolate Canyon early on in the story, when the hero and partner form their team and receive Team Badges, which are necessary to perform Team Attacks.

Using a Team Attack

While adventuring in a dungeon, if the player's party consists of more than one Pokémon, they will become in sync. When the party is fully in sync, a yellow Team Badge icon to the left of the leader's name on the top screen. When this happens, a Team Attack can be used by holding L and pressing the big button that appears on the touch screen. After it's used, it will take a while before the party is fully in sync again. Trying to use a Team Attack when there are no enemies nearby simply displays a message saying that it can't be used, without removing the possibility to use it later.

Sync

While the sync value isn't shown to the player, it can be analyzed using hacking tools. The value goes from 0 to 4000, and resets back to 0 when a Team Attack is used. It increases on each turn when certain things happen, such as walking.

Sync increases on turns during which the following happen. (Incomplete list, [Research required]).

Event Base gained
A party member walks. +4
A party member receives damage.
An enemy is defeated. +50


The following increase the sync gained from each action. (Potentially incomplete list).

Event Increase to base
1 party member holds a Coalition Scarf.
2 party members hold Coalition Scarves.
3 party members hold Coalition Scarves.
4 party members hold Coalition Scarves.
A party member is affected by the V-Wave effect "Easier Team Attacks".
Being surrounded by enemies.
A party member getting on low HP.

Although the in-game tutorial hint claims party size makes it easier to get in sync, this is likely only because the more Pokémon are in the party, the more actions are taken.

Effects

Using a Team Attack damages all foes in the room. The more party members, the higher the damage dealt to enemies is. It also has additional effects that change depending on the type of the leader.

Type Effects
Icon English Japanese
Bug-type Bug むしタイプ The Attack, Defense, Special Attack, Special Defense and Speed of the party go up by 1 stage.
Dark-type Dark あくタイプ Enemies in the room are inflicted with Terrified Status Condition for 11 turns.
Dragon-type Dragon ドラゴンタイプ The Attack of the party goes up by 6 stages.
Electric-type Electric でんきタイプ Enemies in the room are inflicted with the Paralysis Status Condition for 3 turns.
Fighting-type Fighting かくとうタイプ The party gains the Protect Status Condition for the current turn.
Fire-type Fire ほのおタイプ The Fire-type moves of the party become stronger.
Flying-type Flying ひこうタイプ The party gains triple speed for 18 turns.
Ghost-type Ghost ゴーストタイプ Enemies in the room are inflicted with the Nightmare Status Condition for 7 turns.
Grass-type Grass くさタイプ The party is healed by 100 HP (130 with if the Recovery Team Skill is active).
Ground-type Ground じめんタイプ The Accuracy of enemies in the room is lowered by 4 stages.
Ice-type Ice こおりタイプ Enemies in the room are inflicted with the Freeze Status Condition for 4 turns.
Normal-type Normal ノーマルタイプ Enemies in the room are inflicted with the Cringe Status Condition.
Poison-type Poison どくタイプ The Defense and Special Defense of enemies in the room is lowered by 6 stages.
Psychic-type Psychic エスパータイプ Enemies in the room are inflicted with Confuse for 8 turns.
Rock-type Rock いわタイプ The Defense and Special Defense of the party go up by 6 stages.
Steel-type Steel はがねタイプ Enemies in the room are inflicted with the Blinker Status Condition for 6 turns.
Water-type Water みずタイプ Enemies in the room are inflicted with the Slow Status Condition for 4 turns.


In Other Languages

Language Name
English Team Attack
Japanese みんなでアタック

See Also

References

  • [1] ShinxHijinx's Type effects table, Blue and ShinxHijinx sync gains info.